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General: -Fixed typos in skill descriptions and dialogue. -Reworked map importing to drastically decrease game file size. Balance: -Toughen Up changed from self-target to single-target. -Added new skill Springbreeze (single-target speed up). -Added new skill Anabolize (single-target attack up). -Nerfed damage of Flaming Lance & Frozen Lance by 10. -Lowered Flaming Lance's shock chance (30% -> 15%). -Lowered Spikify's MP cost (100 -> 45). -Lowered Wind Up's MP cost (200 -> 80). -Lowered Despon's level to 18. -Increased Sprumpling's item drop rates. -Altered several monster learnsets. Changes are spoilered below - view at your own discretion! [spoiler]-Shroot learns Anabolize at level 17. -Anglite learns Springbreeze at level 18. -Knagon learns Firecracker earlier (20 -> 18). -Excalot learns Testudo earlier (22 -> 20) and Rally Call earlier (24 -> 23). -Sprumpling learns Snowball instead of Stab, learns Toughen Up earlier (19 -> 18), and now learns Crocodile Tears by levelup. -Shamyna learns Springbreeze by default. -Shruman learns Anabolize by default. -Lunabuni no longer learns Snowball. -Luvyun learns Elegy of Energy later (23 -> 25) and Pep Talk later (26 -> 28). -Budley learns Springbreeze by default, Gust Blow later (23 -> 25), and Purify Body Later (26 -> 28). -Mesmerlin learns Karmic Laser later (22 -> 24) and Magnet Drain later (25 -> 27). -Mindslayer learns Crocodile Tears instead of Snowball. -Ditzel learns Springbreeze at level 26 and Gust Blow at level 29. -Cyptode learns Anabolize at level 26 and Acid Rain at level 32. -Jackalient learns Springbreeze by default. -Pyramortar learns Anabolize at level 35. -Trilob learns Piercicle instead of Snowball. -Plugos learns Anabolize by default. -Hiebis learns Sahara Mist at level 40. -Felirae learns Anabolize at level 46 and learns Singularity earlier (55 -> 49). -Chukachoo learns Springbreeze by default. -Winderm learns Springbreeze by default. -Eskew no longer learns Snowball. -Taloc learns Springbreeze by default.[/spoiler] Battle: -Added a new toggleable item called the Challenge Stone that that, when enabled, will lower the party's levels to the highest enemy level at the start of each combat. It can be found in a Castle Town house. -Attempted to fix a crash related to enemy targeting. -Reanimated Medget, Obscubis, Obscubicante, and bosses #7, #16, and #24. -Made minor tweaks to Cecel's status menu sprites. -Fixed incorrect check in Sprujitsuce's negotiation that caused it to assume the player was armed if a weapon was owned instead of just equipped. -Corrected dialogue that plays on a gaining a status causing incorrect behavior when multiple dialogues would trigger at the same time (ex. two Jackulups). -Adjusted Runch's dialogue: food counter now persists between negotiations. -Altered Wind Up skill animation. -Clarified Pep Talk's description. Overworld: -Fixed undefined behavior (including crashes in certain cases) when activating a dialogue trigger at the same time as starting a battle. -If an encounter cannot reach its set home position in a straight line from its spawn position, it will instead use its spawn position as its home. -Overworld encounters can no longer wander off the map. -If chasing an overworld encounter off a map edge with the Monster Spray upgrade, it will despawn. -Smagma now has a fusion recipe. -Rebuilt most of the Forest Castle maps to make the layout overall make more logical sense. -The interior's overall architecture shape now reflects the exterior instead of being exceedingly long. -The windows pointed at other walls were changed to banners, and added south-facing windows. -Added a few more rooms and reworked some rooms. -Can now see the upper floor bridge when boating behind the outside of the castle. -Fixed cutoff dialogue after meeting Sprumpking that resulted in Cecel's neutral animation having Spot. -Slightly adjusted visuals on Valor Bridge. -Did a consistency pass over the Old Castle maps. -Reworked the outdoor part of the castle. -Fixed strangely placed windows. -Added extra pieces of visual flair. -Improved scripting in Al's introductory cutscene. -Improved the Sundial floor trap hitboxes to be uniform in size/position and more lenient. -Improved camera boundaries on Cave of Dragons, Techno Base, and Tower of Lucian maps. -Fixed encounter home positions in Hills maps sometimes being placed in an unreachable spot. -The party is now fully healed before entering the Mines the first time. UI: -The save/load screen now shows the player's level. -Party status boxes now initialize at the correct horizontal position instead of the far edge of the screen. -Poison no longer causes party member status panel to show during dialogue/cutscenes outside battle. -Key items that are toggled on are now highlighted red in the items menu. -Corrected the zoom on Redmask's sprite in the monster library.
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