Part noir, part fantasy, and part buddy comedy, Mirrored Soul takes heavily after the JRPGs of old. The story stars out-of-practice detective Cecel and his mysterious feline sidekick Spot, named for his single, unblinking eye. Traverse dimensions, recruit monsters or shake 'em down for information, take down the armies of the shadowy Mirrorlord -- and maybe do some sleuthing here and there.
- Over 200 monsters to recruit to your party, each with their own unique way to be recruited (22 recruitable in the demo)!
- Challenging, engaging gameplay which requires strategy and teambuilding.
- A "monster fusion" mechanic in which players can combine two of their creatures into a new one which inherits skills from each of their movesets.
- A pretty banging OST.
- Many secrets to find off of the beaten path, from rare monsters to sidequests to bosses. Perhaps there's even something a bit more sinister lying deep within the mirror world...
General:
-Fixed typos in skill descriptions and dialogue.
-Reworked map importing to drastically decrease
  game file size.
Balance:
-Toughen Up changed from self-target to single-target.
-Added new skill Springbreeze (single-target speed up).
-Added new skill Anabolize (single-target attack up).
-Nerfed damage of Flaming Lance & Frozen Lance by 10.
-Lowered Flaming Lance's shock chance (30% -> 15%).
-Lowered Spikify's MP cost (100 -> 45).
-Lowered Wind Up's MP cost (200 -> 80).
-Lowered Despon's level to 18.
-Increased Sprumpling's item drop rates.
-Altered several monster learnsets. Changes are spoilered below - view at your own discretion!
[spoiler]-Shroot learns Anabolize at level 17.
-Anglite learns Springbreeze at level 18.
-Knagon learns Firecracker earlier (20 -> 18).
-Excalot learns Testudo earlier (22 -> 20) and Rally Call earlier (24 -> 23).
-Sprumpling learns Snowball instead of Stab, learns Toughen Up earlier (19 -> 18), and now learns Crocodile Tears by levelup.
-Shamyna learns Springbreeze by default.
-Shruman learns Anabolize by default.
-Lunabuni no longer learns Snowball.
-Luvyun learns Elegy of Energy later (23 -> 25) and Pep Talk later (26 -> 28).
-Budley learns Springbreeze by default, Gust Blow later (23 -> 25), and Purify Body Later (26 -> 28).
-Mesmerlin learns Karmic Laser later (22 -> 24) and Magnet Drain later (25 -> 27).
-Mindslayer learns Crocodile Tears instead of Snowball.
-Ditzel learns Springbreeze at level 26 and Gust Blow at level 29.
-Cyptode learns Anabolize at level 26 and Acid Rain at level 32.
-Jackalient learns Springbreeze by default.
-Pyramortar learns Anabolize at level 35.
-Trilob learns Piercicle instead of Snowball.
-Plugos learns Anabolize by default.
-Hiebis learns Sahara Mist at level 40.
-Felirae learns Anabolize at level 46 and learns Singularity earlier (55 -> 49).
-Chukachoo learns Springbreeze by default.
-Winderm learns Springbreeze by default.
-Eskew no longer learns Snowball.
-Taloc learns Springbreeze by default.[/spoiler]
Battle:
-Added a new toggleable item called the Challenge
  Stone that that, when enabled, will lower the party's
  levels to the highest enemy level at the start of each
  combat. It can be found in a Castle Town house.
-Attempted to fix a crash related to enemy targeting.
-Reanimated Medget, Obscubis, Obscubicante, and bosses
  #7, #16, and #24.
-Made minor tweaks to Cecel's status menu sprites.
-Fixed incorrect check in Sprujitsuce's negotiation
  that caused it to assume the player was armed if a
  weapon was owned instead of just equipped.
-Corrected dialogue that plays on a gaining a status
  causing incorrect behavior when multiple dialogues
  would trigger at the same time (ex. two Jackulups).
-Adjusted Runch's dialogue: food counter now persists
  between negotiations.
-Altered Wind Up skill animation.
-Clarified Pep Talk's description.
Overworld:
-Fixed undefined behavior (including crashes in
  certain cases) when activating a dialogue trigger
  at the same time as starting a battle.
-If an encounter cannot reach its set home position
  in a straight line from its spawn position, it will
  instead use its spawn position as its home.
-Overworld encounters can no longer wander off the map.
-If chasing an overworld encounter off a map edge with
  the Monster Spray upgrade, it will despawn.
-Smagma now has a fusion recipe.
-Rebuilt most of the Forest Castle maps to make the
  layout overall make more logical sense.
  -The interior's overall architecture shape now
    reflects the exterior instead of being exceedingly
    long.
  -The windows pointed at other walls were changed to
    banners, and added south-facing windows.
  -Added a few more rooms and reworked some rooms.
  -Can now see the upper floor bridge when boating
    behind the outside of the castle.
-Fixed cutoff dialogue after meeting Sprumpking that
  resulted in Cecel's neutral animation having Spot.
-Slightly adjusted visuals on Valor Bridge.
-Did a consistency pass over the Old Castle maps.
  -Reworked the outdoor part of the castle.
  -Fixed strangely placed windows.
  -Added extra pieces of visual flair.
-Improved scripting in Al's introductory cutscene.
-Improved the Sundial floor trap hitboxes to be
  uniform in size/position and more lenient.
-Improved camera boundaries on Cave of Dragons, Techno
  Base, and Tower of Lucian maps.
-Fixed encounter home positions in Hills maps sometimes
  being placed in an unreachable spot.
-The party is now fully healed before entering the
  Mines the first time.
UI:
-The save/load screen now shows the player's level.
-Party status boxes now initialize at the correct
  horizontal position instead of the far edge of
  the screen.
-Poison no longer causes party member status panel
  to show during dialogue/cutscenes outside battle.
-Key items that are toggled on are now highlighted
  red in the items menu.
-Corrected the zoom on Redmask's sprite in the
  monster library.
Minimum Setup
- Storage: 1 GB available space
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