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0.1.52 is now available.
Fixes
Fixed sun not being blocked (rash activating and/or temperature going up) if you interact with a bed that is inside a shelter, while standing outside of such shelter.
Fixed conditions applying damage while the game is paused.
Quality of Life
Shelter
[img src="https://i.imgur.com/v6mz5P1.png"][/img]
Swimming prevents rashes, regardless if your head is under the water or not.
Temperature and sun exposure time is completely forgiven on old saves. The default regular temperature will be loaded. Since the math is different, the exposure time was triggering rashes or heatstrokes within a few seconds of loading the old saves on the new version sometimes.
Sun shelter check is now made from the POV towards the sun, instead of towards directly above the player. This fixes some areas, like big rocks or trees, not preventing rashes.
Increased the sun shelter distance from 7m to 50m.
Sun exposure time threshold for rashes has been increased from 4 minutes to 5 (real time, game time can vary).
Sun exposure time threshold for heatstroke has been increased from 6 minutes to 7 (real time, game time can vary).
Increased temperature threshold for heatstroke to be closer to 40C (104F).
Shelter regulates body heat 2 times as effective.
Consumption
[img src="https://i.imgur.com/Ux8QAfD.png"][/img]
Aloe gel, which protects you from sunlight and prevents rashes, lasts 28% longer.
Aloe gel now requires 2 aloe leaves instead of 3.
Burnt food (regular, crab, bird and fish meats, potato) is more effective against food poisoning.
Eucalyptus is more effective against infections.
Mint tea and peppermint tea is more effective against food poisoning.
Ginger tea and yucca tea is more effective against parasites.
Cinchona bark tea is more effective against poison.
Tobacco is more effective against poison.
[img src="https://i.imgur.com/uf06GEH.png"][/img]
Developer notes
This patch features fixes and adjustments from feedback given on the previous patch. Thanks to everyone who contributed.
The project castaway team
0.1.51 is now available.
New
Added eucalyptus and papaya trees to the biome generation.
Added small tree variations with beehives to the biome generation.
Added ginger, mint and tobacco plants to the biome generation.
[img src="https://i.imgur.com/e0rM0NK.png"][/img]
Note that biome generation happens at the start of a new game, meaning old save files won't generate them.
Fixes
Fixed wine rack not able to be placed on structures and rafts.
Fixed huge dropbox not able to be built on a single story building if it has a ceiling.
Fixed dead unharvested animals disappearing on save and load.
Fixed right journal discovery page having odd angles sometimes.
Fixed spinning, stuck or flying raft.
Fixed save confirmation pop-up opening by accident on controllers.
Fixed shark teeth not floating.
Fixed raft sent to the sky when un-pausing after a long time.
Fixed teas glowing sometimes.
Quality of Life
Increased cooking time by 50%
Renamed from "potato sack" to "fertilizer sack" in the journal item requirement for mulch and manure sacks.
Adjusted LOD distances for various plants.
Raft now has rotation limits. If by any reason it's upside down, it will auto-fix itself.
All conditions appear under the discovery section on the journal with clear description of cause and treatment.
Reduced yucca spawn rate.
Player is warned when their body temperature is hot.
Starting temperature is regular (was previously slightly hot to give a head start from being cold).
Increased duration of sunny and rainy weather cycles. Can be sunny up to 16 hours and rainy up to 8.5 hours.
[img src="https://i.imgur.com/uf06GEH.png"][/img]
Improved conditions
There are new and improved conditions, with multiple ways of preventing and treating them.
[img src="https://i.imgur.com/UhZi4Qe.png"][/img]
Parasites
Cause: Eating raw meat introduces parasites.
Severity: Severity of parasites increases with continued consumption, requiring more treatment.
Effect: Parasites drain vitamins and proteins, depleting these vitals faster.
Treatment: Consuming ginger tea and yucca tea will treat parasites.
Food poisoning
Cause: Eating random plants with negative effects, unknown food, and drinking contaminated water will lead to food poisoning.
Severity: Severity increases with continued consumption, requiring more treatment.
Effect: Causes dehydration over time if untreated.
Treatment: Consuming mint tea or burnt food.
Vitamin deficiency
Cause: Condition is active when vitamin levels are extremely low.
Severity: The less vitamins the more severe the condition is.
Effect: More prone to getting cold faster. Any vitamin-based food source becomes 50% less effective.
Treatment: Consuming food like papaya and gooseberries.
Protein deficiency
Cause: Condition is active when protein levels are extremely low.
Severity: The less proteins the more severe the condition is.
Effect: Reduced stamina, reduced speed, increased fatigue and reduced total energy capacity.
Treatment: Eating protein rich foods like fish, meat, potatoes and papaya.
Heatstroke
Cause: Above normal temperature.
Severity: Severity increases with your body temperature.
Effect: Health loss and potential death if untreated.
Treatment: Drinking plenty of water and cooling down in the shade.
Sunburn
Cause: Prolonged sun exposure.
Severity: Can develop into an infected rash if left untreated.
Effects: Health deterioration.
Treatment: Applying aloe vera gel or honey bandages.
Infections
Cause: Open wounds that are not treated will lead to infections.
Severity: Damage increases with the condition active time.
Effect: Gradual health loss, reduced stamina and sprint speed.
Treatment: Using bandages will treat infections and close wounds. Eucalyptus leaves can be applied to the wound to treat infections.
Lacerations
Cause: Attacks from large animals.
Severity: Damage increases with the condition active time.
Effect: Causes the player to bleed out.
Treatment: Treat with bandages. Applying tobacco leaves will reduce the severity of the bleeding.
Hypothermia
Cause: Prolonged exposure to cold.
Severity: The lower the temperature the harsher the effects.
Effect: Gradual health loss and death if untreated.
Treatment: Drinking Kavakava tea will warm the player fast. Standing close to fires while sheltered.
Insomnia
Cause: Eating too many high caffeine/energy foods or drinks in a short timeframe, or having low sanity levels.
Severity: Vanishes by itself after some time.
Effect: Decreases energy levels and increases fatigue. Can only sleep for 2 hours.
Treatment: Drinking lavender tea will improve the rate of energy increase obtained from your sleep. Keeping a regular sleep schedule will mitigate the changes of getting insomnia.
Fainting
Cause: Extremely low energy levels.
Severity: Vanishes by itself after some time.
Effect: Player can pass out and sleep for ~2 hours. Once awake, they will have increased hunger and thirst along with decreased sanity.
Treatment: Resting and eating high energy foods will treat and prevent this condition.
Poisoning
Cause: Eating poisonous plants or insects.
Severity: Damage increases with the condition active time.
Effect: Continuous health loss and potential death if untreated. Reduces stamina and speed.
Treatment: Applying tobacco or drinking cinchona bark tea.
Boredom
Cause: Eating unseasoned meats, coconuts or potatoes for extended periods.
Severity: Vanishes by itself after some time.
Effect: Gradual sanity loss.
Treatment: Consuming seasoned meats and diversifying the diet will prevent boredom.
[img src="https://i.imgur.com/uf06GEH.png"][/img]
Developer notes
Apologies for the small hiatus. Unfortunately, some personal things came up that needed attending, but we are back on track. A patch should be expected at least once a month.
We are in the process of upgrading our game engine to ensure stability for co-op and our full launch coming up later this year.
The project castaway team
Hello castaways. We have a new patch available which includes fixes for stuck time, loot drops, missing saves and more!
Hello castaways. A new patch is available featuring quest fixes, lid for drop boxes, and more!
Hello castaways. This patch features another good round of bug fixes, new wrecks and the long-awaited system to include new resources on old saves, without the need of starting new games.
Hello castaways. We have deployed a quick patch to address some issues present on specific scenarios.
Hello castaways. This patch features several bug fixes and the ability to skip the airplane sequence.
Hello castaways. We have deployed a small patch to address some immediately-needed fixes.
Hello castaways. This week we bring you another round of fixes and quality of life updates. Happy Halloween!
Hello castaways. In this week's update we bring you fixes for the unobtainable quest items and blueprints, and a UI to show nearby quest items.
Hello castaways. This week we are bringing you some fixes mainly apparent on saved games.
Hello castaways. Based on player feedback we have a small update mainly focusing on hunger balancing and raft fixes. Fixes
Hello everyone, we have finally launched on Early Access! Thanks to all the beta testers for the hundreds and hundreds of form feedback responses. They have truly helped shape Project Castaway for the best. The playtest is now closed, but we will re-enable soon as we begin preparing for co-op. For the beta testers, here's the list of changes from 0.0.39 to 0.0.40 Added New blueprint weapons: Double sided axe, Seagull hatchet, Cleaver, Jaguar knife, Shark Axe, Crab spear, Trident and Jaguar Spear. New intro story audio. Clay ore scattered through the islands. Nourishment Crockery tab added to the journal. Brewing cups (clay) added to the journal. New locations for treasures. Now the turtle shell can be used to collect rainwater and drink from it. Airplane escape quest added. Fixed Fixed backpack not working after entering the ocean while it was opened. Fixed an issue that was preventing some objects from being dragged into the world from a backpack sometimes. Fixed a stutter/frame drop caused by AI pathfinding. Fixed an issue related to items placed on Logans quest. Fixed an issue that was causing the raft to be angled. Fixed multiple issues that occurred when reloading the game after dying. Fixed an issue that was breaking the physics on the raft when structures (mainly containers) were built on top. Quality of life You can now face forward while steering the raft. Radio tower repair now requires scavenged items. Added more keys to building UI. Tutorial overhaul. Infusions don't spoil. Water pouch now is immune to becoming stagnant. Fishing rod crafting requirements increased. Increased fishing difficulty. Sleeping restores more energy (from 7 to 11). Spoiling rate reduced across the board. Smokers and campfire times buffed. Increased time before things burn. Hunger depletes 10% slower. Hunger warning shows at 10% remaining.
Hello castaways! We have been hard at work to finally announce that we are releasing our Early Access on Steam on September 23rd! love_seagull
We want to thank everyone who has been responding to the forms, which has proved to be our most useful benchmark. Requests for new playtest access have now been disabled, but will continue with the current playtesters as we prepare for launch. Hope you guys are as excited as we are! Heres our roadmap with the key features for each week:
Playtest Roadmap
August 31st
[olist]
Hello castaways! As announced early this week on our discord and Playtest version, we are now nearing our Early Access release! You can expect an announcement of our Early Access release date within a week. If you haven't gotten access to the Playtest (beta testing) yet, you can still request it via our Steam store page. Thanks for everyone who has signed up so far and have been providing feedback. Don't forget to wishlist us! Our released Early Access will contain: [olist]
Hello castaways. A new update 0.0.31 is available for our Playtest version. This update brings in new weapons and tool tiers, available through mining. We are also starting with an UI overhaul, which will open doors for localization for the next patch. If you do not yet have access to the game, you can simply request access to the playtest via our steam store page. We roll out access at random every update. We are hoping to officially announce our early access launch date pretty soon, as we begin to deploy major quality of life changes. Are you a playtester? Read the full patch notes here: https://store.steampowered.com/news/app/2836940/view/4243035499690723921?l=english Not a playtester yet? Enjoy a playthrough from Jae Jachl. :-) https://www.youtube.com/watch?v=0gz6mTkNFIE&t=2924 Happy surviving, The project castaway team
Good news! For those that did not make it into the playtest, you'll be able to get a taste of our game and see our roadmap for Early Access launch this year.
To play the demo, you can simply download on our store page. The playtests will be disabled during the steam next fest.
Hope you guys have fun!
Dark
Full changelog of version 0.0.29 can be found here.
Project Castaway 0.0.27 is now up. Focusing on commonly requested visual toggles. Full changelog can be found here here Our next patch is going to receive a massive content overhaul: New procedural islands, new items to craft, new animals and traps, and much more! If you haven't already - hit the wishlist button and request playtest access. We are still slowly rolling out access. The feedback given on our form, steam and discord has been extremely helpful, so thank you and keep them coming! Happy surviving.
First of all, I want to thank everyone who provided feedback via steam, discord and our in-game form. We have taken the most reported issues and suggestions and implemented them. Keep them coming! Our playtest is never closed and we are constantly accepting people. So if you haven't requested, hit the button on our store page and don't forget to wishlist us! We have just patched our version 0.0.26, with quite a few new systems. Full changelog can be found here. We are planning to officially announce our release date as well as our roadmap for release and post-release soon. Have fun surviving! - Dark
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