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What do you get when you combine a roguelite with metroidvania? A RogueVania!
After every death you will respawn in one of the four nature-inspired magical worlds. There are no checkpoints...



What? You say the boss muttered something strange before dying? Oh, don’t mind that at all, it’s probably nothing.


PROCEDURALLY GENERATED WORLD - Explore a unique world every time you play.
ACTION ROGUEVANIA - This means permanent deaths where you lose everything you have found, but there are lots of permanent upgrades available.
200+ PERMANENT UPGRADES - Upgrade your starting items or statistics, add more elements to the world, increase your chances of finding better items and many more!
7 PLAYABLE ELEMENT WIZARD – Wheel the power of seven unique elements, each offering distinct abilities and combinations to match your playstyle.
ENCHANT YOUR SPELLS - Search for Astral Forges to add enchantments to all your Spells and Magic Weapons to add some special effects to them!
200+ UNIQUE ARTIFACTS - Every artifact has it's own special use. A lot of them change your Basic Spell behavior or add special abilities. Literally countless combinations.
120+ POWERFUL SPELLS - Cast Fire Balls or Tornados, Summon Creatures, Slow Time, Create Gravity Zones and many, many more...
DOZENS OF MAGIC WEAPONS - Use one of many Magic Weapons to help you survive!
50+ CHALLENGES - Test your skills by completing the trials of the Goddess of Death!
5 NONLINEAR LEVELS - Only 5 levels? Yes, but each time you die you will respawn in one of the four nature-inspired worlds and face other enemies based on the current biome. Levels order is never the same!
FEW DIFFICULTY LEVELS - Every time you kill the end boss, you will gain the possibility to change the difficulty level and face stronger foes.
MANY BOSSES - After every level you will have to face a merciless boss.
LEVEL UP YOUR CHARACTER - Gain Experience Points for killing enemies. Select one of dozens of perks after leveling up to make you even stronger!
A LOT OF SECRETS AND MYSTERIES TO DISCOVER - No spoilers!
HOURS OF FUN - This one depends on your skill. Something about 50 - 80 hours or even more!
MULTIPLE SAVE SLOTS
Early Access Patch Notes 0.5.190
Dear Wizards,
Today's patch is mostly about QOL changes and bug fixes.
Added:
- [QOL] Added option to skip Astral Forge upgrade.
- [QOL] Added displaying currently selected difficulty level in the left panel of the inventory.
Changed:
- [Visibility] Danger Icon is now more visible.
- [QOL] Increased duration of exclamation mark appearing above enemies before their attacks.
- [QOL] When flying enemies get out of their patrol zone (close to their spawn point), they now return to it 5x => 10x faster. They now also start going back 20-150% sooner (based on enemy). Challenge Rooms should be more pleasant to do now.
- [Artifacts] Reduced rotation of orbs granted by Magic Orbs Booster I artifact [54% => 25%] and increased time between firing projectiles by orbs [28% => 37%].
- [Perks] Reduced rotation of orbs granted by Orb Speed Boost perk [30% / 38% / 48% / 60% => 10% / 14% / 18% / 23%] and increased time between firing projectiles by orbs [20% / 23% / 27% / 32% => 23% / 26% / 30% / 35%].
Fixed:
- [Enchantments] Fixed a bug where if your basic spell could pierce walls thanks to the Ghost Projectile enchantment, the effect was removed after collecting power transforming basic spell into laser beam.
- [Enchantments] Laser Beam now spawns all effects exactly in the aimed direction.
- [Trap Room] Game should now always properly recognize when you have exited the Trap Room. This bug was causing you to sometimes lose all lifesteal powers after exiting the Trap Room.
- [Minimap] Minimap should no longer be flickering after zooming out when using a widescreen monitor in the Astral World.
- [Challenges] It's now impossible to manually change wizard element or difficulty level when Fiery World, Icy World, Earth World or Base Power challenge is selected. If you happen to have wrong wizard or difficulty selected with this challenge active, then the game will automatically select correct wizard and difficulty level.
- [Challenges] Fixed a bug where Enchanted Orb of a wrong element could spawn with Fiery World, Icy World or Earth World challenge active. At least it didn't drop to me after the change anymore.
Removed:
- [Chests] Removed Explosive Chests which could be destroyed only using any explosion. They were too confusing for most of the players.,
- [Doors] Removed Explosive Doors which could be destroyed only using any explosion. They were too confusing for most of the players.
Make sure to check out our official Discord server to discuss anything you want and give your suggestions!https://discord.gg/vEtTJpqnwN
P.S. If you have just 5 minutes of free time, please write a review about our game. It will cost you nothing and will help us greatly!
Stay tuned for the next updates!
Minimum Setup
- Processor: Intel Pentium G640 2.80ghzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: AMD Radeon HD 7700 series
- Storage: 2 GB available space
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