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What do you get when you combine a roguelite with metroidvania? A RogueVania!
After every death you will respawn in one of the four nature-inspired magical worlds. There are no checkpoints...



What? You say the boss muttered something strange before dying? Oh, don’t mind that at all, it’s probably nothing.


PROCEDURALLY GENERATED WORLD - Explore a unique world every time you play.
ACTION ROGUEVANIA - This means permanent deaths where you lose everything you have found, but there are lots of permanent upgrades available.
200+ PERMANENT UPGRADES - Upgrade your starting items or statistics, add more elements to the world, increase your chances of finding better items and many more!
7 PLAYABLE ELEMENT WIZARD – Wheel the power of seven unique elements, each offering distinct abilities and combinations to match your playstyle.
ENCHANT YOUR SPELLS - Search for Astral Forges to add enchantments to all your Spells and Magic Weapons to add some special effects to them!
200+ UNIQUE ARTIFACTS - Every artifact has it's own special use. A lot of them change your Basic Spell behavior or add special abilities. Literally countless combinations.
120+ POWERFUL SPELLS - Cast Fire Balls or Tornados, Summon Creatures, Slow Time, Create Gravity Zones and many, many more...
DOZENS OF MAGIC WEAPONS - Use one of many Magic Weapons to help you survive!
50+ CHALLENGES - Test your skills by completing the trials of the Goddess of Death!
5 NONLINEAR LEVELS - Only 5 levels? Yes, but each time you die you will respawn in one of the four nature-inspired worlds and face other enemies based on the current biome. Levels order is never the same!
FEW DIFFICULTY LEVELS - Every time you kill the end boss, you will gain the possibility to change the difficulty level and face stronger foes.
MANY BOSSES - After every level you will have to face a merciless boss.
LEVEL UP YOUR CHARACTER - Gain Experience Points for killing enemies. Select one of dozens of perks after leveling up to make you even stronger!
A LOT OF SECRETS AND MYSTERIES TO DISCOVER - No spoilers!
HOURS OF FUN - This one depends on your skill. Something about 50 - 80 hours or even more!
MULTIPLE SAVE SLOTS
Early Access Patch Notes 0.5.199
\n\nDear Wizards,\n\nIt\'s time for the second content update of the Early Access! There are 4 new enemies waiting for you. Go and perish these beasts!\n\n
\n\nAdded:
\n- \n
- [Enemies] Added 4 new enemies - Demonic Harpy, Glacial Warden, Buried Nightmare and Electric Spider are ready to fight you!\n
- [Spells] Added 4 new spells.\n
- [QOL] The default challenge text is no longer displayed on your 5+ run.\n
Changed:
\n- \n
- [Spells] Changed tier of Swamp King spell from Rare to Very Rare.\n
- [Enemies] Rotten Nightmare can no longer spawn in the Void.\n
- [Enemies] All new enemies can now temporarily spawn in the Void.\n
- [Perks] (Air/Chaos/Earth/Fire/Ice/Lightning) Orb Essence Perks now have a cap of giving up to +100% increased damage based on the amount of owned orbs instead of up to infinite amount.\n
- [Astral Upgrades] (Air/Chaos/Earth/Fire/Ice/Lightning) Orb Essence Astral Upgrades now have a cap of giving up to +100% increased damage based on the amount of owned orbs instead of up to infinite amount.\n
Fixed:
\n- \n
- [Enemies] Fixed a bug where sometimes the wrong death particles were spawn after killing an enemy.\n
- [Enemies] Charmed or summoned Chaosbane Lizardman\'s wall will no longer block player\'s projectiles.\n
Removed:
\n- \n
- [Closed Rooms] Flying enemies can no longer spawn in small closed rooms. It was too annoying when they were sometimes flying far away even if they were coming back after 3-5 seconds. Waiting even for 5 seconds was breaking the tempo so this had to be removed.\n
Minimum Setup
- Processor: Intel Pentium G640 2.80ghzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: AMD Radeon HD 7700 series
- Storage: 2 GB available space
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