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Bilkins' Folly
Webbysoft Developer
Armor Games Studios Publisher
2023-10-02 Release
Game News Posts: 19
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
CAPTAIN'S LOG: Reflections

With the release of Bilkins' Folly fast approaching, I wanted to take a bit of time to sit back and reflect on some of the early design and art decisions that led to this point. Why pixel art? I originally came into game dev from an illustration perspective, transitioning over to pixelart on the first game I worked on - Wildfire. From an artistic point of view, the choice of pixel art is something that happens super early on. In fact, the graphics were decided even before I'd started working on Bilkins' Folly as a conceptual game. Not long after completing work on Wildfire, I was playing around with different styles and just generally trying to improve my artistic ability. I'd found a colour palette that struck me, and decided to try drawing a few different scenes using those colours. One of the throwaway images that I created was of a boy standing on a cliff with his dog, overlooking the sea. I didn't know it at the time, but that image would form the basis for the entirety of Bilkins' Folly game art. Once I had it in my head to make another game and I started prototyping ideas, I tested out a few different art styles. From 8bit graphics all the way through to the illustrative-style that I employed in my picture book The Lonely Tower. After a bit, I came back to that scene of the boy on the cliff, and everything clicked into place.
I didn't know it at the time, but this image would prove impactful... World design I think it's safe to say that I'm a visual thinker. More often than not, I'll design everything with paper and pencil, trying to get as far from a computer as possible. I find this is particularly helpful when designing the different islands of Bilkins' Folly. The process would usually look something like this. Find the biggest sketchbook I can, jump in the car and drive to an isolated beach, setting up a spot to work. There's something about drawing near the ocean that I absolutely love, and I tap into this as best I can.
2 hours to sketch it... 200 hours to build the damn thing! Once I have my island sketched out, in my head wandering around as mini Percy exploring this greyscale outline, I then return home and set about the painstaking process of building it into the pixelated version that the player gets to see, using a combination of giant tilemaps (reusable blocks of pixels) and individual art pieces.
You'll see a lot of beaches in Bilkins' Folly. They're actually stitched together from a single giant tilemap. I wasn't even sure this'd be possible when first starting!
Buildings on the other hand are individually drawn.
Percy and Drayton's Story One of the early game choices centred around Percy's backstory and what sort of character he'd be. Originally, I considered the idea of a customisable player character, where you could change different aspects such as name, skin tone, clothing and background. However, as the game's story began to take form, it became clear that Percy was a distinctly defined character with his own personality, desires and fears. This was no longer just a treasure hunting game, but a full-fledged narrative tale and it needed a protagonist who could fit that bill.
Our hero of the story... standing with his human! As I continued to write the story and dialogue interactions, it became clear that having a distinct personality for Percy and Drayton was the right choice in a game like this. Cheers So there ya go, a bit of insight into how things started. If you've made it this far, I'd like to say thanks for showing an interest in Bilkins' Folly. The next time I make an entry like this, it'll be post-release. I'm simultaneously thrilled and terrified! What I'm most looking forward to though is hearing from player's experiences and reading their thoughts once beating the game - using spoiler tags of course! See you then! :)


[ 2023-09-26 19:18:30 CET ] [ Original post ]



Percival “Percy” Bilkins is a treasure hunter on a mission to find his missing mother and grandfather, who mysteriously disappeared many years ago. The only problem? His ship got wrecked in a storm, and he needs to find a new way forward. Together with his family’s beloved dog Drayton, Percy must find a new ship, reunite with his crew, and discover family secrets that will change his life forever. Oh, and dig for hidden treasure of course.



Bilkins’ Folly is a narrative adventure game about a boy and his dog. Team up with your canine best friend to uncover every nook and cranny of this region. With the help of Percy’s expert cartography skills, you can customize your map to help you solve puzzles and unlock other secrets. But be warned: some puzzles in this world are harder than others, and you might need to return to them later in your journey.



Your friendship with Drayton will be your biggest asset when navigating through the world of Bilkins’ Folly. By spending quality time together, you can level up your bond and earn points to spend on new skills that can be used to clear obstacles. This will aid you in your search for family and riches and take you to places previously unseen.

Features

  • Explore a series of unusual and lively islands riddled with history, mystery, and (most importantly) treasure.
  • As your bond with Drayton grows, he'll learn new skills that will help you solve puzzles and uncover secrets.
  • Expand your ship’s crew by recruiting aspiring sailors to join your ranks.
  • Socialize with the many quirky inhabitants of the islands—but keep in mind they’ll remember how you treat them.
  • X marks the spot! Customize your map to work for you by drawing lines and placing icons on your map to aid you in your treasure hunting escapades.
  • Fish for interesting sea creatures and record your findings in your journal.
  • Enter treasure hunting competitions to earn trophies and bragging rights.
  • Pick locks, herd sheep, and more in charming minigames.
  • Yes, you can pet the dog.

MINIMAL SETUP
  • OS: SteamOS 3.0
  • Processor: AMD APU (Zen 2 architecture)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: AMD RDNA 2 GPU
  • Storage: 800 MB available space
RECOMMENDED SETUP
  • OS: SteamOS 3.0
  • Processor: AMD APU (Zen 2 architecture)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: AMD RDNA 2 GPU
  • Storage: 800 MB available space

GAMEBILLET

[ 6442 ]

4.00$ (80%)
35.14$ (12%)
4.50$ (70%)
8.85$ (11%)
24.87$ (17%)
26.65$ (11%)
16.79$ (16%)
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3.75$ (85%)
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15.97$ (20%)
8.27$ (17%)
12.42$ (17%)
3.60$ (80%)
24.87$ (17%)
24.87$ (17%)
5.03$ (16%)
7.07$ (12%)
12.42$ (17%)
8.29$ (17%)
17.59$ (12%)
24.87$ (17%)
12.42$ (17%)
13.30$ (11%)
49.77$ (17%)
16.59$ (17%)
GAMERSGATE

[ 1376 ]

0.89$ (87%)
0.85$ (91%)
1.5$ (70%)
0.75$ (81%)
1.13$ (96%)
3.38$ (89%)
1.28$ (91%)
2.55$ (91%)
3.75$ (75%)
2.0$ (60%)
1.7$ (91%)
5.1$ (87%)
0.42$ (79%)
1.45$ (91%)
0.68$ (91%)
7.36$ (82%)
17.99$ (40%)
7.5$ (75%)
2.61$ (83%)
4.14$ (86%)
8.5$ (83%)
10.0$ (75%)
0.87$ (91%)
1.0$ (80%)
6.53$ (78%)
3.4$ (91%)
4.25$ (91%)
4.08$ (66%)
10.0$ (75%)
2.55$ (87%)
MacGamestore

[ 1859 ]

29.99$ (40%)
2.98$ (85%)
1.09$ (84%)
1.49$ (85%)
1.49$ (85%)
1.24$ (75%)
1.99$ (80%)
1.99$ (85%)
1.79$ (91%)
1.99$ (80%)
0.99$ (80%)
0.99$ (80%)
0.99$ (75%)
1.49$ (75%)
43.99$ (27%)
1.99$ (85%)
51.49$ (26%)
1.99$ (80%)
2.49$ (75%)
2.49$ (75%)
42.49$ (15%)
1.19$ (94%)
73.99$ (8%)
1.42$ (93%)
1.99$ (87%)
4.99$ (83%)
2.99$ (75%)
2.29$ (88%)
1.19$ (88%)
1.99$ (90%)

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