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Hello, horror game fans!
Are you ready to unlock your darkest nightmare? We're thrilled to announce that Dollhouse: Behind The Broken Mirror is now available on Steam! To mark the occasion, we've unveiled a brand-new trailer, giving you a glimpse into the eerie environments and unsettling encounters that await.
[previewyoutube=p5tyc5QWdsg;full][/previewyoutube]
As the newest installment in the Dollhouse series, Behind The Broken Mirror delivers a fresh psychological horror experience, complete with a new mystery to unravel and mind-bending challenges to overcome.
A huge thank you to everyone who has followed and supported Dollhouse: Behind The Broken Mirror from the very beginning. We couldn't have made this far without you! We can't wait to see your reactions, hear your thoughts, and, of course, witness all the spine-chilling jumpscare moments!
Thanks,
-Indigo Studios, Grindstone, & SOEDESCO
START YOUR JOURNEY TODAY!
https://store.steampowered.com/app/1791660/Dollhouse_Behind_the_Broken_Mirror/
Hello, Horror fans!
Were thrilled to announce that Dollhouse: Behind The Broken Mirror, the newest installment in the Dollhouse series, will officially launch on Steam on March 28, 2025! Prepare to join Eliza on a haunting journey through two nightmarish realities and uncover the twisted mystery of her broken mind.
To celebrate, weve just unveiled a brand-new trailer, offering a glimpse into the immersive gameplay, unsettling challenges, and bone-chilling encounters that await in this psychological horror experience.
[previewyoutube=oIaeFDudFfA;full][/previewyoutube]
Be sure to add Dollhouse: Behind The Broken Mirror to your wishlist today to stay updated on all the latest news and prepare yourself for the darkness ahead.
Greetings, horror game fans!
The moment you've been waiting for is here! DESOLATIUM has officially launched today on Steam. Immerse yourself in a captivating point-and-click graphic adventure, drawing inspiration from the dark and enigmatic world of H.P. Lovecraft. Are you ready to uncover the truth behind the chaos, or will you become entangled in a dark ritual?
Watch the launch trailer for a glimpse into the madness that lies ahead!
[previewyoutube=lYbfwgz0NOY;full][/previewyoutube]
Don't miss out on this thrilling journey into the unknown. Grab your copy of DESOLATIUM at a special 15% discount during the Steam Lovecraftian Days, available exclusively from April 5th to April 12th.
https://store.steampowered.com/app/1474900/DESOLATIUM/
Hello, cultist!
The Steam Lovecraftian Days have begun, and we're elated to have our point-and-click graphic adventure, DESOLATIUM, participate in this cosmic affair. Get ready because tomorrow marks the long-awaited arrival of DESOLATIUM on Steamat a regular price of 14.99/$ 14.99. But hold onto your sanity for we've prepared an offer that will haunt you if you dare miss it. From April 5th to April 12th, seize the chance to get DESOLATIUM at a 15% discount!
Don't pass up this great deal! Make sure to mark your calendars and prepare to lose yourself in the world of DESOLATIUM. We hope to see you there!
Hello, cultists! Today, we've got some big updates to share about DESOLATIUM that you don't want to miss. First things first, the Steam page of DESOLATIUM is now available in 19 different languages! This means that you can now explore all the features and thrills this Lovecraftian horror title has to offer in your own language, whether it be French, German, Spanish, Dutch, Japanese, and many others! But that's not all! We're thrilled to announce that DESOLATIUM will be a part of this year's Lovecraftian Days on Steam! Join us from April 4 to April 8, 2024, at this special event for all cosmic horror fans. During this time, you can take advantage of a limited-time discount offer and catch a glimpse of the gameplay with our partnered streamers and content creators. [previewyoutube=h35hsCwaR90;full][/previewyoutube]
Hello there, cultists! We're thrilled to announce that DESOLATIUM will finally arrive on Steam next month, on April 5th! Experience a new point-and-click graphic adventure inspired by the terrifying mythos of H.P. Lovecraft. Solve puzzles, gather clues, and shape your own fate as you progress through the story. [previewyoutube=h35hsCwaR90;full][/previewyoutube] Awarded as the "Most Innovative Game" by PlayStation and recipient of the "Best Sound" award from Gamepolis, DESOLATIUM delivers a unique and immersive horror experience through its stylish and intricately designed levels inspired by real-world settings.
Hi everyone!
We're happy to announce we'll be participating on the Steam Scream Fest and live streaming one new chapter of DESOLATIUM for the first time!
But to make it different, it won't be just us, the devs... the streamer Glitch Kraft will be the one playing to this new demo while they ask and chat with one of us! The scenes will be full of references and news that we will be able to reveal throughout the broadcast.
We will be live streaming this new level on Tuesday 25th, at 6pm CEST. Join us?
We leave you some clues...
Are you eager to see what's hidden between these walls and posters? Some of you who opted for the reward of seeing your name in the game, will have to be very attentive: among some of the graffiti in these scenarios, you will find the name you chose!
See you on tuesday!
Hello cultists! It's already October and that means two things:(late) september devlog and best month of the year! Desolatium is almost over, but as you know we will keep you posted with everything Soedesco announces! Heres few things weve worked on this past months:
Hello cultists! Summer is already over and now its time to get back to normal. As you know from last devlog, this has been a crazy summer for us, as many important things happened and changed, and now we can finally tell: The Dutch Publisher SOEDESCO has bought us! Those who have brought us Kaze and the Wild Mask or Owlboy have seen something special in SUPERLUMEN and have totally acquired us: game and company. So what about Desolatium? This will of course imply changes, since from now on it will be SOEDESCO and the great team behind it who will guide us, setting new times and dates for both the development and the publication of Desolatium. And this can only bring good things: now that we are 100% focused on DESOLATIUM, without any extra project and with SOEDESCO in charge, promise (and we will keep it) the best DESOLATIUM for you. Now that you know what changed these months, lets move on to the development update!
Hello cultists! How is your summer going? For us, this has been probably one of the craziest months weve lived. Many important things happened and changed that were excited to tell, hope we can do it soon! About the development of Desolatium, we keep working on the final chapters and polishing things from the rest (this is actually what takes more time). Here are some graphic material to show:
Greetings Cultists! Summer is already here, so we hope you have plenty of time to discover new games and finally play the ones you have on your library! (Easier said than done steammocking ) For us, not much is changing this summer, we keep working on the development as we are approaching the final stretch! So here is our monthly update to provide you with inside information on what has been happening in the development of Desolatium:
It's been a year since the release of Desolatium: Prologue! Thank you to everyone who played it and who is waiting for the final game to be launched, we can't wait to show you everything!! https://www.youtube.com/watch?v=nfF9ImzxHTA&t=22s&ab_channel=DESOLATIUM Also thank you to everyone who took their time to leave us a review, this is one of the best ways to support indie games If you still haven't played, it's the time! It's free so there are no excuses ;) https://store.steampowered.com/app/1640540/Desolatium_Prologue/ And add Desolatium to your wishlist if you still haven't, you help us a lot! https://store.steampowered.com/app/1474900/Desolatium/ Thanks for being there and supporting us! Superlumen Team, I! I! Cthulhu fhtagn!
There are vocal qualities peculiar to men, and vocal qualities peculiar to beasts; and it is terrible to hear the one when the source should yield the other. H.P. Lovecraft, Tales of the Cthulhu Mythos Hey there cultists! May is over and that means, new devlog to bring you closer to the development of Desolatium!
Greeting cultists!
Here is our monthly devlog to bring you closer to the development of Desolatium!
We are making great progress in the development, were getting closer to the final chapters and we cant be more excited! This are some of the highlights from the past month:
We finally published the updated demo, with some changes and improvements, so if you still havent played it, its the perfect time!
These are two of those changes, but there are many more!
Greeting cultists! We start the weekend with good news: New Desolatium Demo patch is now live! While we continue with the development of Desolatium, we have taken the time to make some improvements to the current demo: so update the game for the following
Greeting cultists! As every month, here is our devlog! A way to bring you closer to the development of Desolatium. March has been great! We have made great progress in the development and we will show you some things to highlight from this past moth:
Greetings Cultists!
Here is our monthly update to provide you with inside information on what has been happening in the development of Desolatium.
February has been short but intense! So many new cultists here from The Big Adventure Event and Steam Next Event, so we want to thank you for your interest in Desolatium and bring you closer to its development.
After all of your feedback, we decided to update the demo with things you suggested, so this month we continued with the development of next chapters, but also weve been fixing all the bugs and adding some features to the demo.
So here are the main things to highlight from February:
Design:
- Designed the missing graphic material from chapter 6: pointers, hovers, and some objects. Chapter 6 is now ready!
- Finished all the graphic material of the dialogues in chapter 7: texts, face images, titles...
- Created and designed more different posters for the beginning of each chapter.
3D Characters:
- One of the things that took us the longest this month, was the character rendering: hours and hours to finally have the characters ready to implement them in the different scenes in the game. Here is our barman! From concept art to final 3D model.
- We have retouched the animation of some characters in blender.
- Created the video, the mask and then integrated it in the scene.
Puzzles:
- Edited some widgets of the puzzles with buttons.
- Created the detail view image from some puzzles.
Sound:
- Prepared and integrated sounds from chapter 6 and 7.
Demo bugs and features:
- Fixed some transitions between screens
- Added some sounds (such as steps or door sounds) and replaced others.
- Better integrated notes on the scene
- Fixed some sounds and voices: now you can adjuste the volumen!
And that wraps it up! Make sure that you're up to date by following our socials fore Desolatium related news! Check out our links here:
Twitter, Facebook, Instagram, Discord
We would be so grateful if you would also wishlist us on steam if you haven't already!
Dear cultists, As we told you in our last post, were happy to see that many of you have played and enjoyed the Desolatium demo. Weve been watching you on Youtube and Twitch, hearing your suggestions and reading your comments and we have some good news: we will release another demo update soon. Weve fixed some bugs and added features and tweaks that were suggested by those of you who gave the demo a try:
Dear cultists, We're happy to announce we will be taking part on Steam Next Fest! Were glad to see that many of you have been enjoying our demo so far. Weve been watching your streamings and reading your comments and we have some exciting new things to share. We will update our demo with some features and tweaks that were suggested by those of you who gave the demo a try!
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