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Whoops, I think I made a mistake...
As the developer of Super Cable Boy and therefore the Glitch, one of my main responsibilities is, was and always will be to contain the Glitch safely inside the game. For security reasons and the future of our digital world.
But I have failed.
It broke out... well, at least a little bit.
The Glitch wasn't able to corrupt the real world yet (at least not that I know of), but it made its way to the Linux and macOS operating systems. I hope it's not just a matter of time until it will infiltrate your phone, your smart TV, your toaster and your favourite lava lamp.
On top of that, the Arcade has been unlocked publicly! Who knows what people and the Glitch will do with that?
May the cloud have mercy on our circuits....
Hey everybody, there are some exciting news!
We decided to put more of Super Cable Boys future in your hands and what better way to do this than to give you access to the level editor to make your own levels?
For now, the editor update is only available on the "publictest" branch of the game, which everybody can opt in by
->going to their Steam library
->right clicking on the Super Cable Boy game and then on
->Properties...
->BETAS
->selecting "public test - public test branch"
You can find the editor and play custom levels by visiting the "Arcade" a new area inside the game, floating above the "Sleep Mode" area.
Our long term goal is to test the waters of user generated content and see what the community will do with it, but for now we are desperately looking for feedback, so please please please make sure to tell us your opinion on how to improve the editor and the general experience with it (and all the bugs it definitely still has)!
If you want to take part in the community, share levels, give us feedback or talk to other people about Super Cable Boy, you can do so on our community Discord server.
That's it for now, have fun building!
it's a tiny update:
As part of our daily routine we rolled the dice and looked at our chart to decide what new things to add to this game now.
We rolled our wheel of fortune exactly four time and this is what it landed on:
Well, well, well. A lot has happened since the last update and Cable Boy has been electrocuting his circuits for you day in day out. But don't worry. We're here to comfort you and tell you all about it. He has become smarter, more stable, but most of all, a boy of culture.
LOCALIZATIONS
I know, I know... It's kind of ironic that the event news itself is only available in English, but hey, we gotta cut budget somewhere, you know?
Anyways...
Cable Boy downloaded himself some language lessons and is now fluent in:
Super Cable Boy's Tunes are now available!
Sit back, relax and let Cable Boy show a world of bleeps and blops that make your main frame melt. You know, Cable Boy is not only an athletic climber, but got some serious moves as well!
Relive Cable Boys journey on his quest to defeat the glitch through these amazing chip-tune bangers. All proceeds go to the composer.
WARNING: Installing this Speed Hack may cause overclock issues on your Cable Boy device. Other wanted and unwanted behavior like "just going too fast" or "look, mom I'm super speedy" have been reported by current users. This speed hack is using an oversight by the developer which was found inside the Assembly code to install a speed hack on to your the Cable Boy device.
What this speed hack does:
WARNING: Installing this Jailbreak onto your Super Cable Boy device may cause software instability, frequent crashes or other unwanted behavior. This jailbreak is using an oversight by the developer which was found inside the cloud code to jailbreak the Cable Boy firmware.
What this Jailbreak does:
So yeah, I did it! I did the thing everybody was waiting for! I put controller rumble support into the game!
Everyone: But we actually wanted new content!
Developer: Haha controller goes brrrrr
Ok, jokes aside. I do think it's quite cool to have this feature and for those who get easily annoyed, there is also an option to turn it off. Also that is not all I have been working on. There is a bunch of minor improvements, like some fixes for input problems, support for OpenGL and Vulcan, Cloud saves integration and a few bug fixes. And not to forget the speedrun timer now properly acts as one.
Oh, and because so many people were crawling on their knees, begging for it: [spoiler]The final fight got a tiny bit easier. Nothing too major, just a few tentacles less, a few seconds of attack off the clock, some more time to hurt the poor guy and the Ink-Cartridge can finally stop those lasers![/spoiler]
Cheers!
Cable Boy told me something doesn't feel right. Something was missing. He couldn't really tell what it was, but something was bothering him. After going through the game's code with him, we realized something... It wasn't there...
The quick but certain rush of voltage through his circuits when all of the sudden Steam's toast message pops up and says "ACHIEVEMENT"! It was just missing from the code. How could this be? How could we have been so blind? Well, it's nothing a little patching couldn't fix, so here we go. You deserve it.
Also, a couple of adjustments were made to some of the levels difficulty. Some early levels became more difficult and some later levels a tick easier. It felt like the right thing to do.
Oh, and for the speedrunners out there, we got a cooler timer now!
It has been over 2 years now since Cable Boy made his first appearance in a game jam game, and he can barely contain himself to get all his buttons pushed in his very own full featured gaming experience! He is ready to make new friends with all those amazing retro fans, speedrunners or platforming enthusiasts, although he is a little nervous. He is thinking about all the hard work, love and passion that went into the creation of his world.
"My creator is probably nervous, too!" - he says to himself. And it's true. Nevertheless, it's getting time to boot this up! Polish the last 1's and 0's and get all the bugs and glitches out there... Well, for the biggest ones, it's the players fate to decide what to do with them.
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