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Night Spasm
Gideon Moes Developer
Gideon Moes Publisher
2020-05-15 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
NIGHT SPASM 3 YEAR PRE-RELEASE ANIVERSERY Dev Log (#3) | Some news and such...

Hello Spasmers, Gideon here. Can you believe Night Spasm was announced 3 years ago today?!?! May 15th, 2020 marked the day the Night Spasm store page was set up, about a year after the project was started in my potato of a computer. Since Night Spasm's release as a demo via Chapter 1, Chapter 1 has gone from a playable (yet underdeveloped) project demonstration to the fully-fledged starting chapter we have today. Now the base game of all future chapters, Night Spasm has become a project I'm proud to share. Heck, I was so scared of people thinking my project was weird that I didn't even tell my family about the project until 6 weeks before I announced the project to the public! Now I've had the honor of showing Night Spasm to the world and meeting hundreds of wonderful people throughout my career. It's been a while since I've posted something, so I figured now's the perfect time to give y'all an update regarding Chapter 2 and show you some cool things I've been doing either on my own or with the development team.

Night Spasm news


Chapter 2 status:


Development on Chapter 2 is slowing down a little bit, but this is actually a sign of how close we are to the final product. The development team consists of contract/commission workers and many resource contributors (artists, musicians, programmers, etc.) supporting Night Spasm out of their own interest. Most of the contract workers have finished their jobs and have been compensated accordingly, meaning all that's left for me to do is implement the resources, program what remains of the chapter, and eventually set up the Steam store for Chapter 2's grand arrival. I absolutely can not WAIT to show you guys all the fun and challenging moments Chapter 2 has to offer! Assemble your colony folks... this is just the beginning of an adventure you'll never forget! (PSST... if you want to hear some music featured in Chapter 2, visit my Soundcloud page!)

Website status:


Don't worry, we're getting there! We're just ensuring everything works as intended, from the Newsletter system to the rewards page (you might want to keep that one in mind). For now, here are some snapshots of the site:



Oops, ignore that last image... I'm not too sure where I got that. What am I even looking at? Whatever. The website will be up sooner than later. Making weird-looking websites are hard, ok? OH AND BY THE WAY... The website will include a new blog page featuring all sorts of content such as behind-the-scenes stories, bits of advice about game development, leadership, and business, lore drops, and other random little things worth reading. The extra-relevant stuff will still be hosted through Steam, but I figured it would be easier to separate the news from the storytelling, you know? I hope you'll continue reading both my insights and my silly goober material.

Version 1.0.7.11 coming May 16th


There are a lot of new game mechanics coming to Chapter 2, as well as a lot of quality-of-life material. Upon developing some of Chapter 2's new features, I decided to apply some features to the actual game engine so both free-version and paid-version players can enjoy the optimized engine changes, which include the new quality-of-life features. The update adds some other little content changes to Chapter 1 as well. Remember, Chapter 1 is a preview demo of the full game (Chapter 2 and above); Even though the Steam page considers the game fully released on May 15th, 2020, the TECHNICAL full release of the game is when Chapter 2 comes out. Don't worry, Chapter 1 will always be free, but after Chapter 2 is fully released, the only changes to Chapter 1 from that point will be any changes to the engine. Console editions of Night Spasm (should they ever exist), individual DLC expansions, and new language translations are the only exceptions.

Some other recent projects:


My presentation at S.O.U.R.C.E:


Recently, I've been extremely busy preparing to present two massive presentations at my college Central Washington University (CWU), one of which is for an event called SOURCE. I've been given the honor to present Night Spasm in front of a large group of students of all types of majors. There I will talk about the gameplay of the game and how developing a video game positively affected my career and personal life. Interesting story, I used to be a Computer Science major due to my interest in game development (I had another game project and a massive fan project before I developed Night Spasm). But, as I truly got to experience leading a team and owning a business, I decided to major in Information Technology & Administrative Management (ITAM major). I realized that it is the designing and directing aspect I enjoy so much of game development, not the technical aspect. As the oldest of three younger siblings, I've always done my best to lead and help people in any way I can, and now I'm doing that through Night Spasm. I enjoy the creative arts and storytelling side of game development the most, especially music, being the music nerd that I am. Anyway, I'm a little nervous, but it will be very fun. I will post my slides and script on the store page after the event is over.

"Cat Tank" event:


Have you ever seen that one TV show where business owners present their business idea to a bunch of investors? The show known as Shark Tank? Yeh, I'm doing that... kinda... I'm competing in a knock-off version of Shark Tank called Cat Tank, also happening at my college. I came up with an idea for a new product that could actually become a reality someday. Who knows. All I know is you can't predict the future, but you can shape it with enough sweat, ambition, and medium-sized iced mocha coffees from Burger King (caffeine doesn't affect me anyway, but they're very tasty). While I can't provide the script and slides for this presentation, I can drop the logo here with no context!
I really like the color orange, don't I? I don't even like oranges. Well, that's about it. A nice brief dev log I'll forget I wrote in like 2 hours. Expect the update tomorrow and have fun messing around finding those extra secrets I added. Patch notes will arrive shortly! Please consider following the Night Spasm Steam Community page and our other forms of social media. Your feedback and support are greatly appreciated. Thank you for reading! Join the Night Spasm Discord server! Twitter Instagram Night Spasm YouTube channel My personal YouTube channel Twitch channel


[ 2023-05-16 00:03:19 CET ] [ Original post ]

This is an ongoing project and the first phase of a multi-chapter game. Chapter 1 is completable, but the content is subject to change until the release of Chapter 2!

WELCOME TO THE ISLAND!

Night Spasm is a single-player philosophical role-playing video game where your real-life philosophies and worldviews alter the course of time in a dying world. Designed for only the bravest players, Night Spasm is an entertaining adventure of quests, combat, and personal learning experiences that tell a lore-rich story you can study, question, and interpret endlessly.

The story follows the lives of three main characters, Theodore, Vander, and Evana, three air pilots who find themselves in a mysterious world after seemingly dying from a plane crash. Saved from a cruel death by the wise and friendly mage known as "MOG", the pilots find themselves in The Island, a beautiful world once designed to save the lives of those meeting an unfortunate end, now locked in war by an ambitious and terrifying enemy. Inevit, a phantom of unknown motivations, has captured a mystical entity called The Rechance, the grand source of magic power responsible for saving the lives of countless creatures, including you.

As the player, you must guide the heroes in forming a colony to take down Inevit and restore The Island to its former glory. Or perhaps, you may have a different plan in mind for the heroes…

GAMEPLAY

The answers you seek determine the complications of your adventure. Explore strange locations and societies in an open-world environment to expand your colony and expand your base to interact with recruits, craft items, cook food, collect rewards for your expositions, and more. Featuring a turn-based yet hectic combat system, decide friend versus foe to greatly alter your timeline. Strategy and resourcefulness are keys to defeating your enemies, whoever they may be, as you teach your colony members new skills, equip them for combat, and get to know them better, one way or another...

THERE IS NO SUCH THING AS A SMALL DECISION...

From the people you spare to the side quests you decide to skip, there is no illusion of choice. Your choices matter.

The smallest of choices can mean danger to you, your friends, and the world around you. However, you, the player, are not directly in control of anything within The Island... Instead, you are nothing more than "an influence". Like the life we live beyond our screens, we aren’t in control of everything around us, as nice as it would be. Night Spasm is no different.

Unlike most games, you must manipulate what the characters think rather than what the characters do, meaning it’s up to the characters to decide how they react to your influence. Sometimes you choose what a character says but not how they say it. Sometimes you choose what a character talks about but not directly what they say… or even who says it...

From the people you spare to purposefully denying a side quest, there is no illusion of choice. Your choices matter.

A WORLD FILLED WITH TRIALS OF THE SOUL...

Night Spasm isn't just a game... it's a personal experience. Through The Island’s characters, lore, world, and the choices you make, there is much to learn about yourself. Prepared for the trials or not, turning the tide of your playthrough costs more than meets the eye. Can you endure the challenges of Night Spasm? Or will you walk away from your screen a different person...?

It’s up to you how you let your beliefs affect the storyline, but no matter what you choose, there will always be characters supporting your beliefs... or fighting against them.

NIGHT SPASM IS A GAME ANYONE CAN PLAY... YET IT IS A GAME THAT PLAYS WITH YOU...

Chapter 1 is free to play, and Chapter 2 is in development!

Chapter 1 includes over 30 hours of content and is designed for infinite replayability. Whether you're new to the psychological-adventure genre or a total RPG fanatic, there's an adventure calling your name... and perhaps, with an extra bit of curiosity by your side, there's more to this game than meets the eye...

THANK YOU FOR CHECKING OUT THE NIGHT SPASM STORE PAGE!

For more information about the game, visit and join our


MINIMAL SETUP
  • OS: Most Recent
  • Processor: 2.0 GHzMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: 1024 x 768 resolution
  • Storage: 2 GB available space

GAMEBILLET

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39.95$ (11%)
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GAMERSGATE

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MacGamestore

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