TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 11 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Steam ImageSteam ImageSteam ImageSteam ImageSteam Image
Night Spasm
Gideon Moes Developer
Gideon Moes Publisher
2020-05-15 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
The Benefits of Being an Entertainer (A Night Spasm presentation).

Hello Spasmers, Gideon here. A few weeks ago I mentioned I had the honor of presenting Night Spasm at my college, Central Washington University. I presented the practical applications of being a video game creator and explained how I used psychology studies to enhance the player's storyline experience of my game. After giving my 10-minute presentation to all of the judges, I was told over 862 business, computer science, IT, and psychology majors used my presentation data and advice as sources for their own projects and as materials for assignments! Furthermore, I've been given the honor of explaining the leadership and marketing aspects of Night Spasm's development in a class this coming Fall. I'm very honored and excited to share more of my journey in game development, and I am eternally grateful for all of the online and local support I've received over the past few months! In honor of this milestone, I'd like to share with all of you the script and slides I used to explain Night Spasm's overall concept to the judges! It explains the general guidelines/rules I use when developing Night Spasm and defines my perspectives on video games, storytelling, leadership, and the future of our world as people. I intended to upload this presentation much sooner, but I had some trouble with Night Spasm's event page regarding uploaded images (I even had to contact Steam support to resolve it all)... You may notice that a lot of the images and lines presented below are currently a part of the Night Spasm store page. I figured the contents of the presentation were perfectly suited for new players ready to immerse themselves into the Night Spasm world. That was the purpose of these slides after all! Without further ado, I present to you:

The Benefits of Being an Entertainer!


Today Ive been given the honor of presenting to you the very project that changed my life, a video game project that introduced me to the wonderful worlds of business, leadership, programming, writing, psychology, music, art, and more. This is Night Spasm, a single-player philosophical role-playing video game that prompts you to make in-game decisions based on your real-life philosophies and worldviews.
(NIGHT SPASM: An English rendition of a Greek Mythology term anexlenkto skotdi (an-ex-eh-linkto sko-dav-ee) which roughly translates to uncontrollable darkness. Also the term the characters use to describe the villains actions). Designed for casual and non-casual players, Night Spasm is both an entertaining adventure of quests and combat but also a personal learning experience that tells a lore-rich story you can study, question, and interpret limitlessly. The story follows the lives of three main characters, Theodore, Vander, and Evana, three air pilots who have found themselves in a mysterious world after seemingly dying from a plane crash.
Saved from death by a wise and friendly mage known as MOG, the pilots find themselves in The Island, a once beautiful world designed to save the lives of those meeting an unfortunate end, now locked in war by an ambitious and terrifying enemy.

Inevit, a phantom of unknown motivations, has captured a mystical entity called The Rechance, the source of magic power responsible for saving the lives of countless creatures, including the pilots.

As the player, you are responsible for guiding the pilots in forming a colony to take down the phantom and restore The Island to its former glory. Or perhaps, you may even have a different plan in mind for these characters
The gameplay is fairly simple but can become more complicated depending on the answers you seek. Exploring allows you to expand your colony via your base which you can use to interact with recruits, craft items, cook food, receive daily rewards, and more.
The game features turn-based yet hectic battles which often present chances to greatly alter the storyline. Strategy and resourcefulness are the keys to defeating your enemies, whoever they may be, as you teach your colony members new skills, give them equipment, and bring them through all kinds of strange locations and societies.
There are many opportunities to befriend, kill, or even betray a colorful cast of characters through the battle system, each outcome significantly altering your playthrough one way or another. The game is open-world too, meaning most of the story alterations, big or small, are optional and can be done in the order of your desire, opening even more outcome possibilities.
Music plays an important role in Night Spasm. Individually composed by me and many contributing artists, the soundtrack uses leitmotifs and recurring melodies to establish connections between certain in-game stories. Some connections are harder to identify than others, but by analyzing the soundtrack, you can find more discoveries than meets the eye.
Night Spasm is an extremely choice-based game that emphasizes how even the smallest of choices can make big impacts on the world. However, the unique part about Night Spasm is that you, the player, are not directly in control of anything within The Island, but instead nothing more than an influence. Just like in real life, we arent in control of everything that happens around us, as nice as it would be. The same rules apply to Night Spasm.
Your only way to change the course of time is to manipulate what the characters think rather than manipulate what the characters do, meaning its up to the characters to decide how they react to your influence. Sometimes youre given the option to choose what a character says but not how they say it. Sometimes youre given the option to choose what a character talks about but not directly what they say or even who says it sometimes. Most characters have a special attribute that either helps or hinders your ability to make influences, meaning the more people associated with your adventure, the harder it is to control your playthrough.
Now, besides being a fun game to mess around with, Night Spasm is also a major personal experience. Through the games characters, lore, world, and intractability, Night Spasm deals with deep and sensitive topics and concepts seen in our modern society and in history. Much like real life, there are times our worldviews are challenged, and we must choose to either defend our beliefs or turn to the other side. Night Spasm prepares you for those times and accurately applies your beliefs to turn the tide of your playthrough, sometimes subtlety and other times very clearly. Its up to you how you let your beliefs affect the storyline, but no matter what you choose, there will always be characters supporting your beliefs or fighting against them, and thats exactly what makes Night Spasm a game worth playing.
As I conclude this presentation, Id like to emphasize that, by building this project from the ground up, Ive learned countless skills that have made me a harder worker and a better person. Social skills, business, programming, music, marketing, storytelling, leadership ever since I began this project, Ive learned that entertainment isnt just some distraction from reality, but a chance to learn and gain new perspectives through someone elses hard work. I made this game with perspective in mind, almost as a tribute to all the games, movies, and books that made me into who I am today. I created Night Spasm so others could feel the same enlightening experiences I did throughout my life, hopefully inspiring generations to not only study the magical worlds made from the minds of others but to also tell their own stories in a way other people can enjoy. As most of you here are probably studying a technological or business field, I would greatly encourage you to pursue the entertainment industry, as it is both a lucrative job in a limitless industry and a chance to reshape the future in your own hands.

(End of presnetation)


I hope this little slide show inspired you to tell your own story in some way. As the students learned, it's important to share the good and the bad of your life so others can look to you for guidance. Whether you have a wonderful movie idea or a diary you've been writing since you were a kid, put all you've got into turning your experiences into an extraordinary work of art. It will do wonders for your life. Trust me, it's easier than it seems! And hey, if you don't know where to start, send me a friend request through Steam. Let's talk! One day, if you work past the hardships, you could end up in your school's local paper! (;
Please consider following the Night Spasm Steam Community page and our other forms of social media. Your feedback and support are greatly appreciated. Thank you for reading! Join the Night Spasm Discord server! Twitter Instagram Night Spasm YouTube channel My personal YouTube channel Twitch channel


[ 2023-06-24 04:03:02 CET ] [ Original post ]

This is an ongoing project and the first phase of a multi-chapter game. Chapter 1 is completable, but the content is subject to change until the release of Chapter 2!

WELCOME TO THE ISLAND!

Night Spasm is a single-player philosophical role-playing video game where your real-life philosophies and worldviews alter the course of time in a dying world. Designed for only the bravest players, Night Spasm is an entertaining adventure of quests, combat, and personal learning experiences that tell a lore-rich story you can study, question, and interpret endlessly.

The story follows the lives of three main characters, Theodore, Vander, and Evana, three air pilots who find themselves in a mysterious world after seemingly dying from a plane crash. Saved from a cruel death by the wise and friendly mage known as "MOG", the pilots find themselves in The Island, a beautiful world once designed to save the lives of those meeting an unfortunate end, now locked in war by an ambitious and terrifying enemy. Inevit, a phantom of unknown motivations, has captured a mystical entity called The Rechance, the grand source of magic power responsible for saving the lives of countless creatures, including you.

As the player, you must guide the heroes in forming a colony to take down Inevit and restore The Island to its former glory. Or perhaps, you may have a different plan in mind for the heroes…

GAMEPLAY

The answers you seek determine the complications of your adventure. Explore strange locations and societies in an open-world environment to expand your colony and expand your base to interact with recruits, craft items, cook food, collect rewards for your expositions, and more. Featuring a turn-based yet hectic combat system, decide friend versus foe to greatly alter your timeline. Strategy and resourcefulness are keys to defeating your enemies, whoever they may be, as you teach your colony members new skills, equip them for combat, and get to know them better, one way or another...

THERE IS NO SUCH THING AS A SMALL DECISION...

From the people you spare to the side quests you decide to skip, there is no illusion of choice. Your choices matter.

The smallest of choices can mean danger to you, your friends, and the world around you. However, you, the player, are not directly in control of anything within The Island... Instead, you are nothing more than "an influence". Like the life we live beyond our screens, we aren’t in control of everything around us, as nice as it would be. Night Spasm is no different.

Unlike most games, you must manipulate what the characters think rather than what the characters do, meaning it’s up to the characters to decide how they react to your influence. Sometimes you choose what a character says but not how they say it. Sometimes you choose what a character talks about but not directly what they say… or even who says it...

From the people you spare to purposefully denying a side quest, there is no illusion of choice. Your choices matter.

A WORLD FILLED WITH TRIALS OF THE SOUL...

Night Spasm isn't just a game... it's a personal experience. Through The Island’s characters, lore, world, and the choices you make, there is much to learn about yourself. Prepared for the trials or not, turning the tide of your playthrough costs more than meets the eye. Can you endure the challenges of Night Spasm? Or will you walk away from your screen a different person...?

It’s up to you how you let your beliefs affect the storyline, but no matter what you choose, there will always be characters supporting your beliefs... or fighting against them.

NIGHT SPASM IS A GAME ANYONE CAN PLAY... YET IT IS A GAME THAT PLAYS WITH YOU...

Chapter 1 is free to play, and Chapter 2 is in development!

Chapter 1 includes over 30 hours of content and is designed for infinite replayability. Whether you're new to the psychological-adventure genre or a total RPG fanatic, there's an adventure calling your name... and perhaps, with an extra bit of curiosity by your side, there's more to this game than meets the eye...

THANK YOU FOR CHECKING OUT THE NIGHT SPASM STORE PAGE!

For more information about the game, visit and join our


MINIMAL SETUP
  • OS: Most Recent
  • Processor: 2.0 GHzMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: 1024 x 768 resolution
  • Storage: 2 GB available space

GAMEBILLET

[ 6446 ]

3.93$ (21%)
4.95$ (17%)
24.87$ (17%)
24.87$ (17%)
35.14$ (12%)
8.27$ (17%)
41.47$ (17%)
4.95$ (17%)
7.07$ (12%)
8.39$ (16%)
8.27$ (17%)
4.00$ (80%)
4.00$ (80%)
12.59$ (16%)
12.42$ (17%)
24.59$ (18%)
25.47$ (15%)
13.34$ (11%)
8.78$ (12%)
50.37$ (16%)
24.87$ (17%)
41.47$ (17%)
24.87$ (17%)
15.97$ (20%)
24.87$ (17%)
17.19$ (14%)
20.99$ (16%)
17.75$ (11%)
8.85$ (11%)
5.03$ (16%)
GAMERSGATE

[ 1486 ]

0.89$ (87%)
1.13$ (96%)
5.25$ (65%)
4.25$ (91%)
1.28$ (91%)
1.91$ (87%)
1.84$ (91%)
0.13$ (87%)
6.0$ (80%)
0.26$ (91%)
2.76$ (86%)
3.38$ (62%)
5.0$ (80%)
3.0$ (62%)
0.51$ (91%)
4.25$ (79%)
0.68$ (91%)
1.32$ (91%)
5.22$ (74%)
0.43$ (91%)
3.48$ (83%)
2.55$ (91%)
5.22$ (74%)
3.48$ (83%)
10.91$ (22%)
3.0$ (85%)
4.13$ (62%)
4.08$ (66%)
1.5$ (70%)
6.6$ (67%)
MacGamestore

[ 1844 ]

5.99$ (85%)
2.49$ (75%)
17.49$ (13%)
1.49$ (94%)
2.49$ (88%)
1.99$ (80%)
1.09$ (84%)
1.19$ (76%)
4.99$ (83%)
1.10$ (84%)
13.96$ (30%)
2.98$ (80%)
4.99$ (50%)
1.19$ (76%)
21.99$ (27%)
1.69$ (83%)
2.49$ (83%)
1.99$ (87%)
0.99$ (75%)
1.49$ (85%)
1.19$ (88%)
1.42$ (93%)
1.69$ (72%)
67.19$ (16%)
2.49$ (75%)
43.99$ (27%)
38.99$ (13%)
1.19$ (70%)
73.99$ (8%)
3.39$ (92%)

FANATICAL BUNDLES

Time left:

356259 days, 20 hours, 36 minutes


Time left:

356259 days, 20 hours, 36 minutes


Time left:

9 days, 3 hours, 36 minutes


Time left:

31 days, 3 hours, 36 minutes


Time left:

13 days, 3 hours, 36 minutes


Time left:

14 days, 3 hours, 36 minutes


Time left:

36 days, 3 hours, 36 minutes


Time left:

16 days, 3 hours, 36 minutes


Time left:

17 days, 3 hours, 36 minutes


Time left:

20 days, 3 hours, 36 minutes


Time left:

22 days, 3 hours, 36 minutes


Time left:

24 days, 3 hours, 36 minutes


Time left:

49 days, 3 hours, 36 minutes


Time left:

30 days, 3 hours, 36 minutes


HUMBLE BUNDLES

Time left:

1 days, 21 hours, 36 minutes


Time left:

2 days, 21 hours, 36 minutes


Time left:

3 days, 14 hours, 36 minutes


Time left:

17 days, 23 hours, 36 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE