TUXDB - LINUX GAMING AGGREGATE
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Get access to our upcoming game!

Greetings! Get your Steam Key for our upcoming game: Project F4E!

https://bit.ly/3NAMYGD


Join the Rift Order and close the Rifts that started appearing all around the world in this new Online Co-op game that combines the controls and skills of a MOBA with the social aspects of an MMO and the character growth of an ARPG.

SPECIAL CONTEST


We are organizing a special contest! Complete all the Prologue Missions this season and try to win a Steam Gift Card! Here are the prizes: - One (1) $50 Steam Gift Card - Five (5) $10 Steam Gift Card

PROLOGUE MISSIONS


Here are the Prologue Missions for this Season:
  • Log in during the Season: 10PP
  • Add 5 friends to your friend list: 20PP
  • Win the 1st World Map Mission: 20PP
  • Get a character to Rank 5 20PP
  • Defeat a Netherlord Broodmother: 30PP
  • Win the 5th World Map Mission: 30PP
Collaborate together to gather 1,000,000 shards during missions and earn yourself an additional 30 Prologue Points! (it seems hard, but we know you can do it). You can follow the progression on our website: https://bit.ly/3Dy1o5R The Winners will be randomly chosen among the ones who completed all the missions. Make sure to add your exact same Discord Username in-game, so we can reach out to you if you win.

REPORT A BUG


You can report a bug by clicking on the button located in the game lobby. Please dont hesitate to send a bug report when you have an issue.

STREAMING


Please consider streaming while playing here on Discord. Developers and other members may join and hang out with you, it's fun! **We now have the Project F4E property available on Twitch.**

QUESTIONS & TUTORIAL


A FAQ and a Tutorial are available on our Discord Server. Consider joining it if you want more information about the game: www.discord.gg/projectf4e Have fun!


[ 2022-11-03 11:10:03 CET ] [ Original post ]

Announcing the Month of Fun!

Greetings Knight, For the very first time, we are launching BetaDwarfs Month of Fun! This is a month-long event series across all our games, packed with ultra-sweet bonuses, epic rewards, and more freebies than you can throw a Scrat at! Click here to see the program & schedule! The first week will be dedicated to Minion Masters and the release of the new DLC, Torment!

Youll also be able to win a DLC key, BIG Dwarf Packs, MEGA Dwarf Packs, and even a BetaDwarf T-shirt by participating in our Pixel Master contest during the week! Join the Minion Masters Discord Server to not miss the contest announcement. Keep an eye on the Month Of Fun page and join our Discord Server to not miss any rewards and special events!


[ 2022-10-14 19:00:26 CET ] [ Original post ]

100% OFF Crystal Conquest DLC for Minion Masters Huge New Update!


100% OFF - WEEKEND DEAL


Get the new Minion Masters $15 Crystal Conquest DLC 100% off this weekend!

THE QUEST FOR MOUNTAINSHAPER - OUT NOW


Our other game, Minion Masters, just got its biggest expansion to date, including arrival of Adventures and the new faction Stouthearts! Go on a daring journey in the new single-player rogue-like mode! Choose among unique Masters, gather Minions and find unique Relics to fight a multitude of bosses in the Minion Masters world. Every run is a unique experience with new bosses to beat and rewards to reap! You can read all about the new Expansion on the update site or just jump right into the game! :) Watch the new Minion Masters 90 sec movie!
Thank you! BetaDwarf


[ 2019-12-05 22:01:18 CET ] [ Original post ]

Claim a -100% off DLC for Minion Masters, just this weekend


Hello FORCED Fans, If you haven't tried out our other game, Minion Masters, now is a great time! You can claim Might of the Slither Lords this weekend, saving $15! This coincides with the release of Sand Wars, an expansion for Minion Masters that further explores the world that FORCED started. Cheers from BetaDwarf


[ 2019-08-15 18:02:36 CET ] [ Original post ]

Celebrating v1.0 of Minion Masters 9 years of Dev with -100% off DLC and Free games!


Here at Betadwarf, were celebrating v1.0 and 9 years of making games with a -100% off Accursed Army Pack DLC and giving away 99,999 copies of our games! Yep. How do we make money when we keep giving away gifts, DLC and our games? We dont care, its the release of Minion Masters! Weve compiled this handy list of Acquisition for you: [olist]

  • Hurry and read Chapter 3 of our crazy story to claim a free key for our games!
  • Head to the Steam store and grab your -100% off Accursed DLC
  • Join our Discord Server for more giveaways in the following days! [/olist] Phew, so much giving wears you out, but theres no rest at the BetaDwarf fortress. Well be active on all the channels today, answering questions and collecting information, and you might even find us on the ladder. Strictly testing, of course. But first, we celebrate, and we want you to send your best toast our way!


    [ 2019-05-24 14:16:31 CET ] [ Original post ]

  • Minion Masters - Voidborne Onslaught 100% off!


    Pick up your FREE Voidborne Onslaught DLC from Discord or Steam for Minion Masters! The normal price of 15$ is already 400% value with contents worth $60! Don't miss this exceptional value - free for one week only! Get Minion Masters for free today! Get the Voidborne Onslaught DLC here!


    [ 2019-03-08 17:02:09 CET ] [ Original post ]

    Buy Now, Get a FREE copy of Minion Masters!


    Buy FORCED now, and get a free copy of our most recent game Minion Masters!


    [ 2018-09-07 12:06:02 CET ] [ Original post ]

    Crazy Sale on all BetaDwarf Games

    Minion Masters http://store.steampowered.com/app/489520/Minion_Masters/ FORCED http://store.steampowered.com/app/249990/FORCED_Slightly_Better_Edition/ FORCED SHOWDOWN http://store.steampowered.com/app/265000/FORCED_SHOWDOWN/ Drone Invasion http://store.steampowered.com/app/492750/FORCED_SHOWDOWN__Drone_Invasion/ ...and more!


    [ 2017-05-04 08:27:34 CET ] [ Original post ]

    We're doing a 100% Discount on Minion Masters!?

    [img=http://forced2.com/mm/MMFree_.png] Hello! For a limited time, we are giving away Minion Masters Access for FREE on Steam. http://store.steampowered.com/app/489520 Cheers from BetaDwarf!


    [ 2017-03-30 14:05:02 CET ] [ Original post ]

    Minion Masters Play Day

    [img=http://forced2.com/images/MinionMasters_Logo_Quartersize.png][/img] Hurry and get access to Minion Masters for free here: http://www.betadwarf.com/community/ You will even be able to keep it after release, but you must sign up fast. We'll sent you a Steam Key on Nov 12th so we can play together. If you play a little on Nov 12th your Steam Account will be marked for a nice reward on the release day! More info in this Steam post


    [ 2016-11-03 13:40:54 CET ] [ Original post ]

    Free DLC for FORCED!

    [img=http://forced2.com/images/Forced2_Update_CommunityLevelUp1_Chest.png][/img] Gladiators, We recently added a FORCED reward to our Newsletter Subscriber benefits. People who sign up at our community site will get the free rewards sent to their mail. You will also get access to the FORCED SHOWDOWN rewards :) On a related note, this week theres DOUBLE XP for people subscribing and watching streams, so share the love and you can get new rewards faster :) FORCED Love -Betadwarf


    [ 2016-09-05 11:36:01 CET ] [ Original post ]

    Free DLC for FORCED!

    [img=http://forced2.com/images/Forced2_Update_CommunityLevelUp1_Chest.png][/img] Gladiators, We recently added a FORCED reward to our Newsletter Subscriber benefits. People who sign up at our community site will get the free rewards sent to their mail. You will also get access to the FORCED SHOWDOWN rewards :) On a related note, this week there’s DOUBLE XP for people subscribing and watching streams, so share the love and you can get new rewards faster :) FORCED Love -Betadwarf


    [ 2016-09-05 11:36:01 CET ] [ Original post ]

    FORCED SHOWDOWN Pre-release event!

    [img=http://forcedshowdown.com/images/Steam_News_Image/ReducePrice_SteamPicture2.png][/img] Our next project FORCED SHOWDOWN is running a pre-release event from this moment and until the release March 29th! As part of the event - It is possible to unlock more content for the game, reduce the launch price, win early access, and compete for sponsored prizes by watching streamers play. All you have to do is get on Twitch and watch FORCED SHOWDOWN being played. For every minute watched - the launch discount will increase! So don’t waste precious time, come join the fun now! Follow the event at HERE For quick ones - here are some event keys (which will expire on release) BJKHG-060EB-Q30RM HXZFW-063AL-K7I83 9G68I-T6XAM-F4GCZ VHIPE-AZYBX-I6RGB CGJXA-K94RL-NWNVF Enjoy! -BetaDwarf


    [ 2016-03-25 15:38:31 CET ] [ Original post ]

    FORCED SHOWDOWN Pre-release event!

    [img=http://forcedshowdown.com/images/Steam_News_Image/ReducePrice_SteamPicture2.png][/img] Our next project FORCED SHOWDOWN is running a pre-release event from this moment and until the release March 29th! As part of the event - It is possible to unlock more content for the game, reduce the launch price, win early access, and compete for sponsored prizes by watching streamers play. All you have to do is get on Twitch and watch FORCED SHOWDOWN being played. For every minute watched - the launch discount will increase! So dont waste precious time, come join the fun now! Follow the event at HERE For quick ones - here are some event keys (which will expire on release) BJKHG-060EB-Q30RM HXZFW-063AL-K7I83 9G68I-T6XAM-F4GCZ VHIPE-AZYBX-I6RGB CGJXA-K94RL-NWNVF Enjoy! -BetaDwarf


    [ 2016-03-25 15:38:31 CET ] [ Original post ]

    FORCED v1.3 - Slightly Better Edition

    [img=http://forcedthegame.com/linkedimages/SBE_UpdateImage.png][/img] Hi everyone! It’s been a long time since we updated FORCED because we’ve been exceedingly busy getting the game out on consoles. Today, however, we’ve got a real treat for you; the Slightly Better Edition. This update upgrades the Survival modes with 2 new maps and a crystal system, allowing you to gain new powers through playing Survival. It also contains a lot of optimization and some bug-fixing, which should help everyone run it a little smoother :) We’re deploying this version as a patch so it’ll be freely available to everyone, and all our new gladiators will get to join in the fun right away :) I hope you’ll pick up the game again and give it a spin, and perhaps welcome our newest members of the community who are searching for games :)

    Changelog


    • Gem system for survival modes: You can now earn up to 3 gems in each of the co-op survival modes, based on how long you stay alive. These gems also unlock skills in the campaign.
    • The Laser Pit survival mode added: A new Survival map that will let you try your skills against the deadly rotating laser that you encountered in Trial 11: Run for Cover. This time, however, the enemies won’t give you a break!
    • The Dungeon survival mode added: Another new survival map that uses all the mechanics from the fourth chamber of the campaign. This map will never get repetitive when you die hundreds of times, as the enemy spawning has been randomized!
    • 4 new achievements to earn by playing the survival modes
    • Large optimization improvements. This will also help network play to be less laggy as the host computer no longer struggles to keep up :)
      • Chamber 4 environment darkness optimized
      • Blood machine blood optimized
      • Final boss FX optimized: Giant portals spell, Meteor Shower.
    • Improved the design of the Final boss. Fixed a few exploit issues and balanced a few skills. Also fixed the fact that you could resurrect outside the arena.
    • Inserted a startup logo screen to tell new players they should expect a hard game and should try to play it co-op :)
    • Improved a lot of localization, implementing translations for a lot of the things that were missing.
    Remember we always like to hear your opinions, so go give us some feedback on the forums! Also a big thank you to the community members that helped us test this new patch for issues; Rankaquion, Paurmon, Jedo, rialda_dreal and all the guys who volunteered but didn’t get to try it :) Enjoy! -BetaDwarf


    [ 2015-10-12 14:20:17 CET ] [ Original post ]

    FORCED v1.3 - Slightly Better Edition

    [img=http://forcedthegame.com/linkedimages/SBE_UpdateImage.png][/img] Hi everyone! Its been a long time since we updated FORCED because weve been exceedingly busy getting the game out on consoles. Today, however, weve got a real treat for you; the Slightly Better Edition. This update upgrades the Survival modes with 2 new maps and a crystal system, allowing you to gain new powers through playing Survival. It also contains a lot of optimization and some bug-fixing, which should help everyone run it a little smoother :) Were deploying this version as a patch so itll be freely available to everyone, and all our new gladiators will get to join in the fun right away :) I hope youll pick up the game again and give it a spin, and perhaps welcome our newest members of the community who are searching for games :)

    Changelog


    • Gem system for survival modes: You can now earn up to 3 gems in each of the co-op survival modes, based on how long you stay alive. These gems also unlock skills in the campaign.
    • The Laser Pit survival mode added: A new Survival map that will let you try your skills against the deadly rotating laser that you encountered in Trial 11: Run for Cover. This time, however, the enemies wont give you a break!
    • The Dungeon survival mode added: Another new survival map that uses all the mechanics from the fourth chamber of the campaign. This map will never get repetitive when you die hundreds of times, as the enemy spawning has been randomized!
    • 4 new achievements to earn by playing the survival modes
    • Large optimization improvements. This will also help network play to be less laggy as the host computer no longer struggles to keep up :)
      • Chamber 4 environment darkness optimized
      • Blood machine blood optimized
      • Final boss FX optimized: Giant portals spell, Meteor Shower.
    • Improved the design of the Final boss. Fixed a few exploit issues and balanced a few skills. Also fixed the fact that you could resurrect outside the arena.
    • Inserted a startup logo screen to tell new players they should expect a hard game and should try to play it co-op :)
    • Improved a lot of localization, implementing translations for a lot of the things that were missing.
    Remember we always like to hear your opinions, so go give us some feedback on the forums! Also a big thank you to the community members that helped us test this new patch for issues; Rankaquion, Paurmon, Jedo, rialda_dreal and all the guys who volunteered but didnt get to try it :) Enjoy! -BetaDwarf


    [ 2015-10-12 14:20:17 CET ] [ Original post ]

    Support our next game on Kickstarter!

    [img=http://eternalarenas.com/images/Forced2_Update_Kickstarter.png ][/img] We just launched the Kickstarter to support the completion of FORCED: Eternal Arenas! We have been in development for 2 years, and we are very close to completing the game! Unfortunately our treasury is starting to run out and we really need your help! How can you do this? Most importantly go to our Kickstarter and support the development of the game! Click here to go to Kickstarter! Secondly, you can help us spread the word by following and sharing these: The relevant links: Facebook post to share Tweet to retweet Thunderclap It really means a GREAT deal to us that we have such an awesome community, and we are looking forward to finished up this game with you guys and girls at our side! Much <3 Betadwarf


    [ 2015-10-06 17:28:49 CET ] [ Original post ]

    Support our next game on Kickstarter!

    [img=http://eternalarenas.com/images/Forced2_Update_Kickstarter.png ][/img] We just launched the Kickstarter to support the completion of FORCED: Eternal Arenas! We have been in development for 2 years, and we are very close to completing the game! Unfortunately our treasury is starting to run out and we really need your help! How can you do this? Most importantly go to our Kickstarter and support the development of the game! Click here to go to Kickstarter! Secondly, you can help us spread the word by following and sharing these: The relevant links: Facebook post to share Tweet to retweet Thunderclap It really means a GREAT deal to us that we have such an awesome community, and we are looking forward to finished up this game with you guys and girls at our side! Much <3 Betadwarf


    [ 2015-10-06 17:28:49 CET ] [ Original post ]

    Daily Deal - FORCED, 75% Off

    Today's Deal: Save 75% on FORCED!*

    Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

    *Offer ends Monday at 10AM Pacific Time


    [ 2014-10-11 17:00:00 CET ] [ Original post ]

    FORCED v1.23, Fixes, fixes, fixes

    It's been a while :) This patch certainly took longer than expected, but with the help of our amazing community we've tracked down some hard to catch issues and managed to fix them. Here are some of the highlights;

    • Fixed the bug that caused some people to get stuck with infinite loading screen.
    • Fixed an issue with lobbies that you couldn't connect to appearing in the list.
    • Updated the French translations with more words
    We hope you enjoy this new patch, and please don't hesitate to tell us what you think on the forums :) -BetaDwarf


    [ 2014-10-10 16:04:40 CET ] [ Original post ]

    FORCED v1.23, Fixes, fixes, fixes

    It's been a while :) This patch certainly took longer than expected, but with the help of our amazing community we've tracked down some hard to catch issues and managed to fix them. Here are some of the highlights;

    • Fixed the bug that caused some people to get stuck with infinite loading screen.
    • Fixed an issue with lobbies that you couldn't connect to appearing in the list.
    • Updated the French translations with more words
    We hope you enjoy this new patch, and please don't hesitate to tell us what you think on the forums :) -BetaDwarf


    [ 2014-10-10 16:04:40 CET ] [ Original post ]

    Daily Deal - FORCED, 66% Off

    Today's Deal: Save 66% on FORCED!*

    Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

    *Offer ends Tuesday at 10AM Pacific Time


    [ 2014-06-15 17:00:00 CET ] [ Original post ]

    FORCED v1.22, Connecting people

    Hi! We have finally uploaded the massive network solution we've been working on for months. In short it replaces the old code we had and utilizes the steam backend, which should now allow more than 99% of people to connect to each other. Before that people might have been stuck in different router setups that we hadn't predicted, but that should no longer occur. Minor bugs may have been introduced due to this massive update, but we haven't had any reports for days now, and we've been playing a lot as well. So we are pretty sure Forced should now offer you a great experience no matter what evil router from hell you might have in your dungeon. But if you encounter a bug please post it on the forum, we will check on a daily basis. Playing with randoms is awesome: While playing recently, I encountered Seolfer (rank 2 in single player), who didn't knew I was one of the developers. So I thought “I'm not gonna tell him that” and I still haven't... :) That lead to one of my best experiences with FORCED so far. We've been playing for hours and I was treated like a random internet guy from Denmark. Even without voice communication we were actually able to get the challenge crystals in world 4, amazing telekinetic play! :) It's quite a special experience to play a campaign driven game with a random player over the web. You share an intimate problem-solving time over several hours, and might never meet again. Well I just wanted to recommend grabbing a few crystals like that, instead of only using friends. So if you meet Seolfer or similar awesomely behaving entities, you should definitely grab some trials with them :) Lastly thanks for actively helping us fix the new network solution. FORCED love! @Baboonlord and @BetaDwarf


    [ 2014-06-13 12:20:33 CET ] [ Original post ]

    FORCED v1.22, Connecting people

    Hi! We have finally uploaded the massive network solution we've been working on for months. In short it replaces the old code we had and utilizes the steam backend, which should now allow more than 99% of people to connect to each other. Before that people might have been stuck in different router setups that we hadn't predicted, but that should no longer occur. Minor bugs may have been introduced due to this massive update, but we haven't had any reports for days now, and we've been playing a lot as well. So we are pretty sure Forced should now offer you a great experience no matter what evil router from hell you might have in your dungeon. But if you encounter a bug please post it on the forum, we will check on a daily basis. Playing with randoms is awesome: While playing recently, I encountered Seolfer (rank 2 in single player), who didn't knew I was one of the developers. So I thought I'm not gonna tell him that and I still haven't... :) That lead to one of my best experiences with FORCED so far. We've been playing for hours and I was treated like a random internet guy from Denmark. Even without voice communication we were actually able to get the challenge crystals in world 4, amazing telekinetic play! :) It's quite a special experience to play a campaign driven game with a random player over the web. You share an intimate problem-solving time over several hours, and might never meet again. Well I just wanted to recommend grabbing a few crystals like that, instead of only using friends. So if you meet Seolfer or similar awesomely behaving entities, you should definitely grab some trials with them :) Lastly thanks for actively helping us fix the new network solution. FORCED love! @Baboonlord and @BetaDwarf


    [ 2014-06-13 12:20:33 CET ] [ Original post ]

    FORCED v1.21, Network fixes

    Hi everyone, Sorry we've been out of touch for so long, we've been hard at work rewriting a lot of the new network code to fix all the problems it introduced. As always with network, it's a bigger task than anticipated, and thus we've been getting more and more stressed without knowing what to tell you guys. We just released a new patch however, and this one should be vastly better than before. We're hoping to gather some feedback from all the players over the next week and then fix the last few issues. You can head over to this discussion; http://steamcommunity.com/app/249990/discussions/0/522729358661470285/ Which will tell you the newest fixes as well as what we’re currently working on, in the hopes that you’ll have greater clarity about what’s going on :) Thank you again for your patience, and keep up the activity on the forums, it’s greatly helping us in figuring out how to improve the game! -BetaDwarf


    [ 2014-06-06 14:10:19 CET ] [ Original post ]

    FORCED v1.21, Network fixes

    Hi everyone, Sorry we've been out of touch for so long, we've been hard at work rewriting a lot of the new network code to fix all the problems it introduced. As always with network, it's a bigger task than anticipated, and thus we've been getting more and more stressed without knowing what to tell you guys. We just released a new patch however, and this one should be vastly better than before. We're hoping to gather some feedback from all the players over the next week and then fix the last few issues. You can head over to this discussion; http://steamcommunity.com/app/249990/discussions/0/522729358661470285/ Which will tell you the newest fixes as well as what were currently working on, in the hopes that youll have greater clarity about whats going on :) Thank you again for your patience, and keep up the activity on the forums, its greatly helping us in figuring out how to improve the game! -BetaDwarf


    [ 2014-06-06 14:10:19 CET ] [ Original post ]

    FORCED v1.2; French localization and bugfixes

    Hello everyone, Today we released v1.2 of FORCED, which contains improvements to a number of systems that were creating bugs for people during the past few weeks. We've also managed to get french localization into the game, so share the news with your french buddies! We're currently working on fixing the last of the issues people are having with the new network, stay tuned for more information and updates :) -Chris


    [ 2014-04-16 11:38:34 CET ] [ Original post ]

    Midweek Madness - FORCED, 50% Off

    Save 50% on FORCED during this week's Midweek Madness*!

    Forced is a one- to four-player co-op arcade action RPG with puzzle and tactical elements. You are cast as slaves in the toughest fantasy gladiator school of them all, condemned to fight to the death, all the while attempting to win your freedom. You will face deadly trials and huge creatures, but Balfus, your Spirit Mentor will guide you in your quest to break the chains of oppression.

    Plus, get the newly-released Deluxe Edition, which includes the original hit game, the official soundtrack, the 140-page art book and 43-page digital strategy guide.

    *Offer ends Friday at 10AM Pacific Time


    [ 2014-04-01 17:18:00 CET ] [ Original post ]

    Update v1.1 released - Including new network setup

    We've just released a major update to Forced - version 1.1. The most significant component of this new update is a completely new network solution, that we have been working on for the last months. This new solution should solve the problems for many of the users, who have reported problems connecting to games. We hope you will enjoy the new network setup. :)


    [ 2014-03-04 14:16:41 CET ] [ Original post ]

    The Steam Holiday Sale Day 3!

    The Steam Holiday Sale continues today with huge savings throughout the store! Check back often to take advantage of our eight-hour Flash Sales. You can even help select what goes on sale with our Community's Choice Voting Sales.

    In addition to Flash and Vote sales, more than a hundred games and apps will be featured as Daily Deals throughout the sale, with new deals popping up every 24 hours.

    Today's Daily Deals include:


    Participating in the 2013 Steam Holiday Sale will also earn customers exclusive Holiday Sale Trading Cards. Collect, trade, and craft 10 Holiday Snow Globe Cards that can only be earned during the sale. Every craft of a Holiday Sale badge will also generate a random item drop from 10 participating Free-To-Play games, featuring exclusive in-game items from Warframe, Path of Exile, Team Fortress 2, DOTA 2 and more. These items are both tradable and marketable.

    Learn more about this year's Steam Holiday Sale features HERE.

    The Steam Holiday Sale will run until 10AM PST, January 2nd. Complete information on Daily Deals, Flash Sales, Community Choice Voting and more can be found HERE.


    [ 2013-12-21 18:05:00 CET ] [ Original post ]

    Merry Christmas with v1.08!

    Hi everyone, Today we’ve got patch 1.08 for all of you, which brings a better version of the 1.07 controller fix along with some other improvements for Steam Big Picture users. We've also got Italian localization in-game now :) Note that we haven’t updated the Linux version, as we ran into some technical problems. We’re working on it and hope to update it within a day or so. Lastly we want to mention that we are working on a new network solution that we're hoping can enter the testing stage before Christmas holidays. Here's the changelog for 1.08:
    FORCED v1.08 changelog
    17/12/2013

    • General
      • Removed the Unity launcher window on startup. This makes start-up more controller friendly and also paves the way for some further improvements to the game.
      • Implemented auto-detect of settings.
      • Fixed an issue with the Last Man Standing Survival map dropping in performance after a while.
      • Fixed an issue with the co-op server list appearing when selecting Singleplayer from the main menu.
      • Fixed an issue with controllers not working on the ending screen of Last Man Standing.
    • Localization
      • Italian is now available from the language menu.
    • Controller Input (v2)
      • Implemented a (much) better reader for X-input. This should make it easier for the game to recognize non-official Xbox controllers (without compromising non Xbox controllers).


    [ 2013-12-17 13:21:42 CET ] [ Original post ]

    Steam Autumn Sale Day 4!

    The Steam Sale is here! Take advantage of huge savings on thousands of PC, Mac and Linux titles. Check back often to take advantage of our eight-hour Flash Sales.

    Today's Daily Deals include:



    Add games to your Steam Wishlist and be notified when a game from your Wishlist goes on sale, or shop for games using the Steam Mobile App, available for iOS and Android.

    Be sure to check Steam every day to see new featured deals.


    [ 2013-11-30 18:06:00 CET ] [ Original post ]

    FORCED patch 1.07 live!

    Hi everyone, We set patch 1.07 live this morning, and it’s a patch we’re quite excited about! It brings a large rework to the controller input and should hopefully fix most of the controller issues out there. While getting this patch out we’ve been devoting more and more resources to network fixes, so stay tuned for improvements in the near future! Here's the changelog:
    FORCED v1.07 changelog
    28/11/2013

    • General
      • Fixed an issue with crystals of players being misaligned after people dropping out of the game.
      • Fixed an issue with clients not being able to see Balfus moving when placed.
      • Fixed an issue with people getting stuck in pause if a player left during the first cut-scene of the tutorial.
      • Fixed an issue with controllers not being able to navigate the settings menu properly.
      • Fixed an issue with the server list changing search range when pressing refresh often.
      • Fixed an issue with the Challenge objective not failing when you died in Singleplayer.
    • Controller Input
      • Implemented a better reader for X-input. This should make it easier for the game to recognize Xbox type controllers. If you have trouble with the new system, try the solutions in this thread again; http://steamcommunity.com/app/249990/discussions/0/666824800513308087/
    Thanks to everyone in the community for reporting bugs and helping us track down the causes.


    [ 2013-11-28 08:31:18 CET ] [ Original post ]

    FORCED v1.06

    Hi everyone, Patch 1.06 is finally out! Some things gave us a lot of troubles so we decided to keep them out of the build and get the network fixes we made out. We’ll be working on getting the controller fixes we’ve been working on out as soon as possible. Here's the changelog:
    FORCED v1.06 changelog
    21/11/2013

    • General
      • The singleplayer extra life now has a cooldown of 30 seconds, as indicated next to the healthbar.
      • Implemented the Kickstarter and competition reward skins in the game. These allow people to change the colour of their armour to Golden, Black, Green or Pink. We will be sending information on how to use these in a mail very soon.
      • Implemented Kickstarter reward emote. Hope you’ll be entertained.
    • Trials
      • Trial 24 - A Bone To Pick
        • Fixed an issue with the activator shrines not appearing correctly when Mordar entered his 50% health phase.
        • Fixed an issue with the bone shrines locking the orb indefinitely if destroyed before fully appearing.
    • Achievements
      • Fixed an issue with the Volatile Omelet achievement not awarding correctly for clients.
    • Network
      • Fixed an issue with wireless connections stopping traffic on regular intervals while FORCED was running.


    [ 2013-11-21 12:52:39 CET ] [ Original post ]

    FORCED patch 1.05 is live!

    Patch 1.05 brings a number of fixes to issues the community has helped us track down, as well as aid to determine which hosts are viable connections when searching through the server list. Here's the changelog:
    FORCED v1.05 changelog
    01/11/2013

    • General
      • Introduced a Second Life to singleplayer. The first time you die in a Trial you will be resurrected and invulnerable for a short time. This should bring the singleplayer experience more in line with how multiplayer works, that is, not an instant loss. If you use the second life, you will not be able to get the Challenge crystal from the Trial.
      • Fixed an issue with the tutorial not progressing in the last room when playing in Swedish, Portugese, Spanish
      • Fixed an issue with ability descriptions not appearing when right-clicked after having rebinded the right-click.
      • Fixed an issue with some systems getting a black screen on startup when on a wireless connection.
    • Trials
      • Trial 17: Fixed an issue with the challenge being impossible in multiplayer.
    • Achievements
      • Fixed an issue with the Volatile Omelet achievement not awarding correctly.
      • Fixed an issue with the Student of Pain achievement not awarding correctly.
      • Fixed an issue with the Hodor achievement not showing as completed in Steam.
      • Fixed an issue with progress achievements not updating correctly.
    • Network
      • Implemented connection status icon for the server list. This small indicator to the far right will show how well you can connect to a game, while the indicator at the top of the screen will show your ability to host. Green is good, yellow is some problems, red is bad and grey is unknown. This is an early version, and we know of an issue where some good connections will display as grey. If you click on the details at the top of the screen you will get info about your status, which should help you find solutions to improve your ability to host.
      • Fixed an issue with people not receiving a response from a drop-in server they had joined.
      • Fixed an issue with people not returning to the main menu after a host disconnected.
    • Survival
      • Fixed an issue with Survival times from the Amphitheatre not being uploaded.
    From here on we'll keep working on the network, as we're currently getting a lot of data that'll help us improve on the solution.


    [ 2013-11-04 16:05:45 CET ] [ Original post ]

    Spooky Patch 1.04 LIVE!

    Happy Halloween everyone. FORCED is now with pumpkins and a new game mode called Last Man Standing. Which you can find when creating a Survival game. We've also fixed some connection issues & visual bugs with skill icons. *EDIT Oh yeah, I forgot. We also fixed the crashes some have been experiencing when returning to Main Menu from Hall of Trials. *EDIT2 Alzheimer patient here! We also fixed Trial 17: Three Choices Challenge with only one call allowed. GL HF! -BetaDwarf


    [ 2013-10-31 18:08:25 CET ] [ Original post ]

    FORCED v1.03 live!

    Hi everyone, today we've got a number of fixes focused on alleviating the network and crashing issues people have had since launch. Here's the changelog:
    FORCED v1.03 changelog
    30/10/2013

    • General
      • Reduced memory usage in Main menu, Preparation Room and Hall of Trials. This should fix many of the crashed people have experienced.
      • The mouse is now locked in the window when playing in fullscreen mode.
      • Vsync option available in settings.
      • Fixed an issue with some ability descriptions not appearing when right-clicked.
    • Network
      • Implemented friend invites, you can now invite and connect to your friends directly through the steam overlay. Using this feature will also help in connecting to people.
      • Opened server list search to all download regions for steam. This will enable everyone to find games from around the world. Beware however that this will mean some connections might be unstable and cause lag.
      • Made an attempted fix at the issues with massive network spikes with regular intervals.
    • Linux
      • Fixed some issues preventing players from proceeding past the starting screen.
      • Fixed some issues with the mark system not working on Linux.
    Thank you all for helping us find information about these issues, and keep reporting issues so we can keep fixing them!


    [ 2013-10-30 13:18:22 CET ] [ Original post ]

    Patch 1.02 going live!

    This patch contains: A fix in corrupted files that we believe made some trials unplayable or made the game crash at load times on some systems. The warlock would get stuck when trying to cast a spell on a Spirit Decoy. No mo’. Search range. You can now search for games by their location relative to you (Near, Far, World wide). We still havn’t been able to fix pings for all, but this should help with the issue of finding games with good ping. German translation had some words missing – It is fixed now! Bitte schön. The beginning of an invite system (for some reason you’ll have to join the game twice for it to work as it is now. Working on it) As always, we've done some internal testing of this version, but we'll try and get right on with working on the next patch, so if you encounter any issues, please let us know. That's what we're here for ;) - Kristian Klie - BetaDwarf's Code Monkey


    [ 2013-10-27 16:38:03 CET ] [ Original post ]

    FORCED: Slightly Better Edition
    BetaDwarf Developer
    BetaDwarf Publisher
    2013-10-24 Release
    Game News Posts: 38
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
    Mostly Positive (1768 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • FORCED Linux Depot [3.06 G]
    Available DLCs:
    • FORCED Original Soundtrack
    • FORCED Deluxe Edition Content
    Forced is a challenging one- to four-player co-op arcade action RPG with puzzle and tactical elements. You are cast as slaves in the toughest fantasy gladiator school of them all, condemned to fight to the death, all the while attempting to win your freedom. You will face deadly trials and huge creatures, but Balfus, your Spirit Mentor will guide you in your quest to break the chains of oppression.

    Features

    • 1-4 player campaign, carefully balanced for the number of players
    • Local and online co-op, it's easy to plugin controllers and play on one computer
    • A challenging Gladiator campaign with monstrous foes and tricky puzzles
    • Four Unique Character Classes, with very distinctive playstyles
    • Skill focused: all enemy attacks can be evaded, it's your job to figure out how!
    • The Spirit Mentor, an extra party member which players must control together to gain an upper hand over the enemy
    • Survival Arena Mode (more modes coming)
    • Mark Combat System. Apply marks to enemies with your basic attacks, to set them up for devastating special attacks from you or your allies.

    History

    BetaDwarf - the team behind FORCED spent 3 years developing it while living together. It all started by illegally moving into a classroom at a university - see: The Story (it has awesome pictures)

    News

    http://twitter.com/betadwarf // http://twitter.com/baboonlord // http://facebook.com/forcedthegame

    Secrets

    http://www.eternalarenas.com/

    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: 2.2 GHz Intel Core 2 DuoMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible. SM 3.0-compatible
    • Storage: 5 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04
    • Processor: QuadCore 2.0 GHz +Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Storage: 5 GB available space
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