Beta Features - 1.55.14
- When in endless dungeon mode, down stairs will now ask if you want to go down a level or stay on the same. If you stay on the same, it will generate a new level at the same depth and monster power. - A new melee pursue/attack logic has been implemented. Most melee only enemies now use this logic. Instead of all piling in and attacking, they will engage you in a battle circle, and only a few at a time will come forward to attack you. Most noticeable in large groups of melee enemies.
- Fixed boss fights in story mode - Fixed issue that prevented a lot of misc gear from dropping. From now on you should start seeing a lot of other interesting gear appear that wasn't there before. - Shield now correctly displays big numbers in hover inspector - Fixed, having block & interact bound to the same key will no longer interfere with entering houses/dungeons - Fixed, dying when blocking would make the character stay in idle animation - Fixed, default button in input prefs didn't work - Fixed, stag beetle was doing huge amounts of damage
[ 2015-07-09 03:40:19 CET ] [ Original post ]
Another update to the beta features build. The endless feature has been working good, so it's likely that as long as no other issues creep up we will be soon releasing all of this to the main branch.
Changes
- When in endless dungeon mode, down stairs will now ask if you want to go down a level or stay on the same. If you stay on the same, it will generate a new level at the same depth and monster power. - A new melee pursue/attack logic has been implemented. Most melee only enemies now use this logic. Instead of all piling in and attacking, they will engage you in a battle circle, and only a few at a time will come forward to attack you. Most noticeable in large groups of melee enemies.
Bug Fixes
- Fixed boss fights in story mode - Fixed issue that prevented a lot of misc gear from dropping. From now on you should start seeing a lot of other interesting gear appear that wasn't there before. - Shield now correctly displays big numbers in hover inspector - Fixed, having block & interact bound to the same key will no longer interfere with entering houses/dungeons - Fixed, dying when blocking would make the character stay in idle animation - Fixed, default button in input prefs didn't work - Fixed, stag beetle was doing huge amounts of damage
Beta Features - 1.55.14
- When in endless dungeon mode, down stairs will now ask if you want to go down a level or stay on the same. If you stay on the same, it will generate a new level at the same depth and monster power. - A new melee pursue/attack logic has been implemented. Most melee only enemies now use this logic. Instead of all piling in and attacking, they will engage you in a battle circle, and only a few at a time will come forward to attack you. Most noticeable in large groups of melee enemies.
- Fixed boss fights in story mode - Fixed issue that prevented a lot of misc gear from dropping. From now on you should start seeing a lot of other interesting gear appear that wasn't there before. - Shield now correctly displays big numbers in hover inspector - Fixed, having block & interact bound to the same key will no longer interfere with entering houses/dungeons - Fixed, dying when blocking would make the character stay in idle animation - Fixed, default button in input prefs didn't work - Fixed, stag beetle was doing huge amounts of damage
[ 2015-07-09 03:40:19 CET ] [ Original post ]
Another update to the beta features build. The endless feature has been working good, so it's likely that as long as no other issues creep up we will be soon releasing all of this to the main branch.
Changes
- When in endless dungeon mode, down stairs will now ask if you want to go down a level or stay on the same. If you stay on the same, it will generate a new level at the same depth and monster power. - A new melee pursue/attack logic has been implemented. Most melee only enemies now use this logic. Instead of all piling in and attacking, they will engage you in a battle circle, and only a few at a time will come forward to attack you. Most noticeable in large groups of melee enemies.
Bug Fixes
- Fixed boss fights in story mode - Fixed issue that prevented a lot of misc gear from dropping. From now on you should start seeing a lot of other interesting gear appear that wasn't there before. - Shield now correctly displays big numbers in hover inspector - Fixed, having block & interact bound to the same key will no longer interfere with entering houses/dungeons - Fixed, dying when blocking would make the character stay in idle animation - Fixed, default button in input prefs didn't work - Fixed, stag beetle was doing huge amounts of damage
Forge Quest
2015-05-29
Action Indie RPG Adventure Singleplayer Multiplayer Coop
Game News Posts 30
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(442 reviews)
http://www.forgequestrpg.com
https://store.steampowered.com/app/249950 
The Game includes VR Support
Forge Quest Linux Depot [195.09 M]Forge Quest Linux 32 Bit Depot [191.42 M]
Forge Quest is a dungeon crawling rpg set in a voxel world. Explore the land full of chickens on a light hearted quest to become a hero. Delve deep into the randomly generated dungeons to battle monsters, find treasure and craft your equipment. Invite your friends to join your world and help you in your adventure.
Long after great wars ravaged the land of Shmoop, a balance has been reached as both sides agreed to regulate all hero and villain related activities. This system flourishes as it creates the economic stability the land needed, and from it the great bureaucracy rose to rule over the land.
After many years from the system's inception, you step onto the scene. A strapping young adventurer who, after being dropped off by your parents, set off to obtain your Hero license from the kingdom. Although eager to claim your title, your path is full of danger as you must first prove yourself in the dungeons below. You also soon learn that not everyone plays by the rules and what it means to become a hero is much more then just a signed paper.
Long after great wars ravaged the land of Shmoop, a balance has been reached as both sides agreed to regulate all hero and villain related activities. This system flourishes as it creates the economic stability the land needed, and from it the great bureaucracy rose to rule over the land.
After many years from the system's inception, you step onto the scene. A strapping young adventurer who, after being dropped off by your parents, set off to obtain your Hero license from the kingdom. Although eager to claim your title, your path is full of danger as you must first prove yourself in the dungeons below. You also soon learn that not everyone plays by the rules and what it means to become a hero is much more then just a signed paper.
- Play solo or network up to 4 players for co-op play
- Randomly generated dungeons with scaling difficulty
- Mix and match abilities from all 9 classes as you level
- Collect treasure & forge gear into increasingly powerful items
- Diverse monster and bosses to conquer
- A light hearted story of adventure and what it means to truly be a hero.
- Voxel Chickens!
MINIMAL SETUP
- OS: Linux - 64 & 32 bit
- Processor: x86 or x64 compatible. 1.4GHz or faster processorMemory: 300 MB RAM
- Memory: 300 MB RAM
- Graphics: OpenGl 3.2 compatible 3D graphics card with at least 256MB memory
- Storage: 150 MB available space
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