What if every legend you've ever read was merely the prologue to your own story?
Myth Requiem is a mythology exploration RPG with idle and auto-battle mechanics, where you command a growing company of legendary heroes on a quest for vengeance — and redemption. Travel through living mythologies, battle ancient beasts, and relive epic tales from across cultures and eras. From the Epic of Gilgamesh and The Odyssey to the Legend of Fuxi and Nuwa, your journey will weave through the foundational stories of humanity — told with respect, style, and imaginative flair.
A Living Bestiary
Capture, battle, and catalog hundreds of mythological creatures — each with its own lore, descriptions, and deep ties to its culture of origin.
Explore Global Mythologies
Explore the mythologies of ancient Greek, Norse, Chinese, and Egyptian civilizations, each with its own distinctive art, creatures, and cities. Go even further into Japanese, African, Mayan, Arabian, Aztec, Celtic, Hindu, Incan, Native American, and other mythologies — each offering unique challenges, enemies, and questlines.
Assemble a Mythic Company
Fight alongside a growing roster of legendary heroes, including:
Sun Wukong, the Monkey King
Heron of Alexandria, the father of automation
Saint George, dragon-slayer on a personal crusade
Nut, the Egyptian goddess of the sky, shattered across the stars
Ulysses, the wandering hero
Each companion features a unique progression system tied to their myth and personal arc. (For example: Saint George grows stronger as he slays dragons; Nut’s story involves stargazing and solving cosmic puzzles.) Discover over 15 more heroes who will join your journey.
Auto Battles with Strategic Depth
Deploy your party and let them fight while you manage abilities, synergies, and divine blessings. From fast-paced skirmishes to massive battles involving thousands of units, Myth Requiem combines idle mechanics with rich tactical customization.
Artifact Collection and Narrative Integration
Collect enchanted artifacts, relics, and ancestral music inspired by real-world mythologies. Every item has a backstory and contributes to your party’s strength and your understanding of the world’s mythic heritage.
Story-Driven Campaign
Embark on an epic saga where your choices shape your destiny. Your companions evolve, mythologies respond to your actions, and you’ll relive legendary tales with a fresh, immersive twist — all while staying true to the original myths.
The Story:
Ulysses' journey to Ithaca is over, but his war has just begun. Upon finding his kingdom in ashes, a name echoes through the rubble: Hellequin and his Wild Hunt. Vengeance is the only path forward, but to confront a living myth, Ulysses must attain a power beyond mortal reach — the one sealed within Pandora’s Box.
To unlock it, he must earn the favor of the four great pantheons. From the wisdom of the Chinese and majesty of the Egyptians, to the fury of the Norse and the glory of the Greeks — only with their blessings can he unleash hope… or doom.
With your legendary crew at your side, you will sail aboard the Skíðblaðnir — the mythical ship that traverses land, sea, and sky — uncovering lost cities, battling monstrous foes, and rewriting the fate of gods themselves.
Hello community!
Great news. We\'ve been working hard, and we\'re excited to announce that the Myth Requiem demo is coming on January 2nd!
The Myth Requiem Demo is a complete story arc that runs parallel to the main game, providing a substantial experience where you will explore cities, level up your heroes, collect items, and face mythological creatures. You will encounter over 250 creatures, a complete soundtrack, and various relics, and a complete story.
Here you can watch the brand-new trailer: [dynamiclink href=\"https://www.youtube.com/watch?v=LPTiaTbfq2k\"][/dynamiclink]
Stay tuned for any future changes. We\'ll keep you updated every step of the way!
Mythos Anvil
Hey everyone!
As you know, the Myth Requiem demo is just around the corner. Today, we want to give you an exclusive sneak peek at one of the game\'s key mechanics: the Creature Capture System!
This system is the heart of the game, working both in the depths of dungeons and in random encounters while you explore the cities and the main map.
Preparation is key to maximizing your captures. Before entering battle, follow these simple steps:
1. Companion Positioning: Set up the initial position of your allies. (You can also adjust the formation inside a dungeon).
2. Specialize Your \'Pots\': Decide which specific creature you want to capture and adjust your \'Pots\' (the capture item) to significantly increase your success rate.
Below, you can see how this setup is presented in the game.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45726783/d744985c20bbba26792e2c54772ef27c121e4178.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45726783/d011cd5477b2a39e3ace29e48f61f02d4360ddf5.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45726783/bf7f08193fddab406703414f3a80083a71e4433d.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45726783/0f95c4de25ce49a2c5cd96c5ab869c81d2e86e5b.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45726783/54e9d6d5f79f843ec7ea89000e9ba188e7f28a50.png\"][/img]
Stay tuned! The demo is coming very soon!
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Hey Myth Requiem community,
Straight to the point: We have to move the full release date to Q1 2026.
We had hoped to have a demo ready for the October Steam Next Fest, but it\'s just not where we want it to be yet. We refuse to show you something that isn\'t ready.
But here\'s the good news: The demo is almost finished and will be released by the end of October.
This isn\'t a cut-and-paste slice of the main game. Its its own complete story where youll hunt down the legendary Lernaean Hydra and uncover the reason behind its rampage. You\'ll get to use the game\'s core mechanics and test out a small roster of creatures from different mythologies.
We know news has been quiet while we\'ve been laser-focused on the demo, and we apologize for that. Starting now, we\'re committing to biweekly updates to keep you all in the loop.
Here\'s a quick sneak peek at what\'s been improved during this time:
Reworked Combat: The small scale combat has been redo, with visuals attacks and creatures.
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Capture System Implemented: The full pot system has been fully implemented, where you can select a pot from a mythology and select runes, alchemy elements and galdrastafir to refine the catch rate or the rewards.
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New Challenges and plethora of improvements! We will talk about it in more detail during the biweekly updates!
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Thanks for sticking with us. We\'re determined to make this game worth the wait!\nMythos Anvil team
Minimum Setup
- OS: Ubuntu 14.04 LTS or equivalent
- Processor: 2.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated Graphics
- Storage: 5 GB available space
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