Our work from November is now available, just in time for the holidays. This update includes a bunch of things aimed at improving the game 'feel', and to that end we've added new combat animations, new blunt weapons like maces and hammers, added some screen shake to spice things up, and added sounds to the flying skull and druid monsters. We also took a big step towards full gamepad support. XBox 360 controllers should work out of the box now, Dual Shock also should be well supported, your mileage will vary with other controllers. The sewers also got a few more dungeon areas aimed at opening up the battlegrounds a bit to keep things from getting too claustrophobic. Shop prices also got some significant tweaks, most prices doubled and the skill in a jar jumped way up in price to 250 gold to reflect better the impact it has on a run. New features
- Weapon subgroups have unique animations
- Added hammers
- And maces!
- Screenshake!
- Using a potion has a chance of remembering the effect
- Testing out hit animations for a few monsters
- Flying skull sounds
- Druidess sounds
- Gave the orb a creepy ambient sound
- Ambient waterfall and lava sounds
- Some ui sounds for maps and dialogue
- Gamepad support for Xbox 360 and Dual Shock controllers
- Added some lag to the held weapon rotation
- Tweaked weapon attack speeds
- Upped price of items in shops
- Skill in a jar now costs 250 gold not 20
- Traps now can be activated by things going further above them
- Projectiles can now trigger traps
- Fix for blank win screen
- Fixed potion colors forgetting effect between levels
- Fixed particles getting stuck / teleporting into walls
- Fixed getting stuck in flying mobs
- Fixed friction for mobs walking on bridges / furniture
- Some performance fixes related to level loading
- Entities not moving can put their physics to sleep
- Fixed goblin idle sounds not playing
- Fix for storm wand beam missing enemies
- Some house cleaning in the entities.png file
[ 2013-12-09 02:53:36 CET ] [ Original post ]
- Delver Linux [179.23 M]
Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
Quest for the Yithidian orb at the darkest depths of the dungeon and attempt to bring it back to the surface - getting to it may be the easy part.
Levels are randomly generated in each playthrough so you'll never know quite what's around the corner.
Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable even in this unfinished state. Help us guide the direction of the game with your early access help and feedback. Our future plans are to revamp all of the art and sound, increase the depth of the RPG system, add special events and minibosses to the random dungeon generator, implement full gamepad support, and add a ton of new content. Help make Delver the best game it can be!
Key Features
- Fast paced action rpg gameplay
- Permadeath - once you're dead, you're dead
- Randomized levels - never the same game twice
- Loot hoarding
- Chunky pixels!
- Modding support - the desktop version lets you make and share your own monsters, items, and texture packs
- Level editor included!
- OS: Ubuntu preferred. others may work
- Processor: 2.0 Ghz CPUMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0 Compatible
- Storage: 200 MB available space
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