Hey everyone! We're really excited with how the 1.0 update of Delver is being received, and we hope that you're having fun exploring the revamped dungeons. We've been listening to your feedback since the update went out, and this small bugfix update is meant to address some of the issues we've been seeing. Bug Fixes
- Putting a cap on the game physics tick rate to fix some issues like ladder climbing that fall apart at super high rates.
- Fixed slow memory leak in held item rendering - this could cause a crash after a while.
- Sewer levels no longer generate random floating entities.
- The Pit saves properly now, can no longer run it repeatedly.
- Fixed button models not animating in the right direction sometimes.
- Wand damage is increased now by the magic stat.
- Fixed rendering issue for dust particles with FXAA enabled.
- Main menu scaling revamped.
- Fix for custom texture related crash that could happen when a save is played after a mod is unloaded.
- Difficulty balances to weigh more towards the dungeon level than player level.
- Tweaks to rate of weapon and armor that spawns at higher levels.
- Tweaking bomb spawn rates down a bit.
[ 2018-02-07 04:43:41 CET ] [ Original post ]
Hey everyone! We're really excited with how the 1.0 update of Delver is being received, and we hope that you're having fun exploring the revamped dungeons. We've been listening to your feedback since the update went out, and this small bugfix update is meant to address some of the issues we've been seeing. Bug Fixes
- Putting a cap on the game physics tick rate to fix some issues like ladder climbing that fall apart at super high rates.
- Fixed slow memory leak in held item rendering - this could cause a crash after a while.
- Sewer levels no longer generate random floating entities.
- The Pit saves properly now, can no longer run it repeatedly.
- Fixed button models not animating in the right direction sometimes.
- Wand damage is increased now by the magic stat.
- Fixed rendering issue for dust particles with FXAA enabled.
- Main menu scaling revamped.
- Fix for custom texture related crash that could happen when a save is played after a mod is unloaded.
- Difficulty balances to weigh more towards the dungeon level than player level.
- Tweaks to rate of weapon and armor that spawns at higher levels.
- Tweaking bomb spawn rates down a bit.
[ 2018-02-07 04:43:41 CET ] [ Original post ]
- Delver Linux [179.23 M]
Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
Quest for the Yithidian orb at the darkest depths of the dungeon and attempt to bring it back to the surface - getting to it may be the easy part.
Levels are randomly generated in each playthrough so you'll never know quite what's around the corner.
Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable even in this unfinished state. Help us guide the direction of the game with your early access help and feedback. Our future plans are to revamp all of the art and sound, increase the depth of the RPG system, add special events and minibosses to the random dungeon generator, implement full gamepad support, and add a ton of new content. Help make Delver the best game it can be!
Key Features
- Fast paced action rpg gameplay
- Permadeath - once you're dead, you're dead
- Randomized levels - never the same game twice
- Loot hoarding
- Chunky pixels!
- Modding support - the desktop version lets you make and share your own monsters, items, and texture packs
- Level editor included!
- OS: Ubuntu preferred. others may work
- Processor: 2.0 Ghz CPUMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0 Compatible
- Storage: 200 MB available space
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