Hey Delvers! We just pushed a new bugfix update based on feedback we've been getting from our awesome community. This update is mostly focused on fixing bugs, but there are also some extra changes aimed at balancing the endgame, and making the game easier to mod. For speedrunners: playtime is now a tracked stat that will display both at a savegame and run level to make tracking easier. We can't wait to see your crazy runs! For modders: you can now give shaders custom textures and levels can now easily override their textures via a new `textureAtlasOverrides` list. Drop by the Unofficial Delver Discord for more information! Give this update a shot, and as always let us know what you think of these changes. Bug Fixes
- Fixed a savegame loading issue that could occur after picking up the Orb.
- Collision tweaks for arrows to fix cases where fast moving arrows wouldn't connect sometimes.
- Fixed some cases where player HP could drop when healing if they had health buff items equipped.
- Fixed cases where entities like Monsters could spawn inside other entities.
- Fixed monster stacks spawning in the Temple (even though it was cool!)
- Items no longer play weird item drop sounds when on fire.
- Fixed not being able to rotate projected decals in the editor.
- Added more text to the translatable strings.dat file.
- Monsters can now properly apply Vampyric and Paralyzing damage.
- Achievements can no longer unlock in debug mode.
- The lich has a chance to spawn and harass you during the chase sequence.
- Playtime is now a tracked stat, both at the run and save levels, to make speedrunning easier.
- Added a 'Dark' filter.
- Shaders, including filters, can now use custom textures.
- All potions now can apply their status effects when exploded.
- Levels can now use alternate texture themes.
- Jeff bought a new shirt.
[ 2018-02-18 05:33:54 CET ] [ Original post ]
Hey Delvers! We just pushed a new bugfix update based on feedback we've been getting from our awesome community. This update is mostly focused on fixing bugs, but there are also some extra changes aimed at balancing the endgame, and making the game easier to mod. For speedrunners: playtime is now a tracked stat that will display both at a savegame and run level to make tracking easier. We can't wait to see your crazy runs! For modders: you can now give shaders custom textures and levels can now easily override their textures via a new `textureAtlasOverrides` list. Drop by the Unofficial Delver Discord for more information! Give this update a shot, and as always let us know what you think of these changes. Bug Fixes
- Fixed a savegame loading issue that could occur after picking up the Orb.
- Collision tweaks for arrows to fix cases where fast moving arrows wouldn't connect sometimes.
- Fixed some cases where player HP could drop when healing if they had health buff items equipped.
- Fixed cases where entities like Monsters could spawn inside other entities.
- Fixed monster stacks spawning in the Temple (even though it was cool!)
- Items no longer play weird item drop sounds when on fire.
- Fixed not being able to rotate projected decals in the editor.
- Added more text to the translatable strings.dat file.
- Monsters can now properly apply Vampyric and Paralyzing damage.
- Achievements can no longer unlock in debug mode.
- The lich has a chance to spawn and harass you during the chase sequence.
- Playtime is now a tracked stat, both at the run and save levels, to make speedrunning easier.
- Added a 'Dark' filter.
- Shaders, including filters, can now use custom textures.
- All potions now can apply their status effects when exploded.
- Levels can now use alternate texture themes.
- Jeff bought a new shirt.
[ 2018-02-18 05:33:54 CET ] [ Original post ]
- Delver Linux [179.23 M]
Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
Quest for the Yithidian orb at the darkest depths of the dungeon and attempt to bring it back to the surface - getting to it may be the easy part.
Levels are randomly generated in each playthrough so you'll never know quite what's around the corner.
Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable even in this unfinished state. Help us guide the direction of the game with your early access help and feedback. Our future plans are to revamp all of the art and sound, increase the depth of the RPG system, add special events and minibosses to the random dungeon generator, implement full gamepad support, and add a ton of new content. Help make Delver the best game it can be!
Key Features
- Fast paced action rpg gameplay
- Permadeath - once you're dead, you're dead
- Randomized levels - never the same game twice
- Loot hoarding
- Chunky pixels!
- Modding support - the desktop version lets you make and share your own monsters, items, and texture packs
- Level editor included!
- OS: Ubuntu preferred. others may work
- Processor: 2.0 Ghz CPUMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0 Compatible
- Storage: 200 MB available space
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