Delver
Priority Interrupt Developer
2018-02-01 Release
🎹🖱️Keyboard + Mouse
Very Positive
(2307 reviews)
The Game includes VR Support
Update 1.04 - Bugfixes and more modding supportHey everyone! I've been working on supporting the mod community lately so this update mainly includes bugfixes, performance optimizations, and opening up new features to modding.
There are some people working on crazy awesome mods and I'd like to support them as much as I can, hence a lot of these changes which were based on community suggestions. Watch the workshop, because some neat stuff will be coming soon! (There's even a jumping mod out there lately!)
Gameplay Changes:
- Added a levitate scroll.
- Cursed items no longer sell for negative gold.
Bugfixes:
- Fixed cases where the game could crash on level load.
- Clearing more memory on level transitions.
- Fixed strange flickering artifacts on edges of fire / dust.
- More assets are loaded as needed now, instead of up-front.
- Game starts at a bit lower resolution in windowed mode.
- Jumping works at high framerates now.
- Put a max cap on the number of particles.
- Editor is easier on memory useage now.
- Mods overlay is scrollable now.
Modding Changes:
- Support for directional sprites.
- Particles can use blending.
- Editor has per-pixel picking support.
- Prefabs in the editor no longer draw their attachments way off in space!
- Holding Tab in the editor makes picking ignore entities.
- The game data file properties are merged with other mods now.
- Support for walking critters that can be squished
- New trigger types for scripting - Damage, Look, Item checks, and Deleters.
- Main triggers support failure branching now.
- Notes can have custom backgrounds and text color.
- Messages, including Notes, can display images.
- Wands can have infinite charges now.
- Warp triggers can set music now.
If you want to join in on the modding fun, the best place to start learning would be over on the Delver Community Discord.
Join us and check it out!
For news as it happens, follow us on Twitter!
Chad Cuddigan
Joshua Skelton[ 2018-03-30 04:30:57 CET ] [ Original post ] Update 1.04 - Bugfixes and more modding supportHey everyone! I've been working on supporting the mod community lately so this update mainly includes bugfixes, performance optimizations, and opening up new features to modding.
There are some people working on crazy awesome mods and I'd like to support them as much as I can, hence a lot of these changes which were based on community suggestions. Watch the workshop, because some neat stuff will be coming soon! (There's even a jumping mod out there lately!)
Gameplay Changes:
- Added a levitate scroll.
- Cursed items no longer sell for negative gold.
Bugfixes:
- Fixed cases where the game could crash on level load.
- Clearing more memory on level transitions.
- Fixed strange flickering artifacts on edges of fire / dust.
- More assets are loaded as needed now, instead of up-front.
- Game starts at a bit lower resolution in windowed mode.
- Jumping works at high framerates now.
- Put a max cap on the number of particles.
- Editor is easier on memory useage now.
- Mods overlay is scrollable now.
Modding Changes:
- Support for directional sprites.
- Particles can use blending.
- Editor has per-pixel picking support.
- Prefabs in the editor no longer draw their attachments way off in space!
- Holding Tab in the editor makes picking ignore entities.
- The game data file properties are merged with other mods now.
- Support for walking critters that can be squished
- New trigger types for scripting - Damage, Look, Item checks, and Deleters.
- Main triggers support failure branching now.
- Notes can have custom backgrounds and text color.
- Messages, including Notes, can display images.
- Wands can have infinite charges now.
- Warp triggers can set music now.
If you want to join in on the modding fun, the best place to start learning would be over on the Delver Community Discord.
Join us and check it out!
For news as it happens, follow us on Twitter!
Chad Cuddigan
Joshua Skelton[ 2018-03-30 04:30:57 CET ] [ Original post ] Delver is a first person action roguelike dungeon crawl with crunchy pixels.
Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
Quest for the Yithidian orb at the darkest depths of the dungeon and attempt to bring it back to the surface - getting to it may be the easy part.
Levels are randomly generated in each playthrough so you'll never know quite what's around the corner.
Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable even in this unfinished state. Help us guide the direction of the game with your early access help and feedback. Our future plans are to revamp all of the art and sound, increase the depth of the RPG system, add special events and minibosses to the random dungeon generator, implement full gamepad support, and add a ton of new content. Help make Delver the best game it can be!
Key Features
- Fast paced action rpg gameplay
- Permadeath - once you're dead, you're dead
- Randomized levels - never the same game twice
- Loot hoarding
- Chunky pixels!
- Modding support - the desktop version lets you make and share your own monsters, items, and texture packs
- Level editor included!
MINIMAL SETUP- OS: Ubuntu preferred. others may work
- Processor: 2.0 Ghz CPUMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0 Compatible
- Storage: 200 MB available space
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