Delver
Priority Interrupt Developer
2018-02-01 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1759 reviews)
The Game includes VR Support
Update v1.06 - Pathfinding fixHey everyone! We have a fresh batch of bug fixes and new engine features. A big thank you to our community engine contributors, players, testers, and modders!
TLDR
Q. Does this have any gameplay changes?
A. Yes! Monsters now properly navigate the level. Arrows no longer go right through monsters. And bombs now have a chance to be lit when they drop.
Bugfixes
- Monsters pathing has been fixed and they will more intelligently navigate the level.
- Bombs have chance to spawn lit. There was a bug that prevented this from happening.
- Fix arrows passing through enemies when enemies are close to a wall.
- Broken shaders will now show as magenta.
- Cleaned up JSON of data files.
- Fix npc/group entities not showing correctly in levels generated in editor.
- Adding missing translation strings.
- Fixing sprite scales when using scaled atlases.
- Attached entities show correctly in editor.
- Fixed cases where monsters with custom projectiles could shoot themselves.
- Fix for not being able to select water surfaces in the editor.
- Editor defaults to `.bin` extension when saving.
- Editor hides selection outline when out-of-bounds.
- Emissive shader emission driven correctly by alpha channel.
- Pasting in editor places entity on floor.
- Editor right click menu will close when it loses focus.
- Fixed animated vertex shader for Mac.
- Fixed crash when no texture atlas can be loaded.
Modding Changes
- Editor can now generate levels from custom mod levels.
- Items can be marked as pickup items and will behave like traditional FPS pickups.
- Editor live reload now watches subdirectories.
- Made halo configurable for MagicMissileProjectile.
- Added an animation action that can spawn projectiles.
- Put monsters in the right-click Entities menu for placement and visualization.
- Editor supports copy + paste of plain text JSON.
- Tile elevators.
- Breakable entities can now be marked as pushable.
- Physics force area entity.
- Text entity re-written to support unicode.
- Text entities can be triggered.
- Entites are now rotated with ctrl + left/right arrow key.
- Editor load legacy map formats are now behind a toggle.
- Editor camera can now be panned with shift + right click.
If you want to join in on the fun, the
Priority Interrupt Discord server is where you want to be.
For news as it happens, follow us on Twitter!
@DelverGame
@InterruptGames[ 2021-01-11 17:46:13 CET ] [ Original post ] Delver is a first person action roguelike dungeon crawl with crunchy pixels.
Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
Quest for the Yithidian orb at the darkest depths of the dungeon and attempt to bring it back to the surface - getting to it may be the easy part.
Levels are randomly generated in each playthrough so you'll never know quite what's around the corner.
Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable even in this unfinished state. Help us guide the direction of the game with your early access help and feedback. Our future plans are to revamp all of the art and sound, increase the depth of the RPG system, add special events and minibosses to the random dungeon generator, implement full gamepad support, and add a ton of new content. Help make Delver the best game it can be!
Key Features
- Fast paced action rpg gameplay
- Permadeath - once you're dead, you're dead
- Randomized levels - never the same game twice
- Loot hoarding
- Chunky pixels!
- Modding support - the desktop version lets you make and share your own monsters, items, and texture packs
- Level editor included!
MINIMAL SETUP- OS: Ubuntu preferred. others may work
- Processor: 2.0 Ghz CPUMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0 Compatible
- Storage: 200 MB available space
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FANATICAL BUNDLES

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