The walls between worlds are thinning, and the Wild West has little hope of being tamed. Usurped by vile forces, the guardians of the Ethereal Rift were left buried with their boots on, opening the floodgates to a tidal wave of corruption and decay across the Famine Frontier.
As the last surviving member of the rift guardians, you're presented with a choice. You can sip your whiskey and watch the darkness devour the land you once swore to protect... Or you can take up arms and fight for the once-proud frontier!
Start your journey at Riftwood Ranch and venture through eight carefully-crafted locations, each one crawling with all manner of unfriendly folk. From the predictably slow undead to the relentless storehands and mischievous poltergeists, there's a guaranteed fresh hell lurking around every corner.
Buildings
Clearing a town doesn't mean much if you leave the buildings brimming with the dead. Whether you're sealing rifts, fighting off hordes, or simply evicting unsavoury squatters, each outpost launches a new assortment of challenges your way. Greet them face-first and unlock new weapons, gadgets and unique abilities!
The Soul Scale
Half dead, half alive, and all vengeance. Your soul is tethered to an ethereal scale granting benefits both earthly and other-worldly. Unleash a pulse of spectral energy, empty your chambers in a cyclone of lead, or absorb incoming damage and reflect it back at your adversaries. The abilities at your disposal rely on the balance of your soul - avoid taking too much damage, but be careful you don't deal too much damage either!
Your ties to the spectral realm spare you from dying by traditional means, but keep your wits about you; an unbalanced soul can quickly lead to your demise. Grievous wounds might be remedied by second chances, but if you lose control of your Soul Scale, you'll find that you've become fully mortal... Or completely spectral. You won't be able to survive either way.
We\'re back again with another update and more patch notes! This time we\'ve directed more focus towards fixing bugs, but we\'ve also tried to include a few gameplay improvements too.
Bug Fixes:
Fixed an issue that would prevent the Sheriff Brutality achievement from being awarded.*
[/*]Fixed an issue that would prevent Sheriff Bruality\'s death animation from playing.
[/*]Fixed an issue that would cause Gundead to rapidly flip direction while a player was standing beneath them.
[/*]Fixed issues that would prevent Gundead from shooting.
[/*]Gundead no longer jog on the spot.
[/*]The soul scale is now frozen while spectralised, as intended.
[/*]Fixed an issue that would prevent chore and status effect information from being displayed on the inventory UI.
[/*]The item drop circle now disappears properly when closing the inventory UI.
[/*]Inventory UI description area is now cleared when the inventory is reopened, preventing old information from lingering.
[/*]Fixed issues with settings menu navigation on controller.
[/*]Fixed an issue that prevented certain objects from shining while in the street.
[/*]Fixed an issue that stopped spectral doors from being removed properly when destroyed.
[/*]Fixed the positioning of the lamp outside Brainsburys.
[/*]Fixed an issue that would make it difficult to shoot enemies next to a poltergeist pedestal.
[/*]Enemies can no longer walk on top of safes.
[/*]Infinite ammo in the Ethereal Rift is no longer prevented by an empty weapon.
[/*]Fixed an issue that made it impossible to spawn enraged souls after reloading a game.
[/*]
* If you defeated Sheriff Bruality and were not granted the achievement, it should now be awarded to you the next time you load your save.
Improvements:
Tutorial now says \"swipe all three dummies at once\" for further clarity.*
[/*]New sound effect for attempting to fire a weapon with no ammo.
[/*]Made Brainsbury\'s shop floor healing station more intuitive.
[/*]New sound effects for Sheriff Brutality.
[/*]New setting to disable the soul scale warning border.
[/*]Spectralisation abilities are now clearly divided into three Soul Status Effects:
[list]Spectral Phasing
[/*]Spectral Slow
[/*]Soul Freeze
[/*]
* We are also in the process of creating an animation which we hope will make the concept of melee swiping clearer.
Thank you once again for your continued feedback. We are currently trying to make improvements to the soul scale tutorial alongside fixing bugs, so expect to see more updates soon!\n\n- The Mindmoss Team
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45726901/65f348300de16db166ea7c2ef9453bf9e84959b5.png\"][/img]
Minimum Setup
- OS: Any
- Processor: AnyMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Any
Recommended Setup
- OS: Any
- Processor: AnyMemory: 4 GB RAM
- Graphics: Any
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