The walls between worlds are thinning, and the Wild West has little hope of being tamed. Usurped by vile forces, the guardians of the Ethereal Rift were left buried with their boots on, opening the floodgates to a tidal wave of corruption and decay across the Famine Frontier.
As the last surviving member of the rift guardians, you're presented with a choice. You can sip your whiskey and watch the darkness devour the land you once swore to protect... Or you can take up arms and fight for the once-proud frontier!
Start your journey at Riftwood Ranch and venture through eight carefully-crafted locations, each one crawling with all manner of unfriendly folk. From the predictably slow undead to the relentless storehands and mischievous poltergeists, there's a guaranteed fresh hell lurking around every corner.
Buildings
Clearing a town doesn't mean much if you leave the buildings brimming with the dead. Whether you're sealing rifts, fighting off hordes, or simply evicting unsavoury squatters, each outpost launches a new assortment of challenges your way. Greet them face-first and unlock new weapons, gadgets and unique abilities!
The Soul Scale
Half dead, half alive, and all vengeance. Your soul is tethered to an ethereal scale granting benefits both earthly and other-worldly. Unleash a pulse of spectral energy, empty your chambers in a cyclone of lead, or absorb incoming damage and reflect it back at your adversaries. The abilities at your disposal rely on the balance of your soul - avoid taking too much damage, but be careful you don't deal too much damage either!
Your ties to the spectral realm spare you from dying by traditional means, but keep your wits about you; an unbalanced soul can quickly lead to your demise. Grievous wounds might be remedied by second chances, but if you lose control of your Soul Scale, you'll find that you've become fully mortal... Or completely spectral. You won't be able to survive either way.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45726901/5b7acd08b1411bddccf5f2b22c14179d396302db.png\"][/img]
A Little Overview
Wraithwood features two completely unique levels - the Medical Morgue (seen above) and the Cultists House. Everything in this post is subject to change!
Wraithwood is a minor town, these towns serve as a bridge between major locations like Stickstead and the Screaming Caves. These towns do not feature unique boss fights, but have new enemies, weapons, gadgets and challenges.
For example, the image above shows a new enemy called the Creepy GP. These corrupt doctors float throughout the abandoned morgue armed with an enormous acidic syringe. Capable of shooting acid and directly injecting it, they\'re not to be messed with at any range.
The Rest of the Town
Like Stickstead, Wraithwood contains a few points of interest. We wont spoil these, but you can unlock some pretty special gear!
Make your way through the two initial levels, with the cultists house posing a significant crimson challenge. Find your way into three randomly generated infested homesteads, or ignore them and allow enemies to pour out from within.
Burn your way through cornfields to reach the real source of infection - The Wraithwood Farmhouse. A Huge fractured structure which plays completely differently to previous levels. Board up windows and stop enemies reaching the rift in the middle. Craft gear, repair the floor and survive waves of malicious enemies. Two new unique weapons can be obtained in the Farmhouse.
When you seal the rift, return after to survive as many waves as you wish for an extra challenge (and extra rewards!)
That\'s all for now
We\'re excited to share more as we get closer to release - please keep bug reports or feature requests coming and give the demo a try if you haven\'t already!
- Mindmoss
Minimum Setup
- OS: Any
- Processor: AnyMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Any
Recommended Setup
- OS: Any
- Processor: AnyMemory: 4 GB RAM
- Graphics: Any
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