The walls between worlds are thinning, and the Wild West has little hope of being tamed. Usurped by vile forces, the guardians of the Ethereal Rift were left buried with their boots on, opening the floodgates to a tidal wave of corruption and decay across the Famine Frontier.
As the last surviving member of the rift guardians, you're presented with a choice. You can sip your whiskey and watch the darkness devour the land you once swore to protect... Or you can take up arms and fight for the once-proud frontier!
Start your journey at Riftwood Ranch and venture through eight carefully-crafted locations, each one crawling with all manner of unfriendly folk. From the predictably slow undead to the relentless storehands and mischievous poltergeists, there's a guaranteed fresh hell lurking around every corner.
Buildings
Clearing a town doesn't mean much if you leave the buildings brimming with the dead. Whether you're sealing rifts, fighting off hordes, or simply evicting unsavoury squatters, each outpost launches a new assortment of challenges your way. Greet them face-first and unlock new weapons, gadgets and unique abilities!
The Soul Scale
Half dead, half alive, and all vengeance. Your soul is tethered to an ethereal scale granting benefits both earthly and other-worldly. Unleash a pulse of spectral energy, empty your chambers in a cyclone of lead, or absorb incoming damage and reflect it back at your adversaries. The abilities at your disposal rely on the balance of your soul - avoid taking too much damage, but be careful you don't deal too much damage either!
Your ties to the spectral realm spare you from dying by traditional means, but keep your wits about you; an unbalanced soul can quickly lead to your demise. Grievous wounds might be remedied by second chances, but if you lose control of your Soul Scale, you'll find that you've become fully mortal... Or completely spectral. You won't be able to survive either way.
The spookiest time of the year is upon us - and with it comes new changes to the Defiled West Demo! This update not only includes a variety of bug fixes and improvements, but also introduces several seasonal features - available for a limited time only!
Halloween Additions
Pumpkindead now spawn in Stickstead.
[/*]The Pitchfork: a powerful new melee weapon obtained by killing Pumpkindead!
[/*]Pumpkins have been placed throughout the streets.
[/*]The main menu now features halloween music.
[/*]
Bug Fixes
Fixed a bug that would prevent unlocked weapons from showing on the level completion popup.
[/*]Fixed an issue that would break interaction with the weapon wagon when swapping between controller and keyboard.
[/*]Data from destroyed weapons is no longer saved unnecessarily.
[/*]Patched an infinite ammo exploit.
[/*]Fixed an issue that would cause item slot count to disappear after dropping one item from a stack.
[/*]Fixed a bug that allowed crafted items to remain visible after being taken from a workbench.
[/*]Stopped General Store\'s weapon from facing the wrong direction when he\'s trying to aim at you.
[/*]The tour guide notepad no longer appears in the middle of the screen on ultra wide monitors.
[/*]The settings back button is no longer misaligned on ultra wide monitors.
[/*]Fixed an issue that caused a rope to briefly appear when equipping the rope cannon.
[/*]Ability selection and chore popups no longer bounce when the cursor is placed at their base.
[/*]Many more minor fixes!
[/*]
General Improvements:
The tutorial now features an animation that demonstrates how to swipe with melee weapons.
[/*]Time is now slowed when using the spinshot ability.
[/*]Players can now choose to change the music in the saloon at the piano.
[/*]Added button icons to the settings menu to show how navigation works on controller.
[/*]Weapon wagon key icons are swapped to controller button icons when using controller.
[/*]Melee weapons on the ground are now transparent while an identical weapon is held.
[/*]Support for seasonal game-wide festivities!
[/*]
We\'ve been hard at work finalising the development of our next town Wraithwood, but we\'re not done with the demo just yet. Expect more bug fixes soon, a reimagined soul scale tutorial, and a complete overhaul of the currently-convoluted spectralisation system! We look forward to sharing more details with you soon.\n\n- The Mindmoss Team
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Minimum Setup
- OS: Any
- Processor: AnyMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Any
Recommended Setup
- OS: Any
- Processor: AnyMemory: 4 GB RAM
- Graphics: Any
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