The walls between worlds are thinning, and the Wild West has little hope of being tamed. Usurped by vile forces, the guardians of the Ethereal Rift were left buried with their boots on, opening the floodgates to a tidal wave of corruption and decay across the Famine Frontier.
As the last surviving member of the rift guardians, you're presented with a choice. You can sip your whiskey and watch the darkness devour the land you once swore to protect... Or you can take up arms and fight for the once-proud frontier!
Start your journey at Riftwood Ranch and venture through eight carefully-crafted locations, each one crawling with all manner of unfriendly folk. From the predictably slow undead to the relentless storehands and mischievous poltergeists, there's a guaranteed fresh hell lurking around every corner.
Buildings
Clearing a town doesn't mean much if you leave the buildings brimming with the dead. Whether you're sealing rifts, fighting off hordes, or simply evicting unsavoury squatters, each outpost launches a new assortment of challenges your way. Greet them face-first and unlock new weapons, gadgets and unique abilities!
The Soul Scale
Half dead, half alive, and all vengeance. Your soul is tethered to an ethereal scale granting benefits both earthly and other-worldly. Unleash a pulse of spectral energy, empty your chambers in a cyclone of lead, or absorb incoming damage and reflect it back at your adversaries. The abilities at your disposal rely on the balance of your soul - avoid taking too much damage, but be careful you don't deal too much damage either!
Your ties to the spectral realm spare you from dying by traditional means, but keep your wits about you; an unbalanced soul can quickly lead to your demise. Grievous wounds might be remedied by second chances, but if you lose control of your Soul Scale, you'll find that you've become fully mortal... Or completely spectral. You won't be able to survive either way.
The holiday season may be over, but an exciting year of Defiled West development is just beginning! We\'ve been hard at work making new bug fixes and improvements for the demo, alongside making excellent progress with the Screaming Caves: our second major town!\n
Bug Fixes
Aiming direction no longer breaks at the border of maps when playing on controller.
[/*]The gundead from the soul scale tutorial kept reappearing in the Ethereal Rift. He is now gone.
[/*]Tutorial videos are now much less likely to freeze.
[/*]Fixed an issue that would cause the oilchestrator to freeze and become invulverable after loading a checkpoint.
[/*]Gadgets are now properly refunded after dying in a level.
[/*]Fixed an issue that would allow players to make themselves invincible.
[/*]Fixed an issue that would cause certain status effects to persist after death.
[/*]Fixed an issue that would cause street ambience sound effects to continue into buildings and the main menu.
[/*]Sounds no longer continue to play after the player dies.
[/*]Fixed an issue that would prevent enemies from walking into Sheriff Brutality\'s office after his death.
[/*]The boss loot chest will no longer reveal itself until a boss death animation is completed.
[/*]You can no longer escape Martha\'s bar before she reveals herself, locking yourself out.
[/*]The drop item progress circle will no longer show when right clicking over a weapon slot.
[/*]The game can no longer be paused while the player is in a death animation.
[/*]There is now a delay between player damage sound effects.
[/*]Weird swirling patterns no longer subtly border the entire screen.
[/*]Bones and Old Rags can now be disposed of using the item bin in the Occult Stables.
[/*]Waves of Drunken Deputies in the Occult Stables are significantly smaller.
[/*]
Improvements
New damage particles for skeletal and hybrid enemies.
[/*]Entities that are burning now have visible flames.
[/*]Enemies are now gradually pushed away after lighting lamps.
[/*]The item collection popup now includes icons to show where the item is going.
[/*]All key items are now stored on a keyring in the inventory UI.
[/*]Areas that can be dug up now show a shovel icon when a shovel is in the inventory.
[/*]Soul Scale Elixirs no longer have the ability to kill you.
[/*]The soul sacrifice pedestal outside Brainsburys is now animated.
[/*]The statistics menu now shows any active player stat modifiers.
[/*]Some statistics can now be viewed from the inventory UI.
[/*]New sound effects for digging holes & more!
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45726901/df2d9bda6da27c3111f1cc79efe5c720091dff65.png\"][/img]
Stay tuned for more updates soon!\n- The Mindmoss Team
Minimum Setup
- OS: Any
- Processor: AnyMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Any
Recommended Setup
- OS: Any
- Processor: AnyMemory: 4 GB RAM
- Graphics: Any
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