This is the first game I made using Unreal Engine and also the first game I have ever released to the public.
This is just a simple Jump ’n’ Run game where you are running through a construction site and have do dodge the obstacles coming towards you and based on the time you survived you get awarded points
If you are wondering about the high system requirements down below those are just the settings that I could test since I dont have more hardware to my disposal.
The game has been released and will no longer be in early access.
Patch notes:
- Languages supported: English, German, Chinese, Russian, Polish
- Added Language menu to settings
- Minor UI updates
The game will now no longer be in active development...
Updates:
-
- Steam Cloud has been enabled
If you have any problem or want to leave any feedback, feel free to join the discord:

Patchnotes
This patch brings some major updates to the game.
Additions:
- Steam Cloud for Savegame enabled
Settings Menu:
- Graphics menu with presets: Low, Medium, High, Epic, Cinematic- Audio menu
Updates:
Performance:
- Update to Unreal Engine 5.4- Major performance increase due to reduction of texture size
- Decrease in Game size: 4GB -> 800MB
Gameplay:
- Updates to Prozedural Generated Trees & Grass surrounding the street- Fixed Score system (this time for real)
- Audio Queue for jumping changed
If you have any problem or want to leave any feedback, feel free to join the discord:

New Features
- added Savegames
- added Statistics (Highscore, Rounds played)
Updates
- minor GUI updates
Fixes
- fixed "Missing Executable" in Steam
Additions:
added Version number to title screen
added Background to title screen
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