The Mansion calls...
Enter the door. Solve the mystery. Escape the mansion… if you can.
Infinite Mansion is a Lovecraftian roguelike where each run is a unique descent into madness. You’ll choose from three randomized investigators and send one into a sprawling, ever-shifting mansion hidden deep in the woods. Inside, clues, monsters, and mind-bending story fragments await.
Mysteries Abound...
Solve the evolving mystery before time... and your sanity, runs out. Then escape the mansion to unlock permanent upgrades for future investigators. But the deeper you go, the more you begin to wonder... why is the Caretaker sending you here? And what happens when the story becomes more than a game?
Horrors Await...
Featuring a striking 2.5D visual style, stylized hybrid combat, and a narration-driven meta-narrative, Infinite Mansion blends horror, action, and mystery into an unforgettable roguelike experience.
Infinite Mansion Features:
Dynamic Mysteries, Every Run – Procedurally generated storylines and layouts mean no two playthroughs are the same.
Stylized Hybrid Combat – Explore in real time, then choose from context-sensitive actions and reaction-based defenses in turn-based combat.
Environmental Interactions – Use the room around you to gain the upper hand, whether that’s hurling books or flipping over furniture.
Narration-Driven Meta Story – Follow the Caretaker’s descent into obsession as your actions unravel a larger, haunting narrative.
Persistent Upgrades – Collect resources to unlock new characters, tools, and story paths between runs.
2.5D Visual Style – 2D animated characters meet moody, dynamic 3D environments with stylized lighting and effects.
AI Generated Content Disclosure
The Early Access version of Infinite Mansion does utilize some AI generated artwork for things like splash and flavor art. This was to both reduce the strain on our small (5 people) team and give an accurate feel for what the final product will look like. It is our intention to first and foremost use Early Access funds to REPLACE ALL AI GENERATED ART with custom Art from REAL HUMAN ARTISTS.
First off...
Thanks to anyone and everyone who helped us to make our Demo Launch and Next Fest a success! A few quick numbers...
Days since Demo Launch: 8
[/*]Number of players who have claimed the IM Demo: 774
[/*]Number of new wishlists since Demo Launch: 203
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These numbers are all in all, better than we had expected, and we are SO happy to see people interested in our quirky little game.
The takeaways...
In addition to the new players, Next Fest resulted in us gaining some FANTASTIC insight and feedback on the demo. Some key takeaways...
There is still an issue with players getting stuck on some prop geometry. This is obviously a bug and will need more tweaking and testing before the game is fully ready for release, even in Early Access.,
[/*]Combat can feel sluggish and unrewarding, especially with poor investigator/weapon combinations.,
[/*]Lack in variety while exploring makes gameplay feel repetitive.,
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Luckily, some of these issues we had already earmarked as potential pain points for the game, and as such we have some ideas on how to address them.
Moving Forward...
We have decided to push back our initially planned release of the Early Access version of the game, likely by about 2 weeks, in order to implement some feature changes based on the Next Fest feedback. We will likely also release a new demo with the new features prior to an EA release.
At the same time, the creative team is currently working on writing the new missions and storylines that will be included in the Early Access release.
Bottom line, we are still on track for a EA release later this year, however as players continue to get their hands on our work, and as we continue to get feedback, we may push back further. To us, it is more important to create a game that people love playing and want to interact with than it is to release early.
Thanks again to everyone who helped us have such a fantastic demo launch!
Minimum Setup
- OS: Ubuntu 19.04+ or SteamOS
- Processor: 2+ Cores. 2+ GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2 GB VRAM. OpenGL 3.3
- Storage: 4 GB available space
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