




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Reworked buffs
New **Combat Enhancer** buff (testing-only; will change)
Tooltips now trigger on hover (not click)
Dedicated tooltip for buffs
Combat sounds
Random loud-sound spikes removed
Achievement manager no longer gets destroyed
Large refactor for the buff system
Removed diminishing curve on buff durations now grant a flat value
New Quest **For the Jam!** (unlocks Corn)
Corn crop
Feed the Masses now unlocks after **For the Jam!**
Health-milestone bonus now applies correctly
Turning in quests now subtracts required resources
SFX correctly routed to the mixer
Quests now use prerequisite lists (no more `NextQuest` field)
Tasks can optionally check for quest completion
Skills: +1 % faster task completion per level (Combat: +1 % resources per level)
Most tasks persist through combat (Fishing still resets)
Options screen with audio sliders
Stats panel now shows **Steps Taken** instead of distance
Wipe Save button (no warning... yet)
NPC dialogue text turned white
Tooltips no longer show decimal values
Cloud saves
Ivan now spawns at distance 40 (down from 50)
Replaced multiple `FindFirstObjectByType` calls with static refs; added missing-ref logging
Calebs healthbar now shrinks to 1 % (was 5 %) to avoid misleading fullness
Bonus-resource scaling: +2 % / mob **only** if you retreat manually risk reward
Resource graph now uses a separate colour for bonus resources
Overhauled Run UI
New Achievement **Meet Ivan**
New gravestone on death
Fish values now load correctly on game start
New quest for Ivan kill slimes to earn the dice
Manual return-to-town now grants 50 % more resources
Dying now shows a death screen (retry / return) auto-retry after 20 s
New blacksmith art
Return-to-town button now shows bonus resources
Quest reward line now prefixes with Reward:
Quest enemy-kill counters now track correctly during play *and* after loading
Healthbars no longer look empty on very low HP
Town window manager opening any non-inventory window closes others
Tasks no longer spawn on the first 15 tiles
Large Fruit Tree task time 7 s 3 s
All task progress bars now use blue
Stats screen converted to a window
Reduced stick-scaling below level 50 (still wild above 50)
Dad-O-Cado button now refreshes (right-click to close)
Tasks now sort correctly
Quests hide until their NPCs are met
AppDataLocalLowBlindsided GamesTimeless Echoes
Separated enemy vs. task spawn density
Replaced Tavern scene with a small Town
Dedicated **Dad-Ocado** button in Town
Reworked Witch UI + added **Disciples** (online/offline passive gen)
Added Windmill
New Quest UI & system
Added Quit button
Added Credits button
(None please report any!)
Old saves: AppDataLocalLowDefaultCompanyTimeless Echoes
Rename Beta1SD.es3 Beta2SD.es3
Move to: AppDataLocalLowBlindsided GamesTimeless Echoes
Drops during a run now shuffle to the front
Drop text now spawns in its new location (thanks BluSkyBun)
Task progress bars hidden by default (thanks again BluSkyBun)
Buff bar now hides when no buffs are active (cheers BluSkyBun)
Echoes of Vasteria wraps the satisfying numbers-go-up core of an incremental game in a chilled, side-scrolling pixel world. Caleb never stops walking. He auto-battles monsters, auto-completes task bars, and keeps collecting resources whether you’re glued to the screen or miles away from your PC.
Auto-Walk, Auto-Fight – Caleb strolls through an endless overworld and handles combat on his own, freeing you to focus on strategy rather than click-spam.
Task Nodes – Logging camps, ore veins, chests, and more appear along the path. When Caleb arrives, a progress bar fills; once complete you pocket the resources automatically.
Town Upgrades & Buffs – Spend resources on permanent stat boosts (Damage, Attack Speed, Health, Move Speed, Defense) or trade with NPCs for powerful time-limited buffs. Yes, there’s even a cat who’ll boost your health regen in return for fresh fish.
Quests That Matter – Turn in bulk resources or rack up enemy kills to finish quests, unlocking hefty rewards and improving your offline income multiplier.
Run, Return, Repeat – Each expedition pushes a little farther, fills a few more bars, and feeds richer data into the game’s in-depth stat tracker and skyline graphs.
Idle-Incremental Meets Side-Scroller – A relaxing auto-adventure you can leave running in a corner or min-max all evening.
Buff System – Offer materials to townsfolk for temporary bonuses that radically shape your next run.
Comprehensive Stats & Graphs – Distance travelled, resources gathered per run, DPS trends, task efficiency, kill counts, death logs, and more—visualised in clean, in-game charts.
Quest-Driven Offline Gains – The more quests you finish, the faster Caleb hauls in loot while you’re AFK.
Zero Micromanagement Combat – Monsters attack, Caleb retaliates, numbers fly—no hotkeys required.
Endlessly Progressing Hero – Every upgrade, buff, and quest stacks toward the simple goal: see how far the footsteps stretch this time.
If you love watching numbers climb, graphs fill, and progress bars pop—without constant input—Echoes of Vasteria will be marching on your second monitor for a long, long time.
[ 6393 ]
[ 1426 ]
[ 2324 ]