




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Restarting is recommended for this patch.
Reworked movement and Health costs.
Added the rest of the crops to the spawn logic (Oops)
Chests can now spawn on grass as well.
Caleb's shoes now require metal to break the sound barrier. You will still need plenty of sticks and slime to distribute the heat that is generated and avoid burns.
New meeting system for NPCs
Enemy Balance | Vision no longer scales with their power, should help avoid offscreen swarming.
All enemies now have a vision range of 7
All enemies now have an assist ally range of 5
,
Pressing the return to town button during combat is now possible and queues up your return to town.
New button to auto return at the end of run when the hero dies so you can queue up a return rather than worrying about your lovely graphs.
You can now hold to repeatedly purchase upgrades you can afford.
Preferences are now saved when wiping
The reaper can now enter from the right as well!
Invisible buttons no longer have shadows.
Mildred can now walk backwards.
Fixed shadow on the buffs display in run.
Caleb now targets any enemies who engage with him rather than ignoring them till they hit him.
Echoes of Vasteria wraps the satisfying numbers-go-up core of an incremental game in a chilled, side-scrolling pixel world. Caleb never stops walking. He auto-battles monsters, auto-completes task bars, and keeps collecting resources whether you’re glued to the screen or miles away from your PC.
Auto-Walk, Auto-Fight – Caleb strolls through an endless overworld and handles combat on his own, freeing you to focus on strategy rather than click-spam.
Task Nodes – Logging camps, ore veins, chests, and more appear along the path. When Caleb arrives, a progress bar fills; once complete you pocket the resources automatically.
Town Upgrades & Buffs – Spend resources on permanent stat boosts (Damage, Attack Speed, Health, Move Speed, Defense) or trade with NPCs for powerful time-limited buffs. Yes, there’s even a cat who’ll boost your health regen in return for fresh fish.
Quests That Matter – Turn in bulk resources or rack up enemy kills to finish quests, unlocking hefty rewards and improving your offline income multiplier.
Run, Return, Repeat – Each expedition pushes a little farther, fills a few more bars, and feeds richer data into the game’s in-depth stat tracker and skyline graphs.
Idle-Incremental Meets Side-Scroller – A relaxing auto-adventure you can leave running in a corner or min-max all evening.
Buff System – Offer materials to townsfolk for temporary bonuses that radically shape your next run.
Comprehensive Stats & Graphs – Distance travelled, resources gathered per run, DPS trends, task efficiency, kill counts, death logs, and more—visualised in clean, in-game charts.
Quest-Driven Offline Gains – The more quests you finish, the faster Caleb hauls in loot while you’re AFK.
Zero Micromanagement Combat – Monsters attack, Caleb retaliates, numbers fly—no hotkeys required.
Endlessly Progressing Hero – Every upgrade, buff, and quest stacks toward the simple goal: see how far the footsteps stretch this time.
If you love watching numbers climb, graphs fill, and progress bars pop—without constant input—Echoes of Vasteria will be marching on your second monitor for a long, long time.
[ 6393 ]
[ 1426 ]
[ 2324 ]