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Runs are now abandoned in the stats when the application is closed mid run.,
"Distance Travelled:" -> "Distance Reached:".,
Wiki -> Library.,
Echoes now stay active up to 30 units ahead of the hero up from 20.,
Echoes now have icons instead of colours.,
Regen has been changed to a regular stat Upgrade.,
Donation quests and donation in general has been removed.,
Utoes removed from the game.,
Mildred is now Eva's cat.,
Entirely new quest line.,
Echoes now complete tasks on screen and return to Caleb if they cannot find any.,
Credits was moved to the settings screen.,
Disciples -> Alter Echoes,
Quests -> Goals,
Caleb now correctly paths around tasks.,
Ores now leave rock behind when they are mined similar to how tree stumps are left.,
New Maps
Farmlands,
Woods,
Mines,
River,
Enemies now have level and their level increases the further you go.,
Floating damage now just shows your actual damage without the additional values.,
Tasks no longer have a 0% chance to spawn after their maxX, instead their chance is reduced to 10%,
Defense has been buffed 0.01 -> 0.02,
Opening the stats window will no longer bug out the skills window.,
Large slimes now have the correct image in stats.,
Echoes are no longer multiplying Calebs stats.,
Rest of metal disciples have had their setup fixed.,
Echoes can no longer set the run distance.,
Autobuff no longer looks deactivated when returning to town after dying.,
A Slime in Time now correctly unlocks its disciple.,
Swaped to a flags system instead of booleans for the can spawn areas. Before it was a bool for each "Grass" "Sand" "Water" flags scales far better and lets me add additonal ones. EG "Mines" "MineWalls",
Rewrote the procedural generation to be data driven rather than hardcoded.,
Doubled the fidelity of pathfinding, movement should feel less jankey, and this allows for tasks to be pathed around by Caleb and Enemies.
Echoes of Vasteria wraps the satisfying numbers-go-up core of an incremental game in a chilled, side-scrolling pixel world. Caleb never stops walking. He auto-battles monsters, auto-completes task bars, and keeps collecting resources whether you’re glued to the screen or miles away from your PC.
Auto-Walk, Auto-Fight – Caleb strolls through an endless overworld and handles combat on his own, freeing you to focus on strategy rather than click-spam.
Task Nodes – Logging camps, ore veins, chests, and more appear along the path. When Caleb arrives, a progress bar fills; once complete you pocket the resources automatically.
Town Upgrades & Buffs – Spend resources on permanent stat boosts (Damage, Attack Speed, Health, Move Speed, Defense) or trade with NPCs for powerful time-limited buffs. Yes, there’s even a cat who’ll boost your health regen in return for fresh fish.
Quests That Matter – Turn in bulk resources or rack up enemy kills to finish quests, unlocking hefty rewards and improving your offline income multiplier.
Run, Return, Repeat – Each expedition pushes a little farther, fills a few more bars, and feeds richer data into the game’s in-depth stat tracker and skyline graphs.
Idle-Incremental Meets Side-Scroller – A relaxing auto-adventure you can leave running in a corner or min-max all evening.
Buff System – Offer materials to townsfolk for temporary bonuses that radically shape your next run.
Comprehensive Stats & Graphs – Distance travelled, resources gathered per run, DPS trends, task efficiency, kill counts, death logs, and more—visualised in clean, in-game charts.
Quest-Driven Offline Gains – The more quests you finish, the faster Caleb hauls in loot while you’re AFK.
Zero Micromanagement Combat – Monsters attack, Caleb retaliates, numbers fly—no hotkeys required.
Endlessly Progressing Hero – Every upgrade, buff, and quest stacks toward the simple goal: see how far the footsteps stretch this time.
If you love watching numbers climb, graphs fill, and progress bars pop—without constant input—Echoes of Vasteria will be marching on your second monitor for a long, long time.
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