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Various typos and grammatical changes. Thanks @tanty.,
Slimes now only have 3 spawn stages, one for small, one for medium, one for large. Their colours have different rarities, and higher tier ones scale faster with their level. Small slimes start at 50 and spawn all the way to 1000 distance, not accounting for any map offsets.,
The enemy you are currently fighting now shows its hp to the right of its health bar.,
The map start buttons now hide themselves while any town window is open.,
Valid Goals now automatically pin themselves.,
Buff slots are now able to be toggled to autocast specific slots. I call this Echo Casting.,
Enemies now show their name while you're attacking them.,
Added a new window that shows your total earned resources since beginning a run.,
Swapped the Settings and stats buttons.,
Floating text now shows your resources at the location you get them and has icons for each resource type.,
Added medium and large slimes back in.,
Added the rest of the crops back in.,
Added the rest of the ores back in.,
Added all Alter Echoes back, and added goals to get them.,
Added back the Medium and Large slimes.,
Alter Echoes have been overhauled, they instead now produce 1% of your best resource per minute of that resource type. This will scale with goals.,
Buffs no longer have a cost.,
Buffs are no longer able to be stacked.,
Another UI overhaul,
Reworked save system allowing for 3 save slots.,
Enemies level now takes into account their starting spawn distance as well as the map offset so you don't start out fighting level 5+ slimes.,
Chunk drop chance 50% -> 70%,
Crystal drop chance 20% -> 40%,
Skeleton Swordsman
Damage/lvl 0.1 -> 0.25,
Defense/lvl 0.05 -> 0.1,
Enemies now spawn on the river.,
Inventory is no longer incorrectly offset.,
All slimes now have drops.,
Hero can now once again get past 125 run distance.,
Hero now keeps a list of enemies that are engaged to avoid leaving combat unintentionally between skeleton fights.,
Improved enemies to keep a list of themselves for access by the player instead of using findobjectsbytype constantly.,
Reworked backend to allow localization to be pushed to google sheets and pulled from.
Echoes of Vasteria wraps the satisfying numbers-go-up core of an incremental game in a chilled, side-scrolling pixel world. Caleb never stops walking. He auto-battles monsters, auto-completes task bars, and keeps collecting resources whether you’re glued to the screen or miles away from your PC.
Auto-Walk, Auto-Fight – Caleb strolls through an endless overworld and handles combat on his own, freeing you to focus on strategy rather than click-spam.
Task Nodes – Logging camps, ore veins, chests, and more appear along the path. When Caleb arrives, a progress bar fills; once complete you pocket the resources automatically.
Town Upgrades & Buffs – Spend resources on permanent stat boosts (Damage, Attack Speed, Health, Move Speed, Defense) or trade with NPCs for powerful time-limited buffs. Yes, there’s even a cat who’ll boost your health regen in return for fresh fish.
Quests That Matter – Turn in bulk resources or rack up enemy kills to finish quests, unlocking hefty rewards and improving your offline income multiplier.
Run, Return, Repeat – Each expedition pushes a little farther, fills a few more bars, and feeds richer data into the game’s in-depth stat tracker and skyline graphs.
Idle-Incremental Meets Side-Scroller – A relaxing auto-adventure you can leave running in a corner or min-max all evening.
Buff System – Offer materials to townsfolk for temporary bonuses that radically shape your next run.
Comprehensive Stats & Graphs – Distance travelled, resources gathered per run, DPS trends, task efficiency, kill counts, death logs, and more—visualised in clean, in-game charts.
Quest-Driven Offline Gains – The more quests you finish, the faster Caleb hauls in loot while you’re AFK.
Zero Micromanagement Combat – Monsters attack, Caleb retaliates, numbers fly—no hotkeys required.
Endlessly Progressing Hero – Every upgrade, buff, and quest stacks toward the simple goal: see how far the footsteps stretch this time.
If you love watching numbers climb, graphs fill, and progress bars pop—without constant input—Echoes of Vasteria will be marching on your second monitor for a long, long time.
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