Echoes of Vasteria wraps the satisfying numbers-go-up core of an incremental game in a chilled, side-scrolling pixel world. Caleb never stops walking. He auto-battles monsters, auto-completes task bars, and keeps collecting resources whether you’re glued to the screen or miles away from your PC.
Core Loop
Auto-Walk, Auto-Fight – Caleb strolls through an endless overworld and handles combat on his own, freeing you to focus on strategy rather than click-spam.
Task Nodes – Logging camps, ore veins, chests, and more appear along the path. When Caleb arrives, a progress bar fills; once complete you pocket the resources automatically.
Town Upgrades & Buffs – Spend resources on permanent stat boosts (Damage, Attack Speed, Health, Move Speed, Defense) or trade with NPCs for powerful time-limited buffs. Yes, there’s even a cat who’ll boost your health regen in return for fresh fish.
Quests That Matter – Turn in bulk resources or rack up enemy kills to finish quests, unlocking hefty rewards and improving your offline income multiplier.
Run, Return, Repeat – Each expedition pushes a little farther, fills a few more bars, and feeds richer data into the game’s in-depth stat tracker and skyline graphs.
Key Features
Idle-Incremental Meets Side-Scroller – A relaxing auto-adventure you can leave running in a corner or min-max all evening.
Buff System – Offer materials to townsfolk for temporary bonuses that radically shape your next run.
Comprehensive Stats & Graphs – Distance travelled, resources gathered per run, DPS trends, task efficiency, kill counts, death logs, and more—visualised in clean, in-game charts.
Quest-Driven Offline Gains – The more quests you finish, the faster Caleb hauls in loot while you’re AFK.
Zero Micromanagement Combat – Monsters attack, Caleb retaliates, numbers fly—no hotkeys required.
Endlessly Progressing Hero – Every upgrade, buff, and quest stacks toward the simple goal: see how far the footsteps stretch this time.
If you love watching numbers climb, graphs fill, and progress bars pop—without constant input—Echoes of Vasteria will be marching on your second monitor for a long, long time.
Hey everyone!
I figure it\'s about time to share the direction I see for Echoes of Vasteria moving forward.
[hr][/hr]Roadmap
March 2026
Major Update: Gill and Barkley will receive minigames similar in scope to Forge and Cauldron.
[/*]
June 2026
Major Update: Flora and Tillman will receive a farmingfocused minigame (details still TBD).
[/*]
Why the long gaps?
With the holidays coming up and the offspring due in January, Ill be taking a little time off. A ~3month window also gives me a proper testing period to make sure content is ready.
Im also juggling multiple projects, and EoV alone isnt covering the bills right nowso spacing out updates keeps things sustainable.
[hr][/hr]Barkley
Barkley will spend his time carving sticks and logs into fishing poles. He plans to use additional leather you bring him to create waders and wrappings, and bones to carve into hooks.
[hr][/hr]Gill
Gill will continue spending his days fishingbut now you can help him.
You\'ll be able to:
Watch his level grow
[/*]Choose which rod he uses
[/*]Pick between feathers and hooks to target specific fish types (including rare ones)
[/*]
I also plan to rework how buff slots unlock. I\'m currently considering adding 12 new slots, unlocked through Gills fishing level.
[hr][/hr]Flora & Tillman
The twins minigame is still early in concept, but heres whats set in stone:
It will be farmingrelated.
[/*]The Alter Echo system will tie into their designpotentially letting you strengthen resource income, but with selective slots instead of passive production from every resource.
[/*]
Wrapping Up
These changes should neatly tidy up the remaining unused resources, and Im excited to bring my own little take on fishing to an idle game.
I\'ve also started streaming again! You can find me at
[dynamiclink href=\"https://twitch.tv/vathreon\"][/dynamiclink]
every day for about 3 hours. Check the schedule, swing by, and say hi!
[hr][/hr]Thanks for sticking with me. More updates soon!
Minimum Setup
- OS: Ubuntu 20.04 LTS or SteamOS 3.0
- Processor: Dual-core 2 GHz (Intel Core 2 Duo E8400 / AMD Athlon II X3)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3-compatible GPU (Intel HD 4000. 128 MB)
- Storage: 300 MB available space
Recommended Setup
- OS: Ubuntu 22.04 LTS or SteamOS 3.0
- Processor: Quad-core Intel i5 or AMD FX-6300Memory: 4 GB RAM
- Graphics: OpenGL 4.5-compatible dedicated GPU (NVIDIA GTX 750 / AMD R7 250)
- Storage: 300 MB available space
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