Fall in Love Festival Livestream
To celebrate Day After Day\'s participation in the Fall in Love festival, I wanted to share one of my favorite recent stream with you all! I was there watching and commenting when it was live. Thank you Neur for letting me share the stream here with everyone!\n\nStreamer link: [dynamiclink href=\"https://www.twitch.tv/n3ur0515_vt\"][/dynamiclink]
The Kickstarter for Day After Day Has Begun!
Hello everyone! I come bearing some (tentatively) good news. Our Kickstarter launched earlier this week and is nearly to 75% already. I don\'t want to count my chickens before they hatch, but I\'m feeling optimistic about the changes we\'ll be able to soon bring to Day After Day!
If you\'d like to check out the Kickstarter, you can find it here. We\'re offering reward tiers such as beta access and designing a new outfit for characters.
Before the end of 2025, we plan to overhaul our current Steam page with screenshots and gifs from our new vision for the game: a pixel art world with top-down movement build in Unity to better emphasis the RPG aspects of our game. You can see some early images of this on the Kickstarter page.\n\nThank you so much to everyone who\'s wishlisted and is following DAD\'s development! I hope to bring more good news soon.
Kickstarter Coming Soon!
First off, thank you to everyone who has wishlisted the game so far! There\'s over 700 of you now which makes me so happy and pleasantly surprised. \n\nBack in late June, we released an early prototype of Day After Day exclusively on Itch.io to get some vibe checks on the game. It contains over 30,000 words, about an hour of content, and...a fair bit of bugs. Nothing game-breaking and the demo was still a lot of fun, but we\'ve been using Ren\'py to make our narrative RPG so far and felt we were starting to run into the limits of using a visual novel engine.\n\nWe\'re working on rebuilding in Unity and are moving from a point-and-click map to free movement that you see in games like Stardew Valley and Fields of Mystia. While most of the writing carries over, a lot of the art doesn\'t. To bring our new vision to life, we\'ve decided to run a small Kickstarter to help us move forward. \n\nIf you\'d like to follow our pre-launch page to be notified when the Kickstarter launches, here is the link. We have a lot of exciting things in store and hope you can check it out! https://www.kickstarter.com/projects/hmoon/day-after-day-otome-narrative-rpg \n\nAnd if you\'re curious about the demo we\'ve already launched and would be interested in playing and giving feedback, you can find it here: https://hmoon-publishing-llc.itch.io/day-after-day
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