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A cozy farming game in a vibrant post-apocalypse, where your days are spent planting and upgrading and your nights defending your sanctuary against the unfed!

You are Rory, an aging farmer determined to feed the last survivors. Cultivate a variety of crops and sell your harvest to earn and expand your ever-growing money pile. Spend your earnings to unlock new seed types, improved crop plots and improving growth efficiency.
Plays heavily into:

- buying and progressing your farming, crop types, utilities and tools.
- Building wealth to a point where you feel like you can run the world!
- Satisfying gameplay... like butter...

When the sun sets, waves of zombies rise and attack from midnight until dawn. Craft defenses, barricades, automated turrets, and traps using the scrap you have saved. Double down on strategies as the threat grows each night!
Features:
- Cozy combat, if that makes sense.
- Being able to prove your base is strong then your friends.
- Implementing traps with decorations perfectly.
- Extra loot and rewards from defeating zombies!

Deploy farming and watering robots to handle planting, irrigation and harvesting. Build water stations and a Buildable seller to keep your crops hydrated, freeing Rory so he can focus on expanding and decoration.
What you can do:
- Add more and more robots that make your farming process easier! And lazier...
- Makes your farm feel a lot less lonely.
- Can upgrade them and change their names too!

Transform your farm into a personal haven. You can either build upon progression and defenses oooorrr apply decorative structures and watch your farm turn into your home very quick.
Ways to make it YOURS:

- add a large variety of decorations like borders for your crop plots, rose beds to add more color, or little lights to make it brighter at nighttime.
- Show of unique designs!
- make it feel like home.

Can't Stop Rory
Confused Grandma GamesDeveloper
Confused Grandma GamesPublisher
To be announcedRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Public Linux Depots:
  • [0 B]
Dev Update #7

Dev Update Patch V1.33.05

\nTightening the bolts: map rebuilt, interaction polish, and a batch of stability fixes. A lot of small frustrations have been squashed thanks for the reports and patience.

World & Map

  • Full map rebuild (two reworks since last update final version landed),

    [/*]
  • Added remaining foliage across the map,

    [/*]
  • Broken stone walls implemented (zombies can break and climb rubble into the farm),

    [/*]
  • Added scrap piles that must be cleared by the player,

    [/*]

Gameplay & Systems

  • Tutorial consolidated through Wink Wonk (tutorial NPC),

    [/*]
  • Walls can expand and be upgraded through multiple levels from the defense workbench,

    [/*]
  • Refunding implemented for crop-plot upgrades,

    [/*]
  • Sun brightness now saves correctly between sessions,

    [/*]
  • All buildable items are available from workbenches if you have enough scrap (no unlock gate),

    [/*]
  • Backend groundwork added for future Missions,

    [/*]

Balance & Progression

  • Early-game balance adjusted for smoother onboarding,

    [/*]
  • Economy rebalanced (costs and scrap returns tuned),

    [/*]
  • Removed XP and Reputation requirements,

    [/*]

Fixes & Quality of Life (Current Update)

  • Fixed being double-charged at workbenches,

    [/*]
  • All crops are now unlocked at crop plots,

    [/*]
  • Fixed sunset/sunrise lighting glitches,

    [/*]
  • Fixed scrap piles twisting when collected,

    [/*]
  • Removed collision from the water-drop popup icon,

    [/*]
  • Fixed deleting crop plots not removing planted crops,

    [/*]
  • Fixed workbenches not functioning after reloading,

    [/*]
  • Corrected solar light price,

    [/*]
  • Fixed multiple internal errors (x5),

    [/*]
  • Improved cursor interaction reliability (clicking should feel consistent),

    [/*]
  • Made fully built walls highlight correctly,

    [/*]
  • Fixed wall occlusion, collision, and texture bugs,

    [/*]
  • Lowered wall health for gameplay pacing,

    [/*]
  • Dialog boxes auto-clear after 30 seconds if they become stuck,

    [/*]
  • Adjusted game music volume,

    [/*]
  • Fixed unstuck button not moving player to correct location,

    [/*]
  • Fixed workbench icons for objects,

    [/*]
  • Moved all buildable objects into workbenches (purchase via scrap),

    [/*]

Removed / Retired

  • Removed Ivy and other retired NPCs (Wink Wonk handles tutorials),

    [/*]
  • Removed Upgrade/Edit for exterior walls (system being redesigned),

    [/*]
  • Removed Harvest Signs and Decoration Caches (no longer in loot pool),

    [/*]
  • Removed select NPCs kept Wink Wonk only,

    [/*]

Working on Next

Gameplay & Interaction

  • Players currently cannot click through walls to interact with nearby objects,

    [/*]
  • bushes are unclickable early due to mission gating, need to make this clear to the player,

    [/*]
  • Tutorial dialog occasionally disappears during Wink Wonks lines,

    [/*]
  • Tutorial guidance after planting/harvesting is being improved,

    [/*]
  • Decoration, and Defense Bench needs a locked/disabled indicator,

    [/*]

Visuals

  • Update: Replace older bush assets with new foliage variants,

    [/*]
  • Tweak: UI number spacing and layout for readability,

    [/*]
  • Tweak: Lighting daytime too orange/bright, nighttime too flat,

    [/*]
  • Update: New wall models to fix stretched/squished look,

    [/*]

Audio

  • Adjust: Music mood rotation (three-track shuffle) to better match time-of-day perception,

    [/*]
  • Fix: Ambient crickets dont stop correctly after 8:00 AM,

    [/*]

Bugs

  • Fix: Players escaping the farm using the mech (collision containment),

    [/*]
  • Fix: Dropped money/items getting stuck in repaired walls,

    [/*]
  • Fix: Dialog stacking/locking when interacting quickly (high priority),

    [/*]
  • Fix: Newly placed crops sometimes missing water indicator,

    [/*]
  • Fix: Wall alert icons stacking on screen edges,

    [/*]

Thanks for all the playtesting and feedback this patch focused on polish, interaction clarity, and stability. Well continue smoothing out tutorials and gameplay flow in the next updates!

[ 2025-10-14 14:46:03 CET ] [Original Post]
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