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Greetings, Partly as a diary for myself, partly as an announcement for whoever might be interested, I'd quickly wanted to glance over the various stages of the game's basic structure in terms of how the player goes through/access the game's levels. The game started with the very simple idea of having several levels, in a specific order, increasing in complexity/size/difficulty. This means there was just one linear way through the game: You start at level A01, from where you'd get to A02, and so on. Saving and loading was easy back then, because the game simply needed to save and load the current level. The intention of the game is to make the players hunt record times / leaderboard ranks. This pretty much requires to make it possible to easily replay a level and to have a place where you can see your progress, rank and times. I also played around with idea of having several levels belonging to one theme - basically worlds or sectors. Each sector should have it's own theme or mechanic. It quickly became clear that some kind of overworld would be handy to make sectors and levels accessible and also to show/access times and ranks.
In this minimalistic space themed top down runner you play as Skippy who's racing to reach each maze's exit as fast as possible.
Watch out for enemies, traps, black holes and other dangers.
Use available skills tactically.
Compare your time against the game's times as well as Steam friends and global Steam leaderboards.
Frost Nova: Freezes enemies in range for a short duration
Tactical Beacon: Drop a "tac beacon" which you can teleport back to, should it become a better option then proceeding or backtracking your current path
Active Sensor Pulse: Show enemy detection range, enemy paths and more
Create Spacetime Rift: Essentially a dash - but with a cooler name :-P
Extend Presence: Explore the area around you without moving Skippy
More to come
Currently there are 6 sectors with 6 levels each
Unlock new sectors by reaching all exits of the previous sector
Levels of each sector can be done in any order you like
The game offers 3 modes for different player types: Default, Relaxed, Hardcore.
In default mode you try to reach the game's top tiers by reaching the exit as fast as possible. Each level shows your time's tier, your best time and your friends' times.
This is the intended experience.
Should you require an additional challenge, hardcore mode will certainly give you one. You'll do the same as in default mode but there is no respawn should you ever die. Are you able to beat the game without dying once? Extra points for reaching S-tier ranks for all levels in HC mode!
Relaxed mode removes the timer, tiers and leaderboards. Take as much time as you want for each level to have a chilled experience and still see all of the game's content.
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