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Welcome, friends! Some excitingBru &Boegienews inthis post!
Episode 2 has been announced! Ha cha cha cha. Wepick things updirectly after the events of Episode 1. It's now... time to'Get da SUGAR!'.Ma boi Bru gotta get a coffee somehow. I've completedmuch of the story outliningand plan to start production on it once I'm done with Episode 1's launch preps.
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Episode 2is shaping upto be roughlytwice the length of Episode 1, also featuring afully-voiced castandoriginal soundtrack, with even morebizarre characters,environmentsandpuzzles- overall, more of the good stuff. I have plans for theEpisode 3 finale too, but one thing at a time.
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Episode 2is available toWishlist
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The freely downloadable Episode 1 Steam demo will be launching in a couple of weeks. I plan to submit the demo forSteams NextFestthat happensin October, where the eyeballs of an entirely new audience will be exposed to Brus extremely bright tighty whities, intended todazzle and amaze.I plan to launch the full game shortly afterwards.
The Steam version featuresimproved audio treatment and balancing,re-processed voicesand some new environmental audio effects. Theres also14 Steam Achievementsand alsoSteam Cloud Saves, so players should be able to sync saves across devices, and play the demo and continue their progress in the full game. I'm planning to add a couple more options too. The Steam version will be by far the best way to experience the game.
I plan to launch the free publicSteamdemo next monthin August, and then the full game on October 29this year.
Episode 1isavailable toWishlist
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[hr][/hr]I recently posted avideodetailingall my videogame and animationBru & Boegieupdates, including my 10-min animated Bru & Boegieshort METEORITE that I completed animation on a couple of weeks ago. I decided this year to focus on my own projects, so IveONLYbeen doing Bru & Boegie work - its been fantastic, all-consuming, and theres always more to do.
In the video above, I share some of my process for designing the backgrounds for Episode 2:
Also,after the game launched on itch.io I wrote a post-launchblogon my websitewith further thoughts and insights:
https://www.mikdog.com/bru-boegie-get-da-milk-post-launch/
[hr][/hr]That about wraps it up for now. Please dont forget toWishlist Episode 1 and 2, and thank you for your continuedinterest inBru & Boegie- it means the world to me.
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You are BRU. All you want is some sugar for your coffee… but all of Earth's sugar is mysteriously disappearing. Can you point & click Bru through Kifftown to get to the bottom of the weird unfolding conspiracy? Fortune favours the bald, and now’s your time to shine (your head).
Keeping in Simple: Incredibly intuitive one-button-gameplay.
Rarefied Humor: Bru's particular brand of irreverent and satire on full display.
More Weird Characters: There's even more weird Kifftown inhabitants this time around with whom to interact.
Longer Playtime: With roughly double the length of the first game, this one's sure to keep you pointing and clicking for longer while you hold the fate of Bru's world in your hands.
New Mini-Games: More ways to idle away your precious, precious time.
Another Collect-o-thon: Is this a Hidden Object Game? Maybe?
Fringe Conspiracies: Discover conpiracy theories you probably never even knew about
Full-Voiced Human Cast: Talkie version.
Keep your eyes peeled for the announcement of Episode 3.
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