
NOTE: Waterjacked! is currently in active development. This store page features early glimpses at our work and will be updated over time.
Waterjacked! is a roguelike where you are the chosen cactus destined to save your people. Wield the armament known as GRID and blast your way to the Robot City, where The Prophet resides. Your journey is not just a test of strength, however. You'll need to collect an assortment of Modules and learn how to utilize them in clever and creative ways to defeat those that would stand in your way. It is up to you, and only you, to take back your people's water!
FEATURES:
The Chosen Cactus (you)
GRID (yours)
Robots (shootable)
THE GRID
An ancient relic passed down through generations. Guide bullets through the GRID's, well, grid, to interact with modules that boost your bullets. Remember to make sure that they also hit your enemies!
MODULES
The GRID is a weapon with great potential, but to unlock that potential, you will need to discover and strategically employ over a dozen unique modules. Throughout your runs, check out the Fabricator's shop and trade in robot scrap for some new toys.
THE ROBOTS
No one in the Valley knows where they came from. No one knows why they harvest all the water they find. What you do know is that unless you fight back, your people won't be the only ones who are doomed. Approach each scenario with caution and strategy, or else you may become a distant memory.
Hey everyone! Wyatt here to discuss our plans for Waterjacked now that we\'ve got the demo release behind us.
Updates
From this point forward, we will be releasing free updates for the Demo. You can expect patches addressing bugs and balance arriving as-needed. New content, such as improved animations, new modules and enemies, and other unrevealed features, will arrive later, once we announce our update roadmap.
This is our first project we\'re bringing to market, so we\'re constantly learning how to be more efficient in our development pipelines. With that said, we may run into hiccups and have to delay updates due to unforeseen events. A lot of the team works a day job (myself included) on top of the work at AFP, so sometimes we may not have the time to implement everything we want, for example.
Regardless, our primary goal is to adjust features and mechanics to what Players are recommending or enjoying. If you come across a weird bug or have some neat ideas or criticisms, please share them with us in our Discord !
Release Window
While it is still early on, we expect to have a final (or nearly final) version of Waterjacked! released on Steam during Q1 of 2026. We don\'t have an official date yet, but you\'ll hear from us as soon as we have one locked down.
We will be working on the Waterjacked! Demo until it resembles the final game\'s vision. Once there, we will pivot from updating the Demo to providing beta keys to Players to test the game. Once ready, we will release the game, but the demo will be freely available indefinitely. It is one of our core principles to allow Player\'s the opportunity to make educated purchases through free demos that accurately represent the full game.
We plan to list Waterjacked for 7.99$ upon release, and run a 25% launch discount for the first week of release. We also have plans for post-launch updates, as we are sure there will be some extra pieces of content we\'ll want to add. These updates will be free, and as of writing, we have no plans for any paid DLC.
Roadmap
We\'re currently working on a roadmap that will detail in specifics what content the full release of Waterjacked will include. This won\'t be ready until late December, early January, as we want to assess player responses to initial updates and how the game evolves from them. Keeping this update short and sweet. See you next week for an update post! - Wyatt
Minimum Setup
- OS: SteamOS 3.0
- Processor: i3 or equivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Integrated Graphics
- Storage: 500 MB available space
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