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A co-op first-person action shooter for 1–4 players, where you battle endless waves of demons, undead, and monsters using an arsenal of weapons, magical abilities, and unique perks.

Each wave gets crazier. More enemies, tougher enemies, and less time to breathe. You’ll need to adapt fast, build on the fly, and constantly switch up tactics — or be crushed by the chaos of the oncoming darkness.

HELL IS COMING

Fight alone or shoulder to shoulder with up to four players in co-op. Every session turns up the heat — it’s not just about surviving, it’s about holding back the chaos: mix weapons with spells, pick perks, share ammo, and cover each other when things get wild.

KEY FEATURES

  • Hordes of enemies
    Endless waves of demons for you to mow down. The further you go — the thicker the meat.

  • A wide arsenal for every playstyle
    From classic shotguns to enchanted weapons. Mix and match combat styles to fit how you play.

  • Up to 4-player co-op
    Play online with friends. Share resources, save each other, and hold the line together.

  • Progression and perk system
    Create builds with unique perks. Adapt your playstyle and experiment with new ability combos.

  • Replayability and variety
    No two runs are the same thanks to randomized enemies, locations, and bonus effects.

NOTHING STOPS THE WAVE

This is a fast, intense game about holding your ground and adapting to chaos. There’s no promise of salvation — but you’ll get explosions, hordes, tactical carnage, and slow-mo-worthy moments.
Fight to the end. And bring extra ammo.

DEMONOLITION
512 (HEX512)Developer
512 (HEX512)Publisher
To be announcedRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
8 user reviews (8 reviews)
Public Linux Depots:
  • [0 B]
Upcoming Updates

Hey everyone!\nToday we want to share what the team is currently working on and give you a peek at our upcoming updates.

First of all, were adding voice chat! Youll be able to configure it through the Settings menu adjust volume, enable noise suppression, test your mic, and more. Communication and teamwork are about to get much easier.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45750541/6ec6b929924995e7aed5d276c5850a1bf8211537.png\"][/img]

Were also working on a new map, featuring fresh visuals and updated architecture. Expect new combat zones, improved level design, and dynamic encounters that make every wave more exciting.

[carousel autoadvance=\"true\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45750541/96755be9be2336d4138043051e16b7027e0390dc.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45750541/88683a3451cf3e3d6eb3b42ddde92962280908b9.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45750541/e43d4f224655180ca8705a883464c22bc9fe2878.png\"][/img][/carousel]

Another big addition is the legendary weapon: the RPG. Its a powerful tool of destruction, perfect for taking down groups of enemies or especially tough opponents.

[carousel autoadvance=\"true\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45750541/5f7a8c7d0c98f05b3bded3adebc32df75110a36d.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45750541/ad95f9b42d98335e9ab4b6518dc553ae2969cce7.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45750541/eea83cb6eee52fdb9395cb3d47daf354ba2e192f.png\"][/img][/carousel]

And finally, a new enemy type flying demons is coming to the game. Theyll bring chaos and unpredictability to the battlefield, forcing you to stay sharp and adapt quickly.

[carousel autoadvance=\"true\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45750541/ac7f41563e70ad20e5c6b0b44c9c98f1418e66a9.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45750541/347c0cf46d35574c6245b54a007d648c6b8a7906.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45750541/a19e7bbfced2e9d5e6ddda0d121a8f69b442aa7c.png\"][/img][/carousel]

This is just a glimpse of whats ahead weve got more improvements, content, and surprises on the way. Stay tuned and keep playing!

If you want to try the updates before everyone else, join our exclusive private test branch!\nYoull find the full guide in our Discord:

https://discord.gg/VFBb2875S6

[ 2025-11-10 21:23:11 CET ] [Original Post]
Patch 1.5

Hey everyone! Were back with Patch 1.5 focused on improving visual clarity, performance, and overall gameplay comfort.

Changed

Removed the screen shake caused by the huge demon (and the demon itself) on the Welcome to Hell map. The horde now screams outside the map, making it less distracting.\nShortened the model length of the pump shotgun for a more natural appearance.

Added

Two types of hit markers: white for body shots and red for headshots, along with a hit sound.\nAdded bullet tracers making it easier to track your own and teammates shots.

Improved

Reduced the number of impact effects on surfaces, decreasing FPS drops when shooting shotguns at close range.

Fixed

Adjusted the AK-47 sights they now align more accurately with the weapon model.\nImproved head hitboxes for Tormentress, Dread Knight, and Crushborn.

Stay tuned more improvements and content are on the way!

[ 2025-10-18 15:33:18 CET ] [Original Post]
Patch 1.4

Hello everyone! Weve been listening to your feedback and present Patch 1.4 with new improvements and experimental changes.

Balance and Experimental Waves

Balance has been updated in 10-wave mode on Normal difficulty.\nAn experimental feature has been added: sometimes waves will consist of enemies of a single type. These enemies are slightly weaker than their regular versions to maintain balance and keep fights interesting.

Sound

Player and enemy footsteps are now more audible, helping you better navigate the battlefield and plan your actions.

Weapons

Vector recoil has been fully reworked to make shooting more controllable and enjoyable.

UI and Notifications

UI has been improved. New notifications before the start of a round help you better assess the situation and prepare for the upcoming wave.

[ 2025-10-08 15:46:21 CET ] [Original Post]
Patch 1.3

Hello everyone! It hasnt been long since the last update, and were back with more news welcome Patch 1.3.

Balance and Difficulty

Weve listened to your feedback and improved the balance in the 10-wave mode. Enemies now deal less damage at the start, with their strength growing more gradually. This allows you to better adapt to the games rhythm and prepare for tougher moments.

Enemy Visibility and VFX

Thanks to new visual effects, enemies are now easier to spot. Battles feel clearer and more dynamic, with foes standing out more against the map.

Head Hitbox

Weve increased the head hitbox for all enemies. This means aiming feels smoother, and every precise shot is rewarded as it should be.

Thats all for now stay tuned for future updates!

[ 2025-10-01 17:17:13 CET ] [Original Post]
Patch 1.2

Rendering & Graphics

  • Reworked lighting and shading: now using physically accurate smooth transitions.

    [/*]
  • Improved lighting on the Graveyard map: added additional light sources.

    [/*]
  • Enhanced Graveyard environment: new effects and objects for greater atmosphere.

    [/*]

Sound

  • Fixed a bug where the can-opening sound could be heard across the entire map.

    [/*]

Perks & Animations

  • Perks are now granted instantly, without waiting for the end of the animation.

    [/*]
  • Faster can-opening animation.

    [/*]

Weapons

  • Reworked weapon switching system.

    [/*]
  • Adjusted weapon switch speeds: Raise time reduced from 1.0 to 0.75 for all guns.

    [/*]
  • Slightly reduced recoil on the AK-47 and Vector.

    [/*]
  • Adjusted AK-47 aim position: now closer to the player.

    [/*]
  • Limited weapon rotation visuals for weaker systems. In aiming mode, weapons no longer drift upward and to the right.

    [/*]

Gameplay

  • Fixed a bug with interactive objects: interaction now triggers immediately without needing to stand too close.

    [/*]
  • Increased survival time while downed.

    [/*]
  • If a player is left alone (in solo or co-op) with no one to revive them, bleed-out speed is now increased to avoid long delays.

    [/*]

Interface

  • Improved UI: while downed, a visual indicator now shows decreasing health and the time left until death.

    [/*]

Network Fixes

  • Fixed a bug where private lobbies were shown in the public server search list.

    [/*]

Our team continues to work hard on the game, preparing new maps, weapons, and unique mechanics to keep battles fresh and exciting. Stay tuned for more updates!

[ 2025-09-30 19:55:34 CET ] [Original Post]
Patch 1.1

Hello everyone! Its been a few days since the games release, and were here with the first news. We listened closely to player feedback and decided to add a difficulty selection system. Now you can customize the game to your liking and choose how challenging your experience will be.

The old difficulty youre used to is now called Hard. The new Normal difficulty is a slightly easier version of Hard, perfect for those who want a lighter but still dynamic experience.

In addition, we improved the Graveyard map: updated skybox and reworked lighting to make the gameplay more atmospheric and visually pleasing.

If you enjoy this system, well continue developing it adding new difficulty levels and refining balance.

Which difficulty suits you best? Try it out and let us know!

[ 2025-09-27 15:56:45 CET ] [Original Post]
Demonolition Release

Its been just over a month since the demo release, and now we celebrate the full launch of Demonolition. We want to give a huge thanks to all our players for their feedback and support. Your input helped us fix issues, refine mechanics, and make the game significantly better. Without you, this would not have been possible.

New Additions

If you played the demo, be ready for a flood of new content. Weve added more maps, weapons, achievements, and a brand-new type of Random Box, which drops only the best guns. On top of that, we rebalanced the weapons to make them more fun and satisfying to use. Every gun now feels different and adds extra excitement to each match.

Future Updates

The release is just the beginning. Our team is already working on more maps, new weapons, and fresh mechanics that will bring variety to your battles. Well also keep improving the game with balance updates and of course, our community will play a key role in shaping them. Together, well decide where Demonolition goes next.

The chaos is only beginning lets face it together!

[ 2025-09-24 16:02:15 CET ] [Original Post]
Pre-Release Patch Notes

Thank you all for your support! The full release is coming on September 24, and its only possible thanks to you. But before that, heres one more big step the pre-release patch!

Wave Modes

You can now choose between 10, 20, 30, or 40 wave modes.\nEach wave has its own economy and balance, making the difficulty and pacing feel fresh and dynamic.

UI

  • Added HP and stamina indicators for the player.

    [/*]
  • Before each wave, a notification with short info will appear.

    [/*]
  • At the end of a wave, a notification with your earned rewards is displayed.

    [/*]

Balance

  • The game has been carefully rebalanced again.

    [/*]

Grenades

  • Added grenades on the G key.

    [/*]
  • They can be obtained at the start of the game or when picking up a Max Ammo power-up.

    [/*]

Additional

  • Fixed various bugs.

    [/*]
  • Improved optimization.

    [/*]

[ 2025-09-23 11:25:31 CET ] [Original Post]
Community Patch #3

Hey everyone! Weve listened closely to your feedback and prepared another wave of changes for you!

Balance

  • Adjusted the balance of several weapons.

    [/*]
  • Updated enemy wave balance.

    [/*]
  • During matches, enemies now gain increased movement speed and damage.

    [/*]
  • Reworked map prices.

    [/*]

QoL (Quality of Life)

  • Power-ups now blink a few seconds before disappearing, so you know theyre about to vanish.

    [/*]
  • Picking up a power-up now plays a voice line to notify the team about the buff.

    [/*]
  • Improved language selection screen (both on first launch and in the menu).

    [/*]

Bug Fixes

  • Fixed a critical bug that caused FPS drops during matches.

    [/*]
  • Fixed an issue where some achievements couldnt be unlocked.

    [/*]
  • Enemies no longer teleport in multiplayer when joining another players game.

    [/*]
  • Fixed several game crashes.

    [/*]

Technical Improvements

  • Improved support for Intel and AMD integrated graphics.

    [/*]
  • Updated Vulkan rendering.

    [/*]

Thanks for your support its what keeps us moving forward and making the game better!

[ 2025-09-18 14:36:34 CET ] [Original Post]
Community Patch #2

Welcome to Community Patch #2!

Thank you all for your feedback it helped us shape this update.

  • Visuals: improved post-processing and a colder (gray) palette where weapons, enemies, and interactive objects stand out.

    [/*]
  • Perks: reworked system each vending machine now has its own perk. There are 4 machines, so 4 perks.

    [/*]
  • UI (QoL): added hints showing which perks can stack (be used repeatedly) and which cannot.

    [/*]
  • Maps: expanded to give you more space, plus a progression system for unlocking parts of the map with money.

    [/*]
  • Fix: resolved a bug that affected how enemies inside interiors were displayed.

    [/*]

[ 2025-09-03 17:43:31 CET ] [Original Post]
Demonolition at DevGAMM Awards!

Demonolition has reached the DevGAMM Awards and its all thanks to you, our fans! Your support made this possible, and were truly grateful.\nBut thats not all: were excited to announce that another major update is already in the works. Stay tuned for more details soon!

[ 2025-09-01 15:28:36 CET ] [Original Post]
Community Patch 1

These changes are based on your feedback. We truly appreciate your activity and attention thanks to you, the game keeps getting better. Please keep sharing your impressions and ideas!

Weapons

  • Reworked recoil for all automatic weapons (AK, MAG, Vector) they handle much better and feel less frustrating.

    [/*]
  • Minigun recoil fully reworked.

    [/*]
  • Minigun damage per shot significantly increased.

    [/*]
  • Double-barrel Shotgun slightly adjusted recoil and increased max ammo.

    [/*]
  • Pump Shotgun damage reduced.

    [/*]
  • MAG damage per shot increased.

    [/*]

Perks

  • Conditioning and Second Wind renamed to Bigger Health and Regenerator.

    [/*]
  • Bigger Health now stacks twice (from 100 HP to 150 and 200).

    [/*]
  • Double Shot fixed a bug where activating the perk unintentionally increased weapon fire rate.

    [/*]
  • NEW PERK Rapid Fire: increases weapon fire rate and reload time (does not stack).

    [/*]

System Changes

  • Power-ups now show their names when you hover over them.

    [/*]
  • Reduced ally revive time (easier to save teammates).

    [/*]
  • Several enemies have been strengthened.

    [/*]
  • Improved connection quality between players.

    [/*]
  • Added a video tutorial to the main menu.

    [/*]

Bug Fixes

  • Reduced the likelihood of the double-reload bug.

    [/*]
  • Fixed the Maximum Perks achievement it now works correctly.

    [/*]
  • Removed several spots that allowed leaving map bounds.

    [/*]
  • Fixed an issue that prevented connecting to another player.

    [/*]

This is only the beginning! More patches and improvements are coming. Stay tuned for news.

[ 2025-08-25 15:02:57 CET ] [Original Post]
Bugs & Suggestions Megathread

Hey everyone!

Weve just released the demo, and now we need your help to make Demonolition even better. This thread is the place to:

  • Report bugs you encounter in the demo.

    [/*]
  • Share your gameplay suggestions and balance ideas.

    [/*]
  • Let us know what features youd love to see in the future.

    [/*]

Every piece of feedback is super valuable and will help us improve the game. Well be checking this thread regularly and keeping track of everything you post.

Thanks for supporting us, and have fun demon-smashing!

[ 2025-08-22 17:15:04 CET ] [Original Post]
Demonolition Demo Now Live!

The Demonolition demo is now live on Steam! Jump in with your friends and face endless waves of demons.

To help newcomers get started, here are some quick tips:

  • Kill enemies to earn cash.

    [/*]
  • Spend cash on new weapons and perks.

    [/*]
  • Weapons can also drop from loot boxes.

    [/*]
  • Wall-mounted weapons are cheaper and easier to grab.

    [/*]
  • Vending machines offer perks like extra health or increased damage.

    [/*]
  • Some enemies drop power-ups that give a short bonus to the entire team.

    [/*]

Try these tips to survive longer and get the most out of your demo run. We cant wait to see your feedback!

[ 2025-08-22 15:07:16 CET ] [Original Post]
Demonolition Demo Coming Soon

Demonolition is a 4-player co-op shooter where you and your squad battle endless waves of demons. Each wave gets tougher, so teamwork is the only way to stay alive. Kill enemies to earn cash, spend it on new weapons and perks, and push your run as far as you can.

The upcoming demo will feature part of one map and a limited set of perks and power-ups. This is just a small slice of what the full version will bring.

We cant wait for you to try it out and share your feedback with us!

[ 2025-08-22 15:06:43 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 18.04 LTS
  • Processor: 2.0 GHz Dual core processor or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Vulkan API compatible video card with 2024 MB or more of memory supporting Pixel Shader 4.0Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 18.04 LTS
    • Processor: 2.0 GHz Quad core processor or betterMemory: 8 GB RAM
    • Graphics: Vulkan API compatible video card with 4048 MB or more of memory supporting Pixel Shader 4.0Network: Broadband Internet connection
    • Storage: 6 GB available space
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