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Hey Bombernauts fans! Bombernauts has been out on early access for a week now and it's been pretty fun watching people learn and enjoy the game. I found a lot of balance and other issues throughout the week and have been fixing them. I patched the game 7 times since it came out! You can read the full patch notes from the week here: http://steamcommunity.com/app/246920/discussions/0/541907867749521725/ but its crazy how much the game has improved in just the first week. This is the reason we are doing early access. I don't have any previous expierence making multiplayer games so I had no idea what kinds of weird scenarios people would get themselves into. I had no idea people would stalemate on bounce tiles, or be sometimes be content mostly using the bat in duels, or stalemate on regen tile levels when the tiles grow back too fast, and many other little things I wasn't expecting to happen. So most of the balance fixes this week have been focused on making breaking stalemates easier, and allowing the powerups to shine. We also ran a cool fanart contest on Newgrounds and gave away a bunch of steam keys to the winners, which you can see here http://www.newgrounds.com/bbs/topic/1396086! Whats Next?
Hey Bombernauts fans! Bombernauts has been out on early access for a week now and it's been pretty fun watching people learn and enjoy the game. I found a lot of balance and other issues throughout the week and have been fixing them. I patched the game 7 times since it came out! You can read the full patch notes from the week here: http://steamcommunity.com/app/246920/discussions/0/541907867749521725/ but its crazy how much the game has improved in just the first week. This is the reason we are doing early access. I don't have any previous expierence making multiplayer games so I had no idea what kinds of weird scenarios people would get themselves into. I had no idea people would stalemate on bounce tiles, or be sometimes be content mostly using the bat in duels, or stalemate on regen tile levels when the tiles grow back too fast, and many other little things I wasn't expecting to happen. So most of the balance fixes this week have been focused on making breaking stalemates easier, and allowing the powerups to shine. We also ran a cool fanart contest on Newgrounds and gave away a bunch of steam keys to the winners, which you can see here http://www.newgrounds.com/bbs/topic/1396086! Whats Next?
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