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+ Updated Unity to 6000.0.43f1 + Removed Unity logo from the splash screen. + Added Linux build. + Fixed a bug where the game would be stuck in slow-motion when restarting during a particular boss fight.
+ Fixed a glitch where a game over wouldn't trigger under particular conditions while fighting the final boss.
With this major update, Moonlight Pulse can now be experienced in multiple languages. Our friends at Know Team have localized the game's text into Simplified Chinese and Japanese, allowing more players across the globe to enjoy the game to the fullest.
For returning players, the game's displayed language should adjust automatically based on the PC's locale settings. The language can also be changed manually via a new setting in the options menu.
This announcement coincides with a discount for the Steam Autumn Sale, in which the game will be 35% off for the next week.
+ Fixed enemy falling through a vessel offscreen in a mid game area. + Fixed invincibility exploit with the Never-Melting Bar.
+ Fixed softlock that would occur when playing with instructions disabled. + Prevented Charlotte from grabbing a ledge that doesn't exist. + Fixed a hole in a wall in an early area. + Fixed an error logged by the MapTilesImage shader.
+ Fixed issue with Silex appearing twice in a cutscene when particular conditions are met. + Fixed additional typo.
+ Fixed additional typos. + Prevented an obscure situation where Silex could exit the map boundary near the first boss.
+ The player's temp directory is no longer used when saving. This should fix the "105" error some players were getting while saving the game.
+ Added instructions indicating that Charlotte can grab ledges. + Fixed typo in late game dialogue.
+ Fixed issue when using Silex's secondary ability near Aorasque's neck. + Added instructions for dashing through vessels.
+ Prevented error window from popping up when playing the game for the first time.
+ Removed link to feedback survey. + Fixed collider in early Silex dash level. + Fixed error that sometimes occurred when opening items menu with less players.
+ Changed sorting order of platforms in the esophagus. + Added delay to prevet player from accidentally reentering vessels. + Made Pipen fight a tad tougher. + DualSense (PS5 controller) icons now display properly. + Added drop shadow to boss health bar text. + Added temporary invisible wall after beating Pipen. + Very slightly decreased vertical reach of Silex's air dash.
+ Fixed soft lock when getting above the Shell Plaza earlier than intended. + Added hint for reaching the second boss. + Added 'looming presence' theme to a particular encounter.
+ Fixed forced aspect ratio functionality. + Fixed issue where camera could be out of bounds on some screen resolutions. + Metadata added to .exe file.
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