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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Plague Inc: Evolved 

 

Developer

 Ndemic Creations 

 

Publisher

 Ndemic Creations 

 

Tags

 Indie 

 Strategy 

 

Simulation 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2016-02-18 

 

Steam

 5,09€ 4,07£ 5,09$ / 66 % 

 

News

 109 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 415 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/246620 

 

How long to Beat

Main Story

 1 Hours 

 

Main Story + Extras

 6 Hours 

 

Completionist

 24 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 542  

Average playtime (last 2 weeks)

 26 

Median playtime (forever)

 250 

Median playtime (last 2 weeks)

 26 

Public Linux depots

 Plague Inc: Evolved Depot - Linux [815.54 M] 


 Plague Inc: Evolved - Scenario Creator Linux [220.91 M] 


DLC

 Plague Inc: The Cure 




LINUX STREAMERS (2)
skookiespritegotch_futchian




Evolution 16 - Multiplayer VS update - The Cure Strikes Back!

Multiplayer has become extremely popular in Plague Inc: Evolved with over 210,000 VS. games played since we released it in December. The Cure Strikes Back update is a major multiplayer focused update which adds new features and tweaks balance. The primary focus is to increase the threat posed by the cure when multiple diseases are infecting the world. This should enable multiple new strategies - especially for experienced players.



Main features:

  • Cure Focus to multiplayer - if one disease is particularly concerning, then humans will switch over some research labs from the other disease to increase the cure research for the worst disease
  • Rich countries get even more concerned by diseases that are killing lots of people in other countries


Balance tweaks:
  • Minor adjustments to starting DNA in various counties
  • Reduced population density in china slightly
  • Slightly increased severity of some symptoms: Gastric Ulceration, Acute Encephalitis, Meningitis, Internal Haemorrhaging, Fever, Dysentery
  • Slight increase to cost of Rodent Transmission and slight reduction to infectivity increase
  • Slight increase to impact of genetic hardening at both levels
  • Increased cost of Unscheduled Flight trait by 1 DNA
  • Humans may set up Global Research Hubs (government action)


Other changes and bug fixes:
  • Wins / losses not added to stats if you play a private friends match (but you can still unlock things)
  • Added tooltips for chat box
  • Genetic exposure devolve bug fixed
  • Fix to 'black square' issue that some people were reporting


We are also working on CO-OP multiplayer, the tutorial and fixing / polishing various things before releasing the game. We aim to leave Early Access in early 2016. Not long to go now :)

Good luck infecting!

James

P.S. You may remember that I conducted an experiment on the Plague Inc. community by infecting myself with a special multiplayer achievement which 'infects' anyone I played (who can then in turn infect other people). It has really spread - so far 3.5% of all players have been infected!


[ 2016-01-08 15:57:52 CET ] [ Original post ]