
Dungeon Bodega Simulator is a short simulation game where you play as a recently laid off adventurer running a small shop. Grow and make supplies to sell, raise slimes as pets, and see if you can save up enough for One Last Gig!
Key Features
Grow crops and process them into items for adventurers!
Sell items to a variety of returning customers, dungeon creatures, and former co-workers.
Day/night cycle with different demands each day you can adapt to and make more gold.
Choose what you want to upgrade to optimize your shop.
Raise and breed slimes to unlock special items you can sell to customers!
Help your character get over their imposter syndrome and work up the courage to get back into adventuring.
Retro Style graphics
Howdy Ya\'ll!
Moss here with the exciting announcement that I\'ll be able to release a demo update this week! After working on a solid bit of full-game content including the new plants, new blacksmithing mini-games, and new slimes and potions I was able to set aside some time to refocus on some updates I\'d be able to bring to the demo!
The big highlights for this demo update:
Saving: You can now save your progress, this will definitely see some updates as there are probably some bugs that will need to be addressed. Note that your save will probably not transfer to the main game, unless the save system doesn\'t change much between now and then.
[/*]Upgrades: Repurposed part of the dungeon to host the upgrades tree in a physical space! You\'ll also get to see a bit of what will be available in the full game here
[/*]Slime Friendship: The slime system has been overhauled and is now focused on interacting with your slimes! You can still occasionally get potions from them, but they hopefully fill their own niche now
[/*]New User Interface: I\'ve added a \"journal\" to the game that has info about mechanics, and is the new home for your shop supplies area. Feedback on this area is super useful!
[/*]New NPC models! Shoutout to Wade Kenney who is our model artist for a few of the new NPCs. You can see all of them on day 7, with a few select ones showing up in the existing demo days.
[/*]
Managed a lot of other small fixes, and theres a lot of other smaller tweaks to come as I work on things. On the full game side of things, here\'s some things I\'ve been working on!
All full game slimes, potions, and crops are implemented into the game:
[carousel autoadvance=\"true\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45756419/a0926074a43927f236f5de1c951a73953247c6c7.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45756419/0c3ce8948854cd7ef2a2595bf260c6b2b416e4a0.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45756419/a6e9e4c516ba2162a91425f00549fcbd270081e0.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45756419/bd33c8e8f285da32b99e5b160144863e4c4f80b4.png\"][/img][/carousel]The smithing minigames along with the 8 craftable weapons are also prototyped!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45756419/f209af8346a9249b1ddc0cacbaa285f8939bad1d.png\"][/img]
Behind the scenes, I\'ve been trying to organize things to get this game ready for ya\'ll as soon as possible. It is looking like I\'ll need more time, with hopefully February being our full release window. I promised to have the game for ya\'ll in December though, so I\'m excited to announce we\'ll be launching a full Steam Playtest!
Probably around the turn of the new year, the game in as playable of a state as I can make it, will be available to playtest. That\'ll give me a few months to work on narrative, polish, more decor items, and adding feature requests from the community.
I appreciate ya\'lls patience and support! I really hope you enjoy the new demo, and please let me know when you run into bugs especially with the save system.
Sincerely,
- moss
Howdy Ya\'ll!
Moss here with a few QoL updates for the demo! Wanted to thank everyone for an amazing Next Fest! We just nearly 1k wishlists during the event which is huge!! Over 500 people played the game which really blew me away. Watching a few streamers play my little project was very encouraging, and I\'m coming off of last week\'s break refreshed and creatively excited!
For the demo update, I took care of a host of small issues folks caught during Next Fest. Still feel free to submit the bug report form for feedback or use out Steam discussions forums for bigger feedback :D
Customers will no longer demand more than 1 potion unless its a specific event
[/*]The \"Potion\" item was renamed \"Sparkling Juice\" to clarify its a separate item
[/*]Item hold point was moved further from the player to make it easier to move items around
[/*]Particle effects for placing items on shelves was enabled when using the sack
[/*]Letters only spawn once to prevent confusion
[/*]TP got a new collider to prevent excessive physics noise
[/*]Escape key now gets you out of menus as you\'d expect
[/*]Skip Customer button hover text updated to be more clear when completing a partial order
[/*]Farm instructions diagram updated for clarity, need to re-do this later though
[/*]Cheese no longer floats when you place it on a shelf
[/*]Default dialog size from 18pt -> 24pt for easier readability off the bat
[/*]
Hopefully these tweaks will make the demo more enjoyable to anyone coming back to it or doing it for the first time!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45756419/fd67992f3ddbbf7ea78004fb6c2c1b2ea52d9328.png\"][/img]May have snuck in a test quest to the demo :)
As for a roadmap, the goal timeline is to implement the rest of our core features by mid-November 2025. We\'ll evaluate there whether we are on track to launch in December. If I\'m not feeling confident, we\'ll move to either Early Access or a Steam Playtest. So no matter what happens, ya\'ll are getting more content in December no matter what. Ideally I\'ll do some more dev videos on YT and TikTok to keep ya\'ll updated.
Some of the features I am planning on working on:
Customer special orders & quests
[/*]More dungeon puzzles and mystery
[/*]Unique NPCs with dialog
[/*]More slimes, and fleshed out slime systems
[/*]Way more crops with unique growth stages
[/*]More potions and potion combos
[/*]Interaction re-design for more intuitive controls
[/*]Controller support
[/*]Proper saving and loading
[/*]Weapon smithing and batch potion brewing
[/*]and more!
[/*]
Alright, thanks for reading through the walls of text, but I am very excited to share this all with ya\'ll in a few months!
Sincerely,
- moss
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45756419/30865a8aad0bd5902bfe1a06732a8b4bf32bfc32.jpg\"][/img]
Its time for another demo update! Next Fest is fast approaching and we are working on getting as many quality of life features and bug fixes in as possible before that point. I know I have a lot of work to do but I\'m really pleased with how things are shaping up!
Here\'s what has changed with the demo since last update!
Potion Brewing System! You can make potions for customers, this is a huge addition to the game loop that will be expanded a lot past the demo.
[/*]Slimes now produce potions as well! They will take any ingredients but require 2x raw material.
[/*]Farming has been completely overhauled! 3.5 unique plants for the demo, with four stages of growth. Watering can works too!
[/*]Tutorial continues to get some updates, still a lot to improve here though.
[/*]More narrative has been added! Working with my co-writer Olive has been awesome, can\'t wait for ya\'ll to get the full story arcs in the main game.
[/*]More SFX for potion making, farming, and more.
[/*]
We\'ll be posting weekly roadmaps on Bluesky so make sure to check that out! Hopefully a trailer update with the new gameplay and some more bug fixes thanks to feedback.
Thank ya\'ll for the patience, I can\'t wait to celebrate Next Fest with ya\'ll and get more feedback on the demo!
- moss
Socials where you can get more frequent updates on the game:
This week I made a ton of progress with the demo for Dungeon Bodega Simulator! Working on getting the build as complete as it can for Next Fest. Had the chance to playtest with a few friends this week and am starting to make balancing adjustments to the demo playthrough. The demo will be available in a few weeks for everyone to try!
In other news I also recorded a quick gameplay trailer so that we can have something ready for Next Fest as a backup! Hopefully this gives folks a good glimpse at whats in store, but we\'ll already need to re-edit it because of the feature\'s we\'ve been adding!
Full Changelist for the Demo, in order or importance:
Added: You can pet the cat and the slimes!!
[/*]Added: Tools will reset when you sleep so you dont lose them
[/*]Added: Customers will request potions if you have the ingredients to make them
[/*]Added: Day notification on wakeup
[/*]Added: Partial orders can be completed if you have some but not all items in a customer\'s order
[/*]Bug Fix: Fixed wall and floor collision for physics items in the basement
[/*]Bug Fix: Fixed the head bob animation playing during automatic menus
[/*]Bug Fix: Seeds no longer just plant bannanas, but the correct fruit
[/*]Bug Fix: Cheese works now
[/*]Bug Fix: Slimes can be added and removed from their boxes
[/*]Balancing Fix: Customer count per day max lowered from 10 to 8
[/*]
And finally, the demo also has its own page if you\'d like to wishlist it and get a notification when it is available for you to check out! We will be really hyping it up for Next Fest but it will be available beforehand:
[dynamiclink href=\"https://store.steampowered.com/app/4035470/Dungeon_Bodega_Simulator_Demo\"][/dynamiclink]
Thank ya\'ll for the support and hype for the game, it means the world! See you next week!
-Moss
Socials where you can get more frequent updates on the game:
Minimum Setup
- Processor: Requires a 64-bit processor and operating system
- Graphics: Integrated Graphics
- Storage: 500 MB available space
Recommended Setup
- Processor: Requires a 64-bit processor and operating system
- Graphics: Dedicated Graphics Card
- Storage: 2 GB available space
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