Ramshackle is a twist on the "vehicular build and combat" genre in that instead of constructing mainly with stand-alone modules or blocks, you have access to point-placed struts and armor plates as your primary structure. In addition to that your vehicle possesses functional modules such as wheels, tank tracks and guns which all need to be fed by engines, transmission lines and ammunition in order to function. This all translates into combat, with simulated ballistic interactions with your armor and modules allowing you to deflect rounds with angled armor, while causing internal mayhem when you strike someone's ammo rack.
Welcome to Playtest 2! this playtest will be open for 2 weeks.
This is the first \"vertical slice\" of the new tier system replacement, called Eras, with modules with a tech level around 1939-1943.
As so much stuff has changed we will be activly pushing updates to stay on top of the balance. Aswell as adding staged features and content throughout the test as we get a read on things.
We highly recomend archiving old scenerios and creating fresh saves.
Expect all previous designs to break.
Patch Notes
Backend
- Update to Unity 6
- linux client now uses Vulkan instead of OpenGL
- lots of serverside optimizations
- new \"Battle\" channel for chat
Saves & Seam Cloud
- Vessel files are now `.blueprint`, with some compat for the old `.sterik` files (expect designs to be broken)
- Added ablilty to save to steam cloud
- Added workshop support*
- *this will be enabled part way through the playtest until there are more designs
Designer
- Added Tutorials (WIP)
- new Test Drive map (WIP)
- Fixed undo/redo. Probably.
- New measuring tape tool! access it with Mouse4.
- Extrude direction editable in vertex-edit for armors
Shell Analyzer & Tools
- New advanced shell analyzer
Classes(Light, Medium, Heavy)
- Building point systems combined into Logistics Cost (LC) and Part Count (PC)
- Threshold-based limits
- crossing one of the many thresholds in the designer (mass, cost, part count, etc.) will move you to the next class up. All classes can be present in a battle, but they are limited by Deploy Cost.
AI Behavior
- Improved AI driving behavior
- \"Cancel Order\" radial menu command
- Added extra checks to prevent AI from getting stuck
- AI can handle Assault gamemodes better
Gamemodes
- 7v7 Control & Assault gamemodes
- 3v3v3, single-life KOTH gamemode
- *this will be enabled part way through the playtest
Deploy & Respawn Systems
- Introduced a deploy budget system that varies per gamemode.
- Added deploy cooldowns and a cooldown trade-in mechanic.
- Fix insta-respawns
- Implemented a minimum redeploy delay (10s)
HUD
- Added GUI scale settings for the battle HUD.
- New bug reporter and feedback menu
Content
*Disclamer: More parts will be added during the playtest, the following is just a start point*
- New starter vessels
- New tracks:
- A-13
- KV-1
- New collection of cannons:
- 5cm kwk38
- 7.5cm kwk37
- 7.5cm kwk40
- 8.8cm kwk36
- 45mm F12
- 57mm Zis
- 76mm F34
- 6pdr AP (Retooled)
- 75mm AP
- New engines:
- Kharkiv i6 Diesel
- Kharkiv v12 Diesel
- New \"2D\" armor types
- Riveted RHA
- Bolted FHA
- Steel RHA
- Chainlink
- New cannon SFX
Balance
Physics
- All modules rescaled
- Adjusted wheel traction and performed a traction balance pass.
- track mass based on # of track links
- Performed mass calculation passes on structure, armor, ammo, and components.
- Updated part integrities and armor costs
- turret traverse rebalance
Weapons
- reload, damage, penetration, shell velocity balance pass
- New pressure damage system for shells
Known Issues
- Audio may cut out occasionally during lots of action
- Player saves are based on steam name + ID, so don\'t change your steam name for now.
- plates might extrude strangely with the new grab point system
Ramshackle will be conducting a public playtest during Steam Next Fest, Oct 13-20.
Click the \"Request Access\" on the store page to join!
What is Ramshackle?
Ramshackle is a vehicular building and combat game where you construct vehicles with point-placed struts and armor plates as the core structure, and populate the volumetric interior with modules and systems like crew, engines, ammunition, etc. Multiplayer testing will be the main focus for the week.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45756617/1e636c757eefb81e95ebe5019c74d2444bc4b595.jpg\"][/img]
Platforms
Ramshackle runs natively on Windows and Linux, but on linux you may encounter some strange shader bugs we haven\'t tracked down yet.
If the native Linux client is unreliable try using Proton.
Performance
We\'re targeting 60 FPS on the Seam Deck and are about halfway there.
Lower-end machines should disable shadows to gain ~15 FPS. Singleplayer battles are more CPU intensive than playing on a server, because your CPU is running the battle AI.
Available Content
Note: we\'re still working on documentation for the game, some parts may be obtuse. We\'ll be updating the Ramshackle Wiki with additional articles throughout the week.
Designer
A complex vehicle designer is included with the game, with a spread of starter vehicles to reverse engineer. Most UI elements have a tooltip that explains their function.
Skirmishes
A 5v5 PVP mode, where empty player slots are filled with bots. Deplete the enemy team\'s tickets to win.
Missions
A simple PVE wave defense style mission is available in the \"Missions\" section of the Deploy menu. More might be added during the week if we have time.
Servers
A couple of Official dedicated servers will be running throughout the week in the US. The playtest includes files to host your own server, which will be useful for playing with friends, or if you want to set one up in your region.
https://github.com/Sterikworks/Ramshackle-Wiki/wiki/Dedicated-Server
\nFeedback
Please use the in-game \"Feedback\" button at the top right of the screen to submit bug reports. You can also join our Discord!\n\nhttps://discord.gg/4QZBNdcsnT
Minimum Setup
- OS: Most modern 64bit Linux distributions
- Processor: Dual core 3Ghz+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2GB dedicated VRAM
- Storage: 5 GB available spaceAdditional Notes: ~60 FPS in test drive on minimum settings @1080p
Recommended Setup
- OS: Most modern 64bit Linux distributions
- Processor: Quad core 3Ghz+Memory: 16 GB RAM
- Graphics: 6GB dedicated VRAMNetwork: Broadband Internet connection
- Storage: 5 GB available spaceAdditional Notes: ~60 FPS in test drive on high settings @1080p
[ 6370 ]
[ 5870 ]
[ 1991 ]
[ 1943 ]
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