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Spacebase DF-9
Double Fine Productions Developer
Double Fine Productions Publisher
2014-10-27 Release
Game News Posts: 22
🎹🖱️Keyboard + Mouse
Overwhelmingly Negative (3324 reviews)
The Game includes VR Support
Public Linux Depots:
  • Codename Rickshaw Linux [211.07 M]
Available DLCs:
  • Spacebase Soundtrack
Spacebase DF-9 Alpha 6 released

Major Features / Enhancements



Power is now required for base equipment to function. The Base Seed serves as a basic starting power reactor, and additional Fusion and Dark Matter Reactors can be built (with enough Matter and Research) to satisfy each object's "power draw". Power flows across connected rooms rather than any kind of wiring system.
Citizens can become angry. Anger builds up over time with unsatisfactory events such as poor job performance, unpleasant social interactions, violence nearby, bad food, etc. Angry citizens who dislike each other may brawl, fighting until incapacitated. When a citizen's anger gets high enough they may have a violent or (depending on their personality) non-violent outburst, attacking people or sabotaging base equipment.
Citizens can be detained in Brig zones. Detained citizen anger dissipates over time, but at a cost of removing them from normal citizen life and the work force. Doors will not open for detained citizens. If doors lose power, detained citizens may escape.
Citizens now own and carry possessions. They become attached to their possessions, display them on available shelving, and trade for possessions they like more with other citizens. Citizen affinity for a given possession is based on its qualities such as color, material, shape, etc.
Citizens have affinities for different duties, shown as smiley faces in the Roster and Duty Tab. Citizens will perform any duty they're assigned, but may become unhappy over time if they're stuck with a duty they don't like. Likewise, citizens doing a duty they love is good for morale and causes their skills to improve faster.
Objects and Rooms now have a Command Tab, which can be used to issue commands relating to what's selected. Objects can be torn down or reclaimed for research, power-consuming objects can be deactivated.
Citizens can now be assigned to beds in Residence zones. Citizens will always prefer to use an assigned bed, and are happier for doing so. Citizens will use shelving to display their possessions.

Minor Improvements / Bug Fixes


  • Changes in individual citizen needs and morale are now tracked via graphs in the Psych Profile Tab.
  • Objects now have an About Tab that contains miscellaneous non-essential information about the object's use, history, or context in the Spacebase universe.
  • Placing a zone-specific object such as an Oxygen Recycler in an unzoned room will now "auto-zone" that room to its intended function.  Tooltip conveys that this will result on click.
  • The Beacon menu can now set the desired level of Security response for Beacons and other combat situations: on Non-Lethal, security will always attempt to subdue targets using Stun weapons; on Necessary Force security will meet deadly force with deadly force; on Lethal security will always use deadly force in any situation.
  • Tooltips on Beacons show the current response level and target.
  • Turrets still default to only target hostiles but can be set to target all characters in their Command Tab.
  • Selecting an unassigned citizen opens the Duty Tab by default.
  • Security forces waiting for backup at a Beacon set to >1 will display "Waiting for Backup" as their current task.
  • Citizen Spaceface logs now comment on people they know and interesting objects in their surroundings.
  • Plants don't grow in rooms with no light.
  • Sparks appear briefly when a Technician fails at a maintenance task.
  • Move Door to "All Zones" section of Construct menu, Airlock Door to "Airlock" section.
  • Citizens now sometimes play a "startle" animation when a dangerous situation breaks out.
  • Sabotaged turrets fire at everyone.
  • Shift-[ and shift-] cycle selection through objects in a room.
  • Initial 3 settlers from Base Seed start with higher morale and energy, and lower hunger.
  • Raiders wreck breakable objects if there are no citizens around to attack.
  • Citizens double over wheezing if they have a bad illness.
  • Object tooltips now show owner where applicable. Room tooltips now show bed capacity where applicable.
  • A basic "quick start" mode has been added which allows you to start with a small pre-built base. Access it by selecting the bottom right corner of the galaxy map on the New Base screen.
  • Fixed: Morale shouldn't change while asleep.
  • Fixed: Various overflow issues on UI text.
  • Fixed: Citizen names appear on cooked meals.


[ 2014-09-04 03:37:33 CET ] [ Original post ]

In Spacebase DF-9, you'll build a home among the stars for a motley population of humans and aliens as they go about their daily lives. Mine asteroids, discover derelicts, and deal with the tribulations of galactic resettlement in Earth's distant future. Meteor impacts! Explosive decompression! Unbearable loneliness!

Key Features:

Base Construction
  • Build your base using available matter and expand by mining more from nearby asteroids.
  • Gradually expand from a small oxygen-filled room to a thriving, well-decorated hub.
  • Build Gardens, Pubs, Fitness and Research facilities, and more.
Citizen Management
  • Assign citizens to duties to ensure survival-critical duties are performed efficiently.
  • Monitor citizen needs to ensure overall morale, balancing duty demands with citizen happiness.
Base Defense
  • Send security forces to investigate mysterious derelicts that appear near the base.
  • Fend off hostile invaders as well as parasites that
  • Construct turrets to lend firepower to hostile
Research and Progression
  • Research new equipment, armor, weapons, and base structures.
  • Discover blueprints for new technologies aboard derelict ships.
  • Research cures for deadly space diseases.

MINIMAL SETUP
  • OS: Ubuntu 12.04 LTS. fully updated
  • Processor: 1.8 GHz dual core CPUMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256 MB GeForce 8800. Radeon HD 2000. or Intel HD 4000 Graphics
  • Storage: 200 MB available space

GAMEBILLET

[ 6074 ]

16.79$ (16%)
12.44$ (17%)
4.95$ (17%)
16.96$ (15%)
12.44$ (17%)
3.93$ (21%)
8.27$ (17%)
5.03$ (16%)
3.52$ (77%)
41.47$ (17%)
8.38$ (16%)
9.78$ (61%)
42.46$ (15%)
25.59$ (15%)
17.59$ (12%)
25.19$ (16%)
17.54$ (12%)
41.49$ (17%)
20.74$ (17%)
17.59$ (12%)
42.45$ (15%)
5.03$ (16%)
4.95$ (17%)
8.39$ (16%)
5.27$ (12%)
17.54$ (12%)
8.74$ (13%)
21.22$ (15%)
9.96$ (60%)
8.29$ (17%)
GAMERSGATE

[ 1507 ]

0.75$ (92%)
0.51$ (83%)
0.9$ (91%)
2.69$ (91%)
0.89$ (87%)
10.04$ (50%)
9.34$ (53%)
5.09$ (49%)
1.28$ (79%)
7.5$ (75%)
1.13$ (91%)
1.88$ (81%)
9.37$ (63%)
2.12$ (73%)
1.28$ (91%)
7.49$ (63%)
3.4$ (91%)
0.43$ (91%)
5.09$ (49%)
3.06$ (83%)
3.0$ (85%)
3.4$ (91%)
0.58$ (92%)
0.85$ (91%)
6.8$ (83%)
1.91$ (79%)
0.68$ (91%)
30.0$ (50%)
0.43$ (91%)
1.28$ (91%)
MacGamestore

[ 1901 ]

1.99$ (87%)
1.71$ (91%)
2.49$ (88%)
8.99$ (10%)
3.99$ (80%)
13.99$ (30%)
1.49$ (85%)
2.49$ (75%)
1.19$ (88%)
19.09$ (5%)
1.10$ (93%)
2.49$ (75%)
1.19$ (88%)
2.49$ (75%)
1.79$ (90%)
1.19$ (94%)
1.29$ (91%)
2.98$ (80%)
1.10$ (89%)
1.99$ (80%)
21.99$ (27%)
1.99$ (80%)
4.99$ (83%)
1.19$ (80%)
1.28$ (87%)
1.19$ (76%)
0.69$ (65%)
29.99$ (50%)
1.09$ (95%)
6.37$ (79%)

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