Classic Marathon
Aleph One Developers Developer
Aleph One Developers Publisher
2024-05-10 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Aleph One 1.11This release is not network compatible with the previous release, and films saved with this release cannot be played back with older releases.
Highlights:
Native Steam Linux support
Audio improvements
Additional sprite rendering option for 3D perspective
Replay films for saved games
Changes:
Numerous audio improvements:
Pauses/resumes in-game audio when the game is paused/resumed
Intro music now continues to play in preferences dialogs
Shield/O2 charger now fully loop to prevent pops
Adds 3D spatialization for stereo sources
HRTF no longer affects music, streaming sources and 2D sounds
Fades in ambient sounds when they start playing
Sound obstruction adjustments
Allow HRTF settings only when stereo + 3D sounds are enabled
Adds a sensitivity/deadzone preference for each controller aim axis (#525)
Adds a few cheats to Cheats.lua
Adds support for Steam Linux including workshop upload
Films are now recorded when starting from saved games
Allows viewing terminals when the overhead map is active (#549)
Adds a new setting to tilt sprites parallel to the camera when 3D perspective is on
Shell casings are now interpolated at 60+ fps
(Lua) Adds Game.player accessor for Tag/KTMWTB/Rugby
Other fixes:
Fixes players sprites when gathering a network game (#527)
Fixes stats board displayed twice before the epilogue in coop net games
Fixes hotkey issues with dead players and ball carriers (#516)
Fixes aim issues with aim getting stuck when both mouse and joystick are plugged in (#513)
Fixes an issue with DPDI and alien weapon ammo (#509)
Fixes network-only items not spawning on the first level (#517)
Fixes teleporting (local) effects when transiting to another level in coop net games
Fixes an issue where players can't respawn in net games on some broken maps (#457)
Stability improvements to dedicated servers
Improvements to native file dialogs (#550)
Fixes window focus loss when replaying a film selected with native file dialog (#401)
Fixes an assertion failure with some Marathon 1 maps (#533)
Behind the scenes:
Uses libmatroska, libvpx, libyuv and pl_mpeg instead of FFmpeg
Uses ASIO for networking instead of SDL_net
Build fix for new versions of Boost (#556)
[ 2025-08-29 19:28:10 CET ] [ Original post ] Aleph One 1.11b Beta TestPlease help test this beta release. It is not network compatible with the previous release, and films cannot be played back with older releases.
Highlights:
Native Steam Linux support
Audio improvements
Additional sprite rendering option for 3D perspective
Replay films for saved games
Changes:
Numerous audio improvements:
Pauses/resumes in-game audio when the game is paused/resumed
Intro music now continues to play in preferences dialogs
Shield/O2 charger now fully loop to prevent pops
Adds 3D spatialization for stereo sources
HRTF no longer affects music, streaming sources and 2D sounds
Fades in ambient sounds when they start playing
Sound obstruction adjustments
Allow HRTF settings only when stereo + 3D sounds are enabled
Adds a sensitivity/deadzone preference for each controller aim axis (#525)
Adds a few cheats to Cheats.lua
Adds support for Steam Linux including workshop upload
Films are now recorded when starting from saved games
Allows viewing terminals when the overhead map is active (#549)
Adds a new setting to tilt sprites parallel to the camera when 3D perspective is on
Shell casings are now interpolated at 60+ fps
Adds Game.player accessor for Tag/KTMWTB/Rugby
Other fixes:
Fixes players sprites when gathering a network game (#527)
Fixes stats board displayed twice before the epilogue in coop net games
Fixes hotkey issues with dead players and ball carriers (#516)
Fixes aim issues with aim getting stuck when both mouse and joystick are plugged in (#513)
Fixes an issue with DPDI and alien weapon ammo (#509)
Fixes network-only items not spawning on the first level (#517)
Fixes teleporting (local) effects when transiting to another level in coop net games
Fixes an issue where players can't respawn in net games on some broken maps (#457)
Stability improvements to dedicated servers
Improvements to native file dialogs (#550)
Fixes window focus loss when replaying a film selected with native file dialog (#401)
Behind the scenes:
Uses libmatroska, libvpx, libyuv and pl_mpeg instead of FFmpeg
Uses ASIO for networking instead of SDL_net
[ 2025-08-08 19:52:40 CET ] [ Original post ] Aleph One 1.10.1Classic Marathon has been updated to use Aleph One 1.10.1. This is a bug fix release. Highlights:
- Uses HUD filtering preference for Lua HUD images
- Physics file is no longer mandatory for gathering using dedicated servers
- Fixes an issue interpolating ephemera
[ 2025-03-03 02:07:51 CET ] [ Original post ] Aleph One 1.10Classic Marathon has been updated to use Aleph One 1.10, with support for the Steam Workshop.
[ 2024-08-23 01:48:20 CET ] [ Original post ] Classic Marathon Update: Aleph One 1.9Classic Marathon has been updated to use Aleph One 1.9.
This is a major release featuring dedicated servers, ping times for metaserver net games, a pregame network loading screen, automatic demos, and more fixes for M1 net maps.
Full release notes are available at https://github.com/Aleph-One-Marathon/alephone/releases/tag/release-20240712
[ 2024-07-12 22:42:51 CET ] [ Original post ] Classic Marathon Patch (Aleph One 1.8.1)We have updated Classic Marathon with a few fixes:
- Fix a crash with some older Marathon net maps like Villa Banzai and Rancid Cafe
- Don't disable achievements when accidentally activating the console, or just entering gibberish. Only executing a genuine Lua command on the console will disable achievements
- Print a message to the screen when achievements have been disabled
- Fix issue with loading games saved with achievements disabled
- Fix an issue with the default and basic HUDs displaying error messages in net games with a kill limit
- Allow passing args to Classic Marathon to assist debugging, for instance: adding -g will force Classic Marathon to use the software renderer, which works around the green lines some broken OpenGL drivers show over top of the game
[ 2024-05-14 02:09:45 CET ] [ Original post ] Alien forces have boarded the colony ship UESC Marathon in the Tau Ceti system, in orbit around humanity’s first interstellar colony. The situation is dire, and as a security officer assigned to the Marathon, your duty is to defend the ship and its crew from the alien threat.
This classic 1994 Bungie™ FPS had a foundational influence on the genre, and is now maintained by the fan community. Experience authentic game play using the original data files, with optional widescreen HUD support, 3D filtering/perspective, positional audio, and 60+ fps interpolation, just in case the original is too authentic.
Classic Marathon is powered by the Aleph One engine, which is available under the terms of the GNU General Public License (GPL) Version 3.
MINIMAL SETUP- Processor: 64-bit ProcessorMemory: 4 GB RAMStorage: 100 MB available space
- Memory: 4 GB RAMStorage: 100 MB available space
- Storage: 100 MB available space
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