
Rhombus is a first-person puzzle game where you build your path through panels controlling platforms. Explore and find your way through a compact environment.
Features
A unique core mechanic that plays with 3d perspective
A compact environment with multiple paths - revisit each area and puzzle
Estimated game length of 2 hours - perfect for a single session.
Just a couple bug fixes & some minor optimizations.
Changelog
Fixed the Bloom setting not working.
[/*]Fixed the texts in the End area not being localized.
[/*]Fixed player\'s position not being reset properly upon launching a new game in certain situations.
[/*]Fixed the central rhombus pillar being a couple meters too low.
[/*]Optimized the weight of the game\'s build by 5-10%. For reference, on Windows it went from 140MB down to 127MB.
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Rhombus is finally out!
There is also a launch discount of 10% for the upcoming 10 days (until November 16) to celebrate the release.
Also, the game has a new trailer, which you can watch here:
Changelog
Added a confirmation screen on New Game to avoid deleting saves on a simple misinput.
[/*]Added Music / Ambient Sounds.
[/*]Added separate audio sliders for SFX & Music.
[/*]Added a SFX upon starting the game and reaching the end of the demo.
[/*]Changed the volume of a couple sounds. Mainly, UI SFXes are less loud.
[/*]Some slight tweaks on the level design, especially for Area 4 to be a bit less confusing.
[/*]Made climbing stairs smoother on the camera.
[/*]Improved the Outline post-process effet again.
[/*]Slight increase of the contrast on panels.
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Changelog
Adjusted the position of a few panels to prevent being able to skip some of the puzzles. Thanks to AdhdGaming for spotting two such skips.
[/*]Slight tweak to Area 4 to prevent a possible soft-lock (which would have been possible in the full game).
[/*]Panels\' got a slight look overhaul and are now a bit fancier. They are also slightly higher, which should help with maintaining a good view on the platforms as you interact with the panels.
[/*]Greatly improved shadows rendering.
[/*]Improved the Outline post-process effect, making it a lot less prone to fail, especially when standing above stairs.
[/*]Tweaked the central rhombus pillar, making it a lot more optimized and less performance-heavy.
[/*]Added a couple settings to adjust the graphics quality, including the Shadow quality, Anti-aliasing and Bloom. A couple more settings might be implemented later on.
[/*]Added a launch option to force DirectX 11 as outdated NVidia GPU drivers can have issues with running the game use the DirectX 12. Use this option if you\'ve got screen flickering or random crashes. Thanks to Xteryl for helping with parts of the troubleshooting.
[/*]Field of View slider was moved from Graphics tab to the General one under Gameplay.
[/*]Fixed Camera clipping slightly into walls with the highest FOV setting.
[/*]Changed the way Audio settings & volumes are handled within the game, making it more flexible for the future. Ambient sounds and missing sound effects will come in another update next week.
[/*]Fixed a security vulnerability from Unity.
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Minimum Setup
- OS: Ubuntu 22.04 (64 Bits) or equivalentMemory: 4 GB RAMGraphics: 512 MB or Graphic ChipsetStorage: 250 MB available space
- Memory: 4 GB RAM
- Graphics: 512 MB or Graphic Chipset
- Storage: 250 MB available space
Recommended Setup
- OS: Ubuntu 24.04 (64 Bits) or equivalentMemory: 8 GB RAMGraphics: 1 GB Card or Graphic ChipsetStorage: 250 MB available space
- Graphics: 1 GB Card or Graphic Chipset
- Storage: 250 MB available space
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