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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Electronic Super Joy 

 

Developer

 Michael Todd Games 

 

Publisher

 Michael Todd Games 

 

Tags

 Action 

 Indie 

 

Singleplayer 

Release

 2013-08-23 

 

Steam

 5,99€ 5,49£ 7,99$ / 0 % 

 

News

 31 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 0 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/244870 

 

How long to Beat

Main Story

 3 Hours 

 

Main Story + Extras

 6 Hours 

 

Completionist

 14 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 206  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 281 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 ESJ_EN_LINUX [18.3 M] 


DLC

 Electronic Super Joy Bonus Content 


 Electronic Super Joy - A Hot Sticky Mess DLC 




LINUX STREAMERS (0)




Before I get too feverish, here's a big-a$$ discount on my game!

Hi folks!
I'm down with the sickness! I haven't been officially tested, but I've got a respiratory illness + fever, and breathing hurts..

So I'm going to assume, and stay home for a few weeks! (Luckily, I live 2 blocks from a hospital, so I'll drag myself over there if it gets worse).

Anyway, before I get too feverish to do this, I wanted to put the game on maximum sale for the next 2 weeks, to help people who are trapped at home, and want to play video games.

If you can't afford the price, join the discord. I've requested some free keys, and I'm going to try to get them to my mods, who'll hand them out.

Also, my other game, Electronic Super Joy 2, is always free. https://store.steampowered.com/app/1113940/Electronic_Super_Joy_2/

Anyway, those who are losing their jobs, their health, and their minds from being trapped in doors, I'm very very sorry. But... you can play my stupid games?

Love,
Michael



[ 2020-03-20 18:04:12 CET ] [ Original post ]

ESJ 2

The development of Electronic Super Joy 2 is now public! Come check it out! https://www.patreon.com/thegamedesigner


[ 2017-06-25 05:20:49 CET ] [ Original post ]

ESJ 2

The development of Electronic Super Joy 2 is now public! Come check it out! https://www.patreon.com/thegamedesigner


[ 2017-06-25 05:20:49 CET ] [ Original post ]

90% SALE for RunForTheCure!

ESJ is 90% off this weekend, because we're raising money for Run For the Cure!

This supports breast cancer research AND motivates me, michael todd, to look like an idiot and run marathons. Yay!

As an added bonus, for the fans of indie games & game development out there, I’ve collected some behind-the-scenes cool stuff from some awesome game designers. I asked them for design notes, sketches, art style mockups & early prototypes, and they’ve delivered!

- Ron Carmel, known for World Of Goo, with some art style mockups.
- Metanet (Mare & Raigan), known for N++, with notes sketched during N++ development.
- Terry Cavanagh, known for VVVVVV & Super Hexagon. He’s donated a super early prototype of Super Hexagon.
- Zach Barth, Zachtronics, known for Infinifactory, TIS-100, SpaceChem & Infiniminer. He’s scanned in a bunch of his puzzle design notes from SpaceChem.

So, to get your hands on these lovely goodies, buy Electronic Super Joy on Steam & you’ll find an extra folder, called RunForTheCure (.../SteamApps/ElectronicSuperJoy/RunForTheCure), that contains all these wonderful things. :)


Already own ESJ & want to help? Donate directly at RunForTheCure.com or buy ESJ as a gift for a friend!

<3
- Michael


[ 2015-09-26 19:22:54 CET ] [ Original post ]

90% SALE for RunForTheCure!

ESJ is 90% off this weekend, because we're raising money for Run For the Cure!

This supports breast cancer research AND motivates me, michael todd, to look like an idiot and run marathons. Yay!

As an added bonus, for the fans of indie games & game development out there, Ive collected some behind-the-scenes cool stuff from some awesome game designers. I asked them for design notes, sketches, art style mockups & early prototypes, and theyve delivered!

- Ron Carmel, known for World Of Goo, with some art style mockups.
- Metanet (Mare & Raigan), known for N++, with notes sketched during N++ development.
- Terry Cavanagh, known for VVVVVV & Super Hexagon. Hes donated a super early prototype of Super Hexagon.
- Zach Barth, Zachtronics, known for Infinifactory, TIS-100, SpaceChem & Infiniminer. Hes scanned in a bunch of his puzzle design notes from SpaceChem.

So, to get your hands on these lovely goodies, buy Electronic Super Joy on Steam & youll find an extra folder, called RunForTheCure (.../SteamApps/ElectronicSuperJoy/RunForTheCure), that contains all these wonderful things. :)


Already own ESJ & want to help? Donate directly at RunForTheCure.com or buy ESJ as a gift for a friend!

<3
- Michael


[ 2015-09-26 19:22:54 CET ] [ Original post ]

Electronic Super Joy Update #2

new levels & 4 new hazards, all set in the Science Laboratory! Work your way through Time Distortions, Acceleration Testing, Viewpoint Rotators & Dimension Doors!

Added:
- 4 new levels
- Boost Cannons. Get shot out of a cannon!
- Time Bubbles; Dodge missiles in Matrix-Slowmo style
- Camera Rotators; Twist your brain around these!
- Dimension Doors; Flip in & out of the Electronic Super Joy dimension!
- Adjusted difficulty curve & fixed some bugs
- Lost some sanity playtesting this f***ing game.
- Completely unrelated news, I broke f***ing my keyboard.

Details are here:
http://www.electronicsuperjoy.com/Update_2.html


[ 2015-04-26 14:24:08 CET ] [ Original post ]

Electronic Super Joy Update #2

new levels & 4 new hazards, all set in the Science Laboratory! Work your way through Time Distortions, Acceleration Testing, Viewpoint Rotators & Dimension Doors!

Added:
- 4 new levels
- Boost Cannons. Get shot out of a cannon!
- Time Bubbles; Dodge missiles in Matrix-Slowmo style
- Camera Rotators; Twist your brain around these!
- Dimension Doors; Flip in & out of the Electronic Super Joy dimension!
- Adjusted difficulty curve & fixed some bugs
- Lost some sanity playtesting this f***ing game.
- Completely unrelated news, I broke f***ing my keyboard.

Details are here:
http://www.electronicsuperjoy.com/Update_2.html


[ 2015-04-26 14:24:08 CET ] [ Original post ]

Electronic Super Joy Update #1

I've built 5 levels & added them to the game! Check them out in the new campaign, 'Micro-Hell'!

The update includes a new Boss Fight, against Micro-Satan! Get revenge on him for farting on your dog!

Also, the update includes a new player ability, the 'Badass Gun'. Shoot hot electric death at your enemies, while dropping cool one-liners.


See the update details here:
ElectronicSuperJoy.com/Update_1.html


[ 2015-04-19 16:26:59 CET ] [ Original post ]

Electronic Super Joy Update #1

I've built 5 levels & added them to the game! Check them out in the new campaign, 'Micro-Hell'!

The update includes a new Boss Fight, against Micro-Satan! Get revenge on him for farting on your dog!

Also, the update includes a new player ability, the 'Badass Gun'. Shoot hot electric death at your enemies, while dropping cool one-liners.


See the update details here:
ElectronicSuperJoy.com/Update_1.html


[ 2015-04-19 16:26:59 CET ] [ Original post ]

v1.12 - Changelog January 6


  • Fix issue where some players pass through EOL portals
  • Fix Damn Right, It's Better Than Yours! and Wiggle Wiggle Wiggle Wiggle! achievements not unlocking
  • Lock Achievements where applicable


[ 2015-01-07 05:45:24 CET ] [ Original post ]

v1.12 - Changelog January 6


  • Fix issue where some players pass through EOL portals
  • Fix Damn Right, It's Better Than Yours! and Wiggle Wiggle Wiggle Wiggle! achievements not unlocking
  • Lock Achievements where applicable


[ 2015-01-07 05:45:24 CET ] [ Original post ]

v1.11 - Changelog December 17

OSX Users: It is reccomended that you uninstall Electronic Super Joy before launching this update. Furthermore, I reccomend that you check the install directory and remove any remaining files prior to installing.


  • Fix display of collected stars in menu.
  • Update save file format NOTE: It is no longer backwards compatible to v1.10 and before.
  • Fix Linux blackscreen for locales not using a period for floating point numbers
  • Fix wonky gold times for locales not using a period for floating point numbers
  • Fix 'Electronic Super King' achievement unlock requirements
  • Fix incorrect unlocking of World 4 Completion Achievements
  • Lock checked Hot Sticky Mess achievemnts where applicable
  • Revert to Steamworks dlls used for 1.09


December 8
  • Lock levels and achievements if you don't own the DLC
  • Removed timer from DLC2 cutscene
  • Trimmed down the size of the game by ~4MB


December 7
  • Fixed One-derful achievement re-locking
  • Fixed world time not updating in menus
  • Replaced the bounce arrow spawners in A Big Ole Mess
  • Improved performance on A Big Crumbling Mess and A Big Ole Mess
  • Menu flipping animation now 2x faster
  • Tweaked An Evil Portal Mess
  • Locked A Hot Sticky Mess for people who have 'So Long and Thanks for All the Stars'


[ 2014-12-17 23:59:38 CET ] [ Original post ]

v1.11 - Changelog December 17

OSX Users: It is reccomended that you uninstall Electronic Super Joy before launching this update. Furthermore, I reccomend that you check the install directory and remove any remaining files prior to installing.


  • Fix display of collected stars in menu.
  • Update save file format NOTE: It is no longer backwards compatible to v1.10 and before.
  • Fix Linux blackscreen for locales not using a period for floating point numbers
  • Fix wonky gold times for locales not using a period for floating point numbers
  • Fix 'Electronic Super King' achievement unlock requirements
  • Fix incorrect unlocking of World 4 Completion Achievements
  • Lock checked Hot Sticky Mess achievemnts where applicable
  • Revert to Steamworks dlls used for 1.09


December 8
  • Lock levels and achievements if you don't own the DLC
  • Removed timer from DLC2 cutscene
  • Trimmed down the size of the game by ~4MB


December 7
  • Fixed One-derful achievement re-locking
  • Fixed world time not updating in menus
  • Replaced the bounce arrow spawners in A Big Ole Mess
  • Improved performance on A Big Crumbling Mess and A Big Ole Mess
  • Menu flipping animation now 2x faster
  • Tweaked An Evil Portal Mess
  • Locked A Hot Sticky Mess for people who have 'So Long and Thanks for All the Stars'


[ 2014-12-17 23:59:38 CET ] [ Original post ]

ESJ - Hot Sticky Mess DLC released! 15 new levels!

A Hot Sticky Mess

  • 1 new world to conquer!
  • 15 brand new levels!
  • 4 new tracks!
  • 6 new achievements!
  • 26 is the sum of the above numbers!
  • Find out the mystery of the mysterious SACRED pudding thief!
  • Less blasphemy!
  • MORE blasphemy!
  • Boris!
  • Available now on the Steam store! http://store.steampowered.com/app/317770


[ 2014-12-06 06:38:47 CET ] [ Original post ]

ESJ - Hot Sticky Mess DLC released! 15 new levels!

A Hot Sticky Mess

  • 1 new world to conquer!
  • 15 brand new levels!
  • 4 new tracks!
  • 6 new achievements!
  • 26 is the sum of the above numbers!
  • Find out the mystery of the mysterious SACRED pudding thief!
  • Less blasphemy!
  • MORE blasphemy!
  • Boris!
  • Available now on the Steam store! http://store.steampowered.com/app/317770


[ 2014-12-06 06:38:47 CET ] [ Original post ]

v1.10 - Changelog December 5

*It is reccomended that users on OSX uninstall and re-install Electronic Super Joy for this update.*


  • Added No-Checkpoint mode (Accessible through the Game Modes menu)
  • Added a few levels from 'A Hot Sticky Mess'
  • Added new menu system
  • Added support and Achievements for 'A Hot Sticky Mess'
  • Fixed bug causing sticky walls to lag the game
  • Fixed music not pausing in the final pope stage
  • Fixed rain effect not pausing on Babylon
  • Fixed bug when pausing while holding smash
  • Fixed some achievements being awarded incorrectly on startup
  • Fixed Infinite Love icon on Game Modes screen
  • Improved performance in some levels
  • Improved usability on Achievements screen when using mouse
  • Reformat DLC Leaderboards (will affect scores posted between now and users updating)
  • Updated Steamworks dlls


[ 2014-12-06 00:36:28 CET ] [ Original post ]

v1.10 - Changelog December 5

*It is reccomended that users on OSX uninstall and re-install Electronic Super Joy for this update.*


  • Added No-Checkpoint mode (Accessible through the Game Modes menu)
  • Added a few levels from 'A Hot Sticky Mess'
  • Added new menu system
  • Added support and Achievements for 'A Hot Sticky Mess'
  • Fixed bug causing sticky walls to lag the game
  • Fixed music not pausing in the final pope stage
  • Fixed rain effect not pausing on Babylon
  • Fixed bug when pausing while holding smash
  • Fixed some achievements being awarded incorrectly on startup
  • Fixed Infinite Love icon on Game Modes screen
  • Improved performance in some levels
  • Improved usability on Achievements screen when using mouse
  • Reformat DLC Leaderboards (will affect scores posted between now and users updating)
  • Updated Steamworks dlls


[ 2014-12-06 00:36:28 CET ] [ Original post ]

Electronic Super Joy: Groove City

A new adventure! Team up with Pope Boris the Super Sexy!
Includes:


  • Level Editor!
  • Ghosts! Play against your Steam friends!
  • 20+ Secret Areas!
  • New achievements!
  • New music!
  • New worlds!

Play here!


[ 2014-09-24 22:08:08 CET ] [ Original post ]

Electronic Super Joy: Groove City

A new adventure! Team up with Pope Boris the Super Sexy!
Includes:


  • Level Editor!
  • Ghosts! Play against your Steam friends!
  • 20+ Secret Areas!
  • New achievements!
  • New music!
  • New worlds!

Play here!


[ 2014-09-24 22:08:08 CET ] [ Original post ]

v1.08 - Changelog February 6


  • Added missing music to W4 boss
  • Fixed random line in Hardcore1
  • Fixed memory leak on title screen
  • Fixed crash on start for non-steam builds
  • Fixed world time achievements not triggering correctly
  • Fixed Linux x360 DPad not working correctly using xpad (if pressing left/right sent you up/down.)


[ 2014-02-06 21:42:08 CET ] [ Original post ]

Weeklong Deals, January 20th


New Weeklong Deals, on sale until Monday, January 27th at 10AM Pacific Time
















[ 2014-01-21 11:07:00 CET ] [ Original post ]

v1.07 - Changelog January 19


  • Added two bonus levels for people who purchased the DLC
  • Changed the timer in Infinite Love mode to display portals instead of time (enable timer in options screen)
  • Pressing Escape in sub-menus will return you to the previous
  • Specify random seed during boss battles
  • Fixed an issue with the steam overlay and big picture mode
  • Player no longer slides right when bumping into ceiling with wings
  • Fixed vSync not being correctly set between sessions
  • Fixed game making noises when audio is muted
  • Fixed an issue where the game would save localy instead of to the cloud on shutdown
  • Fixed the rain sounds on babylon not being affected by audio options
  • Fixed an issue where visiting the World 4 menu would unlock more levels if you had every star
  • Fixed more audio hijinx in Grooving
  • Audio file rejiggering


[ 2014-01-20 02:03:09 CET ] [ Original post ]

v1.06 - Changelog December 25


  • Update Steamworks API version
  • Stomping on bounce arrow behavour reverted.
  • Correctly award One-derful... How Four-tuitus, etc.
  • Fix W5L1 leaderboard not recording correctly.
  • Better handling of leaderboard writes.
  • Fix issue where jumping into a portal would not bring you to the next level.
  • Game should now close with Escape key on title screen.
  • Achievements should unlock on launch if you've achieved them.
  • Fixed some graphical issues in Infinite Love.

After a change, I tested Infinite Love mode for several hours and did not spawn into an empty chunk.


[ 2013-12-25 06:34:31 CET ] [ Original post ]

v1.05 - Changelog December 18


  • Added three new bonus content levels
  • Added hardcore boss level
  • Added fifteen new achievements
  • Screen resolution is no longer erroneously set to 720p on launch
  • Fixed Infinite love chunk doesn't correctly spawn and player falls off screen or can't collect wings.
  • Fixed ability to quit game with controller.
  • Fixed Restart/checkpoint buttons functionality.
  • Made Can't Touch This achievement easier to get.
  • Fixed Grooving music and boss behaviour.
  • Deleting data now erases all data, not just progress.
  • Apply default binding on Mac/Linux 360 controllers.
  • Fixed incorrectly displayed apply and discard buttons in video settings.
  • Fixed text not updating when toggling pg mode and timer
  • Fixed "Stars" text appearing when it shouldn't.
  • Minor optimizations

Also, it's my birthday.


[ 2013-12-18 22:22:10 CET ] [ Original post ]

v1.04 - Changelog November 1st


  • Steam Cloud support
  • Add World and Total Time Leaderboards
  • Add World Time and Total Time to level select screens.
  • Fixed Lag issues in Drop The Beat
  • Infinite love record now displays correctly in-level on first launch
  • Fixed bug where several actions can be bound to the same key.
  • Added key bindings "reset to default" option to options screen.
  • Fixed timer reset glitch (again, I hope)
  • Fixed music and checkpoint related bugs in Grooving.
  • Fixed bugs/exploits related to new collision detection code.
  • Fixed bug where it's possible to fight the wizard twice in "Flap Your Brains Out"
  • Menu music popping when looping
  • Embiggen joystick deadzones
  • Sync Steam achievements on startup.
  • Exit game from big picture mode by pressing the key bound to restart (Back / Q by default)

If the write to the steam cloud fails, a local copy of the save file is created. When the game is launched again, it will read from the local copy, not the Steamcloud. This may be an issue if you have played on another computer that successfully synced. If for some reason your progress is incorrect, rename or delete steamappscommonElectronicSuperJoyesj.sav
This file won't exist if you have successfully saved to the Steamcloud.


[ 2013-11-02 00:15:31 CET ] [ Original post ]

v1.03 - September 19 Changelog


  • Custom control bindings
  • Removed pre-launch window, graphics settings now available from the options menu.
  • Add Save data reset option (Resets progress, achievements, controls, everything! - be careful.)
  • Add VSync options at 60 and 30 fps
  • Add portal ambient sounds
  • Fixed Mean Green Machine achievement not unlocking in-game or on Steam.
  • Wizard should no longer causes a lag spike when he fires a jolt of 5 missiles.
  • Fixed a forward-teleporting teleporter killing you isntead of a camera snap in bounce party
  • Tree Leaves no longer spawn offscreen and tween in
  • Fix script error in certain levels
  • Performance Improvements


Please let us know any issues you run into!


[ 2013-09-19 23:52:14 CET ] [ Original post ]

v1.02 - August 30 Changelog


  • Steam Trading Cards are now available for Electronic Super Joy!
  • Expanded supported resolution list
  • Added Volume Sliders for sfx and music
  • Fixed collision issue in Down The Rabbit Hole
  • Backing out of Achievements/options can now be done with B button or back key
  • Fixed checkpoint restart timer exploit
  • Fixed issue where World 4 would display the wrong number of collected/total stars
  • Better controller support
  • Some performance improvements
  • Other minor bugfixes/tweaks


Custom controls are still incoming, but I do have a workaround to save you azerty/qwertz players that I've posted in the forums.
http://steamcommunity.com/app/244870/discussions/0/846963165451713656/


[ 2013-08-30 23:42:56 CET ] [ Original post ]

Steam Trading Cards Now Available!

Electronic Super Joy now supports Steam Trading Cards!


  • Five cards featuring your favourite characters from ESJ!
  • Five colourful backgrounds to spruce up your profile page!
  • Five emoticons to use in chat and elsewhere!
  • We really like the number Five!


Collect them all!
Confuse and amaze your friends!


[ 2013-08-30 03:14:13 CET ] [ Original post ]

Join the Twitchtacular Release Party!!!

Saturday Twitchtacular!!


All day there is going to be epic streams showing off the full release!

Check out streamers like:

Keep an eye on @thegamedesigner for all the streams!
Also check out for all Electronic Super Joy Streams!


[ 2013-08-24 17:21:46 CET ] [ Original post ]

Now Available - Electronic Super Joy


Electronic Super Joy is Now Available on Steam


As of today, Electronic Super Joy has moved out of "Early Access" and shipped v1.0.

Electronic Super Joy is a brutally hard platformer set in a world of pulse-pounding electronic music. Run, jump, smash & fly your way through 45+ weird & different levels, with low-gravity, world rotation, giant monsters & swarming missiles.

  • Play through 45+ pulse-pounding levels!

  • Groove to over 35 tracks of electronic music!

  • Jump, Smash, Fly, and Dance across 3 brutal worlds!

  • 8+ hours of gameplay!

  • 3 HUGE Boss fights!

  • Far too many bad puns!


[ 2013-08-23 19:23:00 CET ] [ Original post ]

v1.00 - August 23 Changelog


  • Added Infinant Love!
  • More Orgasms!
  • Fixed Achievements!
  • No Longer Early Access!
  • More Bugfixes!
  • Trading Cards Coming Soon!


Leaderboards have been reset. This may cause an issue when posting your times. If you do not beat the time recorded on your computer, the time will not be posted. An update will be out later today including an option to reset your local times.


[ 2013-08-23 19:07:05 CET ] [ Original post ]