




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Since launching the demo at Screamfest, I've made some pretty significant changes to the gameplay and mood of the game.
Before, I got the feedback that Yesterdreamt was trying to be two games at once, unforgiving and slow but also very accessible with quick reactive movement.
A few months ago I chose to go all-in on the original vision of the game being a "Horrorvania". A metroidvania in terms of utility-gated exploration (and soulslike opening of shortcuts) combined with tense moments of the cosmic horror genre. My pillars for this were "heavy movement, limited ammo and sanity as a precious resource".
I realize this new direction might make the game less appealing for some, but I hope the clearer direction for the game to be itself makes it more fun and cohesive to play. Hopefully I'm on the right track to bring a new and interesting flavor in of Soulsvania.
(You will need a controller to play the game) [img src="https://clan.cloudflare.steamstatic.com/images/42821740/7bdb1e665903218bff9269c3ece4fcb30b329739.gif"][/img]
Heavy movement
Reworked sanity system
Ammo is much more limited
Because of this more emphasis on melee attacks
Melee attack changed to whip and now also aimable
Grittier visual mood
Much requested feature: Map added! (Not that useful in the demo, but obviously very useful in the full game)
Can now spend collected (in-game and in-world) currency (for instance to buy map)
NPC's!
New enemies
Streamlining of tutorials
Lots of changes to how camera works
The Eld Riche was torn asunder by the Calamity. From the Inbetween came unspeakable horrors, and people drew back into the Burghs for safety.
Thaumaturges, a caste of powerful magick users, saved us by creating the Reverie. But it had a Hunger of its own. Blessed be the Dreamweavers, through their sacrifice, we subsist.
Now the Reverie is failing. Voidborne are pushing through. Ganda, your hometown, is in trouble.
The Land Shackles are the gigantic metal chain system that is holding the old Burghs of the Eld Riche together. It goes right through the Inbetween and only a Gunslinger has any chance of making it through alive and reaching Broucksele, where salvation lies.
You are Folke, Gunslinger in training. After your mentor went missing in the Inbetween six months ago, that leaves you as your people's last hope. But you have taken the Oath. So the people of Ganda are now yours to protect.
With an ever-sleeping Dreamweaver as your only company, you must go into the Inbetween and bring back salvation.
Sanity is your most precious resource. Protect it from monsters so you can spend it on magic. Risk and reward, Gunslinger. Make sure it doesn't drop too low. And remember, don't believe everything you see.
Heavy movement, limited ammo, monsters that attack your body and your mind. Combat and movement is grounded, so you'll need to learn the rhythms to make it through. And if you were to fall, well… Blessed be the Dreamweavers.
Look out for Conclave cards, scattered across the Broken Lands of the Eld Riche. By collecting them, you can unlock up to sixteen arcanicks: from transmuting bullets into igneous spheres and deceiving enemies with temporary illusions to rapid regeneration of wounds. But remember, dipping into the arcane taxes your sanity.
As a gunslinger, you are trained to shoot with your Eye. Aim 360° around you to score critical hits and take out opponents quicker. And if you run out of bullets, you can always turn to your trusty whip.
Unlock and equip different arcanicks. Customize your revolver with different components. Experiment to see which loadout gives you the best chance to survive!
(Yesterdreamt is developed by a solo developer with some help)
[ 6403 ]
[ 1532 ]
[ 4313 ]