Friends, we're approaching the end of the year again. 2015 where have you gone! It's been quite a year, as every year is. We kicked the year off with a brand new GUI followed by several optimizations, performance updates, and balancing updates. We saw our team here at Schine expand, added in the new rails and docking system, the start of boarding mechanics, and overhauled how explosions work. Soon after on-ship spawning, flash lights, jump inhibitors, shipyards, transports, and more. The center-of-mass for ships changed, so did the HP and Armor systems, new chat controls, magnetic docking, not to mention more recently slabs, thrust mechanics and cargo. This year we also attended and exhibited at a convention with Schine showcasing StarMade at TwitchCon. The council had its first term that went for most of the year as we ironed out the procedures and methods of discussion. We had Q&As, Live streams and more.
Overall a grand year. Behind the scenes, stuff got a lot more organised. We documented the rest of the plans for the game, organised all our planned features and determined the best direction forward to get them in as quick and practical as possible. Across a dozen or so documents, over 32,000 words described the plans for StarMade, detailing features, some of which have since made it into the game, many others you'll see in the new year. Already we have planned out the next six months worth of work, continuing a direction towards a StarMade we all want to see and enjoy.
It's an exciting time for StarMade.
Council New Term
The council Term 1 has wrapped up, and applications are open for Term 2. You can find all the details in this news post here. Applications will close at the conclusion of 2015.
Some more teasers of some Trading Guild ships + stations
Criss' Thread has a lot of updates on recent builds that have been happening as part of our in-game assets updates. Here's a couple of images otherwise head on over and check out the thread.
Holiday Break
Like anyone, we here at Schine have families, and jobs. During this time, most businesses have a bit of a break over the festive season. At Schine, we think it's important to keep our team refreshed and ready for a crazy year ahead. So, in our development schedule, the next two weeks are an optional holiday break for our dev team. For the community, that means that there won't be a release happening between the 27th of December 2015 and the 10th of January 2016.
2016 Plans
You might have recalled earlier I mentioned we had the next 6-months of development already planned. No doubt some of you were already planning on jumping to the comments section to demand to know what happens next. Needless to say, I'll save you the trouble, and give our reply here. The plans haven't really changed. The past few months we've been in our RP season. Our main goal at the moment is one some players keep assuming isn't our main goal: to add in stuff for you to actually do in the universe of StarMade. We've thought out of the box and have plans that will help make it all dynamic and organic. They might sound like buzz words, but for us it means making a game that's gameplay can adapt as your universe changes. Missions will become available as the context for them occurs. Decisions could alter anything from the prices at the nearby shop to the balance of a war between two factions. Overall, the direction we're going will make for a better gameplay experience. It will allow us to add more in as we go without it being jarring, and will allow your choices to influence the universe around you. It all sounds great, but there are a lot of pieces to implement. So like giving birth to a baby, there's going to be some labor pains. There's a lot of new mechanics to go in to support plans, some of which you would have heard in our development direction news post. We have a number of awesome teams that are working on different aspects of upcoming updates, and we've structured it all in a way to deliver an enriching gameplay experience as quickly and seamlessly as possible. Speaking of immersion, a big thing players have continually asked for is an audio overhaul. Thanks to all those who submitted folios for consideration earlier in the year, we've been able to put together a well-equipped team that we believe will produce an incredible audio experience for StarMade. So stay tuned and you'll hear more from them as we head into the new year. That's it from our end. Thanks for sticking with us throughout the year and welcome again to those who only joined our community this year. We look forward to what 2016 has in store for StarMade. I can guarantee that writing this dev blog next year I'll be amazed at what StarMade will have become. See you then. - The Schine Team
StarMade
Schine, GmbH
Schine, GmbH
2014-12-04
Action Indie Strategy RPG Adventure Simulation Singleplayer Multiplayer Coop EA
Game News Posts 115
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(2175 reviews)
http://www.star-made.org
https://store.steampowered.com/app/244770 
The Game includes VR Support
StarMade Launcher - Linux [2.38 M]StarMade Launcher v2 - Linux [239.03 M] [0 B]
The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.
Built for scalability to facilitate massive fully interactable objects, almost anything is possible. Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.
Dive into your own unique universe, and choose your path.
Key Features:
- Procedurally generated infinite universe, with quadrillions of galaxies - The universe is massive. It'd take approximately 10,000 years to cross from one end to the other! Singleplayer and Multiplayer worlds can be heavily customised with our extensive config options.
- Developed for scalability- We have a broad range of graphical and performance options that cater to our low-end users as well as those with heavy rigs and servers.
- Advanced Build Tools - Powerful and easy to use building tools, quickly design awesome ships, stations and bases. Including functions: Copy & paste, undo, redo, replace, symmetry modes, shape assistance systems (spheres, cycles, torus and more) and rotation of templates.
- Modular Weapon Systems - Combine weapon systems for countless configurations of weapons. From sniper beams to swarm missiles.
- Comprehensive Rail & Logic Systems - Use the rail system to build moving parts. You can do anything from simple elevators, sliding or rotating doors, to complex cranes.
Tinker with our logic systems to control any system in the game, be it weapons, lights, rails, or explosives. Logic covers all basic gate types for convenient use (AND, OR, NOT, DELAY, Flip-Flop), allows in flight control and wireless connections between entities. You can use it for simple things like timers, switches, buttons. Or, build complex systems like working clocks and even a real CPU. - Community multiplayer (dedicated servers) - Play with others in our community hosted servers. Our configs allow administrators to customise core game mechanics for a tailored experience. Most settings can be tweaked to squeeze the best performance out of hardware.
- Platform independent (Windows, Linux, Mac) - StarMade is completely platform independent. We support the three most widely used operating systems.
- Free to play in alpha - We offer the full game free to play while in alpha development. Play our game through this period for free while in return we receive invaluable feedback and bug reports.
- OS: Ubuntu 14.04 - 64 bit
- Processor: Intel Core i3 (2nd Generation and above) | AMD FX 6xxx or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 260. 275. 280. 460 SE. 550 Ti | AMD Radeon HD 4870. 5770. 4890. 5830. 6770. 6790 or equivalent with OpenGL 2.1Network: Broadband Internet connection
- Storage: 3 GB available spaceAdditional Notes: 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
- OS: Ubuntu 15.04 - 64 bit
- Processor: Intel Core i7-2600 @ 3.4 GHz | AMD FX-8320 Eight-Core @ 3.5 GHz or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 560. 650 Ti. 750 | AMD Radeon HD 5850. 6870. 7790 (or equivalent)Network: Broadband Internet connection
- Storage: 3 GB available space
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