(Apologies for the delay on this dev blog, there's now a new dev blog detailing shipyards.)
We're back with another Dev Blog. It's been a little while since we had one but it's now the right time to have one.
Firstly the big question, no there's no new build release for this weekend. Why? We're entering into more complex features being added, brand new ones that require a lot more programming to implement and, therefore, a lot more testing to resolve bugs. In this case, fleets are something completely brand new, and it's taking time to implement.
Since we've just had the start of 2016, you may have been away for holidays, or you may be brand new to the game. Either way, there's a couple of things that you should probably be aware of and/or check out.
Firstly if you're new, you'll want to take a look at our Development Direction, that describes a lot of our plans for the game, not in great detail, but just a taste. Along with that is what our focus is mostly on during this particular season. It's worth checking out if you haven't already.
Secondly, you may have seen it, or not, but our long awaited new launcher has come into open beta. You can finally get your hands on with it, test it out, experience some of the features it has and more. There'll be bugs no doubt so make sure you let us know by reporting them here.
As developers we have to do a lot of stuff behind closed doors, but not everything. Our in-game assets team is constantly working on new ships and stations for you to encounter in-game. Criss streams a lot of the builds, as does Saber, so make sure to check them out on Twitch or on Twitter.
Finally, you may have noticed that we now have a new council. Our player council is a group of seven community-elected players who help be a community voice to the developers, and also assist the developers in interacting with the community. They do this through a number of means. They read all the suggestions that come through, discussing the merits or answering ones that have been previously suggested, and pass them on with summaries to the dev team to review. They also discuss balancing issues with our dev team, vote on badges to give to community members to acknowledge their efforts or creativity, organise Q&As and discussions and other ways to connect the community with Schine. You need only jump into our suggestions forum to see how many threads they've read.
The council, specifically SkylordLuke, has setup one mega-thread where you can see a summary of all the suggestions that Schine has received and responded to over the years. This is an excellent resource for new and old players alike to help paint a picture of some of what may or may not make it into the game.
Fleets are the next update coming out, and it's taking a bit longer to implement as mentioned above. But that doesn't mean you shouldn't hear a couple of details about it. StarMade is primarily a space game, with ships, and so it naturally falls that fleets be the progression from that. With the ease of being able to make ships, it should be relatively easy to make fleets. Creating a fleet is as easy as a click or two, and adding members to that fleet equally as so. Each fleet has what's called a flagship, this is the primary ship that the other ships in the fleet position around and follow. More information on the fleet update can be found in the next dev blog.
Fleets are the first example that some features are going to take a bit longer to implement than just two-weeks. That's a good thing, as it means that they're not only implemented more robustly but also that it's such a new experience and feature to the game that we all know and love that it makes exploring the new feature so much more intriguing.
Be patient, and know what we have in store is good. We look forward to being able to share it with you and all our plans as they come to fruition.
- The Schine Team
StarMade
Schine, GmbH
Schine, GmbH
2014-12-04
Action Indie Strategy RPG Adventure Simulation Singleplayer Multiplayer Coop EA
Game News Posts 115
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(2175 reviews)
http://www.star-made.org
https://store.steampowered.com/app/244770 
The Game includes VR Support
StarMade Launcher - Linux [2.38 M]StarMade Launcher v2 - Linux [239.03 M] [0 B]
The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.
Built for scalability to facilitate massive fully interactable objects, almost anything is possible. Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.
Dive into your own unique universe, and choose your path.
Key Features:
- Procedurally generated infinite universe, with quadrillions of galaxies - The universe is massive. It'd take approximately 10,000 years to cross from one end to the other! Singleplayer and Multiplayer worlds can be heavily customised with our extensive config options.
- Developed for scalability- We have a broad range of graphical and performance options that cater to our low-end users as well as those with heavy rigs and servers.
- Advanced Build Tools - Powerful and easy to use building tools, quickly design awesome ships, stations and bases. Including functions: Copy & paste, undo, redo, replace, symmetry modes, shape assistance systems (spheres, cycles, torus and more) and rotation of templates.
- Modular Weapon Systems - Combine weapon systems for countless configurations of weapons. From sniper beams to swarm missiles.
- Comprehensive Rail & Logic Systems - Use the rail system to build moving parts. You can do anything from simple elevators, sliding or rotating doors, to complex cranes.
Tinker with our logic systems to control any system in the game, be it weapons, lights, rails, or explosives. Logic covers all basic gate types for convenient use (AND, OR, NOT, DELAY, Flip-Flop), allows in flight control and wireless connections between entities. You can use it for simple things like timers, switches, buttons. Or, build complex systems like working clocks and even a real CPU. - Community multiplayer (dedicated servers) - Play with others in our community hosted servers. Our configs allow administrators to customise core game mechanics for a tailored experience. Most settings can be tweaked to squeeze the best performance out of hardware.
- Platform independent (Windows, Linux, Mac) - StarMade is completely platform independent. We support the three most widely used operating systems.
- Free to play in alpha - We offer the full game free to play while in alpha development. Play our game through this period for free while in return we receive invaluable feedback and bug reports.
- OS: Ubuntu 14.04 - 64 bit
- Processor: Intel Core i3 (2nd Generation and above) | AMD FX 6xxx or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 260. 275. 280. 460 SE. 550 Ti | AMD Radeon HD 4870. 5770. 4890. 5830. 6770. 6790 or equivalent with OpenGL 2.1Network: Broadband Internet connection
- Storage: 3 GB available spaceAdditional Notes: 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
- OS: Ubuntu 15.04 - 64 bit
- Processor: Intel Core i7-2600 @ 3.4 GHz | AMD FX-8320 Eight-Core @ 3.5 GHz or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 560. 650 Ti. 750 | AMD Radeon HD 5850. 6870. 7790 (or equivalent)Network: Broadband Internet connection
- Storage: 3 GB available space
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