StarMade v0.19624 Big Bugfixing Round Fleet Mining
Fleets now have an additional order “Mine Sector”, that when given will do exactly that. Keep in mind that for now the sector they are mining in will have to be loaded. Also, the flagship will not participate in any mining. It currently only works on Asteroids. We will further develop fleet functions along the way in the next updates.
A bunch of bugs (47 confirmed) have been fixed. Also, optimizations have been made to memory taken (RAM) and docking processing in bigger numbers (e.g. bigger numbers of turrets). Another optimization was getting rid of a slowdown caused by non-fleet ships, where servers would get bombarded by database queries which caused immense lag on the server side. A few unreported bugs have been fixed also. List of confirmed fixes: T1238 carrier recall drones unable to redock properly and get stuck in a loop, caused by non physical rails T1205 nullpointer on entering tutorial T1201 textures don't get extracted T1199 Nullpointer when opening map after deleting a fleet T1194 docked fleet members stay behind in unloaded move orders T1191 Ship arrow versus Galaxy Map arrow T1186 During carrier recall, drones can dock to the wrong pick up point T1182 Fleet and normal AI is stationary in combat T1172 ships assigned to fleet lose all rail based entities on unload T1152 typos and oddities in fleet GUI T1049 Personal Cargo drops at astronaut position on death w/ setting on T1143 overheating fleet ships are still AI controlled T1142 Cannot open calibrate thruster menu from build mode T1125 removing shipyard computer while constructing results in item loss T1122 shipyard nullpointer T1121 Z-fighting with "preview block to build" enabled while using some build tools T1118 explosions don't trigger shield recharge outage T1115 ArrayIndexOutOfBoundsException on modified planet plate T1110 "View Relations" does not display correct relationship values T1106 Body moves when buying from shop T1060 Cannons with penetration depth have damage loss T1051 Defensive Ion Effect Not Affecting Docked Entities T1021 Shipyard pulling extremely inefficient T973 Creating ores by replacing cargo space with rock types T969 Nullpointer when removing filled cargo blocks T883 Forcefield Slabs Lighting is Fullbright and Uncolored T733 creative mode hotbar doesn't allow you to remove items T714 Game complains inventory is full in creative mode T711 ship core can be destroyed completely T689 Tab + F6 causes nullpointer when in build mode T675 Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage T663 Shipyard running out of power causes loss of blocks T647 Turrets on ships built in shipyard do not inherit AI settings. T546 Using "create docking" on station and planets causes nullpointer T534 F5-screenshots of galaxy map appear with background transparent T291 AI without thrust modules does not work well T261 Server cannot be started because of one collapsed "SIMULATION_STATE.sim" T256 Filter options in Catalog/Mail window T251 Collision Damage: protected sectors don't protect you from collision damage T116 unexpected behavior of infinite shops and credits T107 using thrusters and mouse input while power outage causes fast spinning T87 NoSlotFreeException Issues, Factory production losing product/raw material T72 shop prices display prices incorrectly T57 Inner ship remote toggles on ANY click, even in menu T45 firing weapons on docked ships while cloaked T28 Faction restriction does not apply for chests T27 Invisibility mode ship issues Thank you for playing StarMade, ~ The Schine Team
[ 2016-03-21 22:28:51 CET ] [ Original post ]
Hello players, It has been an eventful two weeks with our web servers going into chaos, but we are almost entirely operational once again. We also moved some things to more robust systems to hopefully never encounter blackouts of this size again. We apologize for any trouble and frustration caused by the downtime.
Fleet Mining
Fleets now have an additional order “Mine Sector”, that when given will do exactly that. Keep in mind that for now the sector they are mining in will have to be loaded. Also, the flagship will not participate in any mining. It currently only works on Asteroids. We will further develop fleet functions along the way in the next updates.
Other Changes
- Newly generated Void Systems are mostly empty now.
- Minimum Rail movement and rotation speed is now 5 times higher.
- With fixing simulation through the introduction of fleets, simulation spawn (pirates/traders) frequency has been increased. This may need to be increased again in the future.
- AI aggro range is now a lot higher.
Bug Fixes
A bunch of bugs (47 confirmed) have been fixed. Also, optimizations have been made to memory taken (RAM) and docking processing in bigger numbers (e.g. bigger numbers of turrets). Another optimization was getting rid of a slowdown caused by non-fleet ships, where servers would get bombarded by database queries which caused immense lag on the server side. A few unreported bugs have been fixed also. List of confirmed fixes: T1238 carrier recall drones unable to redock properly and get stuck in a loop, caused by non physical rails T1205 nullpointer on entering tutorial T1201 textures don't get extracted T1199 Nullpointer when opening map after deleting a fleet T1194 docked fleet members stay behind in unloaded move orders T1191 Ship arrow versus Galaxy Map arrow T1186 During carrier recall, drones can dock to the wrong pick up point T1182 Fleet and normal AI is stationary in combat T1172 ships assigned to fleet lose all rail based entities on unload T1152 typos and oddities in fleet GUI T1049 Personal Cargo drops at astronaut position on death w/ setting on T1143 overheating fleet ships are still AI controlled T1142 Cannot open calibrate thruster menu from build mode T1125 removing shipyard computer while constructing results in item loss T1122 shipyard nullpointer T1121 Z-fighting with "preview block to build" enabled while using some build tools T1118 explosions don't trigger shield recharge outage T1115 ArrayIndexOutOfBoundsException on modified planet plate T1110 "View Relations" does not display correct relationship values T1106 Body moves when buying from shop T1060 Cannons with penetration depth have damage loss T1051 Defensive Ion Effect Not Affecting Docked Entities T1021 Shipyard pulling extremely inefficient T973 Creating ores by replacing cargo space with rock types T969 Nullpointer when removing filled cargo blocks T883 Forcefield Slabs Lighting is Fullbright and Uncolored T733 creative mode hotbar doesn't allow you to remove items T714 Game complains inventory is full in creative mode T711 ship core can be destroyed completely T689 Tab + F6 causes nullpointer when in build mode T675 Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage T663 Shipyard running out of power causes loss of blocks T647 Turrets on ships built in shipyard do not inherit AI settings. T546 Using "create docking" on station and planets causes nullpointer T534 F5-screenshots of galaxy map appear with background transparent T291 AI without thrust modules does not work well T261 Server cannot be started because of one collapsed "SIMULATION_STATE.sim" T256 Filter options in Catalog/Mail window T251 Collision Damage: protected sectors don't protect you from collision damage T116 unexpected behavior of infinite shops and credits T107 using thrusters and mouse input while power outage causes fast spinning T87 NoSlotFreeException Issues, Factory production losing product/raw material T72 shop prices display prices incorrectly T57 Inner ship remote toggles on ANY click, even in menu T45 firing weapons on docked ships while cloaked T28 Faction restriction does not apply for chests T27 Invisibility mode ship issues Thank you for playing StarMade, ~ The Schine Team
StarMade
Schine, GmbH
Schine, GmbH
2014-12-04
Action Indie Strategy RPG Adventure Simulation Singleplayer Multiplayer Coop EA
Game News Posts 115
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(2175 reviews)
http://www.star-made.org
https://store.steampowered.com/app/244770 
The Game includes VR Support
StarMade Launcher - Linux [2.38 M]StarMade Launcher v2 - Linux [239.03 M] [0 B]
A voxel-based 3D sandbox set in the never-ending darkness of space. Create your own ships, explore new galaxies, stars and planets. Discover and salvage space stations, fight against pirates or opposing factions in multiplayer. Equip your ships with completely customisable weapons and conquer the galaxy. Trade and make a fortune, mass produce materials in gigantic factories. Design your very own space station. Create warp gates and network the universe at your front door.
The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.
Built for scalability to facilitate massive fully interactable objects, almost anything is possible. Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.
Dive into your own unique universe, and choose your path.
The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.
Built for scalability to facilitate massive fully interactable objects, almost anything is possible. Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.
Dive into your own unique universe, and choose your path.
Key Features:
- Procedurally generated infinite universe, with quadrillions of galaxies - The universe is massive. It'd take approximately 10,000 years to cross from one end to the other! Singleplayer and Multiplayer worlds can be heavily customised with our extensive config options.
- Developed for scalability- We have a broad range of graphical and performance options that cater to our low-end users as well as those with heavy rigs and servers.
- Advanced Build Tools - Powerful and easy to use building tools, quickly design awesome ships, stations and bases. Including functions: Copy & paste, undo, redo, replace, symmetry modes, shape assistance systems (spheres, cycles, torus and more) and rotation of templates.
- Modular Weapon Systems - Combine weapon systems for countless configurations of weapons. From sniper beams to swarm missiles.
- Comprehensive Rail & Logic Systems - Use the rail system to build moving parts. You can do anything from simple elevators, sliding or rotating doors, to complex cranes.
Tinker with our logic systems to control any system in the game, be it weapons, lights, rails, or explosives. Logic covers all basic gate types for convenient use (AND, OR, NOT, DELAY, Flip-Flop), allows in flight control and wireless connections between entities. You can use it for simple things like timers, switches, buttons. Or, build complex systems like working clocks and even a real CPU. - Community multiplayer (dedicated servers) - Play with others in our community hosted servers. Our configs allow administrators to customise core game mechanics for a tailored experience. Most settings can be tweaked to squeeze the best performance out of hardware.
- Platform independent (Windows, Linux, Mac) - StarMade is completely platform independent. We support the three most widely used operating systems.
- Free to play in alpha - We offer the full game free to play while in alpha development. Play our game through this period for free while in return we receive invaluable feedback and bug reports.
MINIMAL SETUP
- OS: Ubuntu 14.04 - 64 bit
- Processor: Intel Core i3 (2nd Generation and above) | AMD FX 6xxx or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 260. 275. 280. 460 SE. 550 Ti | AMD Radeon HD 4870. 5770. 4890. 5830. 6770. 6790 or equivalent with OpenGL 2.1Network: Broadband Internet connection
- Storage: 3 GB available spaceAdditional Notes: 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
- OS: Ubuntu 15.04 - 64 bit
- Processor: Intel Core i7-2600 @ 3.4 GHz | AMD FX-8320 Eight-Core @ 3.5 GHz or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 560. 650 Ti. 750 | AMD Radeon HD 5850. 6870. 7790 (or equivalent)Network: Broadband Internet connection
- Storage: 3 GB available space
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