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StarMade v0.199.132 - Huge performance upgrade for chunks, also now supporting Portuguese Brazilian

Greetings, Citizens ~ As mentioned in our previous Dev Blog, this is an optimization update where we are improving the chunk system, among other changes. We expect performance gains of up to 50%, in the best cases even close to doubling frame rates on some structures.

Chunk32


With this update, all worlds will use the new chunk format, which (among other things) increases the chunk size from 16x16x16 to 32x32x32. Code wise, this was probably one of the biggest changes in a long time because it affects such a huge portion of the codebase: we needed to update pretty much every area that interacted with chunks. Not only that, but we also had convert old worlds and blueprints and make sure everything is still fully functional. A new object always starts at the center of a chunk, so moving to 32-block chunks means all blocks in every object had to be shifted by 8 blocks in all dimensions. But not only that: all logic, connections, rails, and a lot more had to be adapted as well. The reason for centering objects within their chunk is simple: small objects only consume one chunk (instead of eight), not only saving memory, but significantly improving the performance of nearly every operation (physics, lighting, etc.) as well. This change also requires converting all files, which happens while initializing the universe. All existing blueprints are fully compatible with the new system, and are converted while initializing, or when used in-game if needed. They will also migrate on the fly if you upload an old version of a blueprint, or if you copy one directly to the blueprint directory.
  • Note: Converted blueprints are not backwards-compatible; however, the game retains backups of the chunk16 blueprints, so downgrading is not an issue.
The new format considerably reduces both the amount and size of files stored in the database, resulting in a significantly smaller overall size. As an example, the test server shrunk from 49GB to 9.2GB with the new format -- 81% smaller! Other servers can expect similar reductions. The migration process automatically creates a backup of all old databases and blueprints in the installation directory before touching anything, preserving your data should anything go wrong. The migration might take awhile depending on the database size, so expect updating servers to be down for a bit. (The test server takes between 60 and 90 minutes)
  • Note for servers: If you have already made backups yourself, you can turn off the automatic backup by adding the following lines in the server.cfg, if not already present: BACKUP_WORLD_ON_MIGRATION = false BACKUP_BLUEPRINTS_ON_MIGRATION = false We’ve also renamed ASTEROID_SIZE to ASTEROID_SIZE_MAX. We’ve lowered its default value from 4 to 1 because of the new larger chunk sizes. (Addendum: as it’s a radius, it doesn’t include the center chunk. We will switch to a by block radius in upcoming versions)
On top of all the conversions, we needed to make sure the new system can work with every prior version of the game as well. One of the hardest things to adapt was the planet generation, which in its current state may not see performance gains. However, the update greatly improves frame rates while looking at already-generated planets. The new chunk size also made it difficult to adapt physics, requiring large changes and improvements to get everything to work. However, we’ve already surpassed the previous performance for turrets and rails. The same performance update will follow for the regular (non-rail) physics in the coming update. This will improve performance for collisions, and things such as flying inside a hangar. There are still a lot of ways to optimize the physics engine, so we can continue to improve performance in the future. You may ask, “Why stop at 32-block chunks? Why not 64, or even 128?” Apart from diminishing returns, the biggest reason against this is that the gains from larger chunks begin to negatively affect any operation that looks at chunks as a whole. Not only would a larger chunk have more wasted space, the size would significantly slow down other lighting calculations, meshing, etc. The 32-block chunk size is the sweet spot, providing significant gains with only minimal performance losses. The only thing that may temporarily suffer a bit is the lighting calculations. If the slowdown is too much, or if you’re having too high CPU when objects are loaded in visually, you can reduce the ‘Block light quality’ in the in-game options. We’ve already planned methods to eliminate any performance loss from this issue, and will include them in a future update. One last thing we did, was implementing and upgrading the shaders to be able to handle the larger chunks. The new shaders make use of more modern Open-GL calls, speeding up drawing even more. However, as always, there is a fallback for older graphics cards.

New translation


We’ve added Portuguese-brazilian to our supported languages. A big thank you to all the contributors on our Crowdin project!

Gamma


The gamma setting is now available in the ingame graphics options.

Bug Fixes


What comes next


We will be looking at NPC factions, and doing an overhaul of the the fleet system. We plan to make fleets much more stable and functional, and further: to also allow NPCs to use them for their own ends. Nefarious pirate armadas, here we come! We will also include bugfixing rounds along the way. As always, thanks for playing StarMade! ~ The Schine Team


[ 2016-08-02 07:29:37 CET ] [ Original post ]



StarMade
Schine, GmbH
  • Developer

  • Schine, GmbH
  • Publisher

  • 2014-12-04
  • Release

  • Action Indie Strategy RPG Adventure Simulation Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 115  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mixed

    (2175 reviews)


  • Review Score

  • http://www.star-made.org
  • Website

  • https://store.steampowered.com/app/244770 
  • Steam Store

  • The Game includes VR Support



    StarMade Launcher - Linux [2.38 M]StarMade Launcher v2 - Linux [239.03 M] [0 B]

  • Public Linux depots

  • A voxel-based 3D sandbox set in the never-ending darkness of space. Create your own ships, explore new galaxies, stars and planets. Discover and salvage space stations, fight against pirates or opposing factions in multiplayer. Equip your ships with completely customisable weapons and conquer the galaxy. Trade and make a fortune, mass produce materials in gigantic factories. Design your very own space station. Create warp gates and network the universe at your front door.

    The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.

    Built for scalability to facilitate massive fully interactable objects, almost anything is possible. Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.

    Dive into your own unique universe, and choose your path.

    Key Features:


    • Procedurally generated infinite universe, with quadrillions of galaxies - The universe is massive. It'd take approximately 10,000 years to cross from one end to the other! Singleplayer and Multiplayer worlds can be heavily customised with our extensive config options.
    • Developed for scalability- We have a broad range of graphical and performance options that cater to our low-end users as well as those with heavy rigs and servers.
    • Advanced Build Tools - Powerful and easy to use building tools, quickly design awesome ships, stations and bases. Including functions: Copy & paste, undo, redo, replace, symmetry modes, shape assistance systems (spheres, cycles, torus and more) and rotation of templates.
    • Modular Weapon Systems - Combine weapon systems for countless configurations of weapons. From sniper beams to swarm missiles.
    • Comprehensive Rail & Logic Systems - Use the rail system to build moving parts. You can do anything from simple elevators, sliding or rotating doors, to complex cranes.

      Tinker with our logic systems to control any system in the game, be it weapons, lights, rails, or explosives. Logic covers all basic gate types for convenient use (AND, OR, NOT, DELAY, Flip-Flop), allows in flight control and wireless connections between entities. You can use it for simple things like timers, switches, buttons. Or, build complex systems like working clocks and even a real CPU.
    • Community multiplayer (dedicated servers) - Play with others in our community hosted servers. Our configs allow administrators to customise core game mechanics for a tailored experience. Most settings can be tweaked to squeeze the best performance out of hardware.
    • Platform independent (Windows, Linux, Mac) - StarMade is completely platform independent. We support the three most widely used operating systems.
    • Free to play in alpha - We offer the full game free to play while in alpha development. Play our game through this period for free while in return we receive invaluable feedback and bug reports.
    MINIMAL SETUP
    • OS: Ubuntu 14.04 - 64 bit
    • Processor: Intel Core i3 (2nd Generation and above) | AMD FX 6xxx or equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 260. 275. 280. 460 SE. 550 Ti | AMD Radeon HD 4870. 5770. 4890. 5830. 6770. 6790 or equivalent with OpenGL 2.1Network: Broadband Internet connection
    • Storage: 3 GB available spaceAdditional Notes: 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
    RECOMMENDED SETUP
    • OS: Ubuntu 15.04 - 64 bit
    • Processor: Intel Core i7-2600 @ 3.4 GHz | AMD FX-8320 Eight-Core @ 3.5 GHz or equivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 560. 650 Ti. 750 | AMD Radeon HD 5850. 6870. 7790 (or equivalent)Network: Broadband Internet connection
    • Storage: 3 GB available space
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