StarMade v0.199.152 Optimizations, Memory optimizations, and fixes
Physics are heavily upgraded now, as promised in the last update. Colliding or getting close to bigger structures should show a drastic improvement. This will bring down general load, and remove some of the high ping issues. The only remaining bottleneck is two structures getting close with lots of smaller rail docked entities on them, but that should also be fixed soon.
There was a problem with blueprint handling in the last update, where a change to the Catalog would cause a full read of every entry, causing high pings for a long period of time.
Several memory issues have been fixed. One was that, as mentioned before, the catalog read and cached every ship, which resulted in a lot of wasted memory. There were also some other minor to medium leaks that caused high memory usage such as when using lots of missiles at the same time, and physics data sets not being cleaned up properly when thrown back into the pool for reuse.
Ships can now be exported as 3D models (.obj format) that can be read by most common 3D editing programs (3ds max, maya, blender, etc). With how our game engine works, most of the necessary elements were already there so we decided to turn it into a feature. To export a ship, go to your catalog as if you want to save a ship and click on the export as 3D model button. You can then choose a name for the export which will be added to the modelexport folder in your StarMade directory. Make sure, when loading it up in a program to use the alpha channel of the textures to get transparency on blocks and sprites. Smaller Changes The game will now automatically set the resolution to what the desktop resolution is on first start on a fresh install. The game will now warn you if you play with in 32bit.
[ 2016-08-12 21:12:51 CET ] [ Original post ]
Greetings citizens, This update should bring more stability to the game, and multiplayer servers in particular.
Optimizations
Physics
Physics are heavily upgraded now, as promised in the last update. Colliding or getting close to bigger structures should show a drastic improvement. This will bring down general load, and remove some of the high ping issues. The only remaining bottleneck is two structures getting close with lots of smaller rail docked entities on them, but that should also be fixed soon.
Blueprints
There was a problem with blueprint handling in the last update, where a change to the Catalog would cause a full read of every entry, causing high pings for a long period of time.
Memory
Several memory issues have been fixed. One was that, as mentioned before, the catalog read and cached every ship, which resulted in a lot of wasted memory. There were also some other minor to medium leaks that caused high memory usage such as when using lots of missiles at the same time, and physics data sets not being cleaned up properly when thrown back into the pool for reuse.
Model Export
Ships can now be exported as 3D models (.obj format) that can be read by most common 3D editing programs (3ds max, maya, blender, etc). With how our game engine works, most of the necessary elements were already there so we decided to turn it into a feature. To export a ship, go to your catalog as if you want to save a ship and click on the export as 3D model button. You can then choose a name for the export which will be added to the modelexport folder in your StarMade directory. Make sure, when loading it up in a program to use the alpha channel of the textures to get transparency on blocks and sprites. Smaller Changes The game will now automatically set the resolution to what the desktop resolution is on first start on a fresh install. The game will now warn you if you play with in 32bit.
Bug Fixes
- T1807 Dropped meta items stack when picked up
- T1791 Creative mode can’t be turned off in singleplayer
- T1785 Shipyard fail to load designs
- T1782 Can no longer dock to a shipyard with core beam
- T1698 Log files have an unexpected file extension
- T1692 Catalog manager deletes wrong blueprints when not sorted as numbered list
- T1689 Settings reset when starting a dedicated server
- T1641 Collision detection in docked entity pilot mode has severe performance issues
- T1544 Shoot out rail undocks too soon after direction change
- T1407 /destroy_entity and overheat despawning makes some entities non physical
- T1198 unfactioned ships will get stuck on pickup rails when re-docked without a pilot inside
- T1148 Tooltip shows incorrect names for swapping meta item places
- T574 Improper orientation of blocks when using undo in advanced build mode
- Several typo fixes
StarMade
Schine, GmbH
Schine, GmbH
2014-12-04
Action Indie Strategy RPG Adventure Simulation Singleplayer Multiplayer Coop EA
Game News Posts 115
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(2175 reviews)
http://www.star-made.org
https://store.steampowered.com/app/244770 
The Game includes VR Support
StarMade Launcher - Linux [2.38 M]StarMade Launcher v2 - Linux [239.03 M] [0 B]
A voxel-based 3D sandbox set in the never-ending darkness of space. Create your own ships, explore new galaxies, stars and planets. Discover and salvage space stations, fight against pirates or opposing factions in multiplayer. Equip your ships with completely customisable weapons and conquer the galaxy. Trade and make a fortune, mass produce materials in gigantic factories. Design your very own space station. Create warp gates and network the universe at your front door.
The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.
Built for scalability to facilitate massive fully interactable objects, almost anything is possible. Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.
Dive into your own unique universe, and choose your path.
The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.
Built for scalability to facilitate massive fully interactable objects, almost anything is possible. Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.
Dive into your own unique universe, and choose your path.
Key Features:
- Procedurally generated infinite universe, with quadrillions of galaxies - The universe is massive. It'd take approximately 10,000 years to cross from one end to the other! Singleplayer and Multiplayer worlds can be heavily customised with our extensive config options.
- Developed for scalability- We have a broad range of graphical and performance options that cater to our low-end users as well as those with heavy rigs and servers.
- Advanced Build Tools - Powerful and easy to use building tools, quickly design awesome ships, stations and bases. Including functions: Copy & paste, undo, redo, replace, symmetry modes, shape assistance systems (spheres, cycles, torus and more) and rotation of templates.
- Modular Weapon Systems - Combine weapon systems for countless configurations of weapons. From sniper beams to swarm missiles.
- Comprehensive Rail & Logic Systems - Use the rail system to build moving parts. You can do anything from simple elevators, sliding or rotating doors, to complex cranes.
Tinker with our logic systems to control any system in the game, be it weapons, lights, rails, or explosives. Logic covers all basic gate types for convenient use (AND, OR, NOT, DELAY, Flip-Flop), allows in flight control and wireless connections between entities. You can use it for simple things like timers, switches, buttons. Or, build complex systems like working clocks and even a real CPU. - Community multiplayer (dedicated servers) - Play with others in our community hosted servers. Our configs allow administrators to customise core game mechanics for a tailored experience. Most settings can be tweaked to squeeze the best performance out of hardware.
- Platform independent (Windows, Linux, Mac) - StarMade is completely platform independent. We support the three most widely used operating systems.
- Free to play in alpha - We offer the full game free to play while in alpha development. Play our game through this period for free while in return we receive invaluable feedback and bug reports.
MINIMAL SETUP
- OS: Ubuntu 14.04 - 64 bit
- Processor: Intel Core i3 (2nd Generation and above) | AMD FX 6xxx or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 260. 275. 280. 460 SE. 550 Ti | AMD Radeon HD 4870. 5770. 4890. 5830. 6770. 6790 or equivalent with OpenGL 2.1Network: Broadband Internet connection
- Storage: 3 GB available spaceAdditional Notes: 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
- OS: Ubuntu 15.04 - 64 bit
- Processor: Intel Core i7-2600 @ 3.4 GHz | AMD FX-8320 Eight-Core @ 3.5 GHz or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 560. 650 Ti. 750 | AMD Radeon HD 5850. 6870. 7790 (or equivalent)Network: Broadband Internet connection
- Storage: 3 GB available space
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