Please note: This is not a release announcement, this is a call for final public testing for our new launcher. Greetings, The latest beta launcher is now available for Steam users, and it's a rather large update. It's also a release candidate, so if all goes well, we will release the launcher by the end of the week. Help us make sure it's ready! To launch the game with the beta launcher, simply click "PLAY" in the Steam application and select "Play with Beta Launcher (experimental)" in the popup box. [img=http://i.imgur.com/Q91beis.png] Alternatively, you can download it directly:
- Win32: https://s3.amazonaws.com/sm-launcher-public-beta/build-163/starmade-launcher-win32-ia32.zip
- Win64: https://s3.amazonaws.com/sm-launcher-public-beta/build-163/starmade-launcher-win32-x64.zip
- Linux32: https://s3.amazonaws.com/sm-launcher-public-beta/build-163/starmade-launcher-linux-ia32.zip
- Linux64: https://s3.amazonaws.com/sm-launcher-public-beta/build-163/starmade-launcher-linux-x64.zip
- OSX: See below.
- Feature: Actual logging! The launcher writes the log to launcher.log within its directory. I will continually add to the log and tweak its entries as the launcher progresses.
- Behavior change: Reduced the amount of console output, notably during game updates. This change also considerably reduces Electron's needless spam.
- Behavior change: --debugging and --verbose now change the log-level, thereby showing additional log entries. Please use --verbose when sending in launcher bug reports.
- Feature: --development now opens chrome dev tools for all windows.
- Feature: --cache-dir allows you to specify a custom launcher cache path. Note that this does not persist between instances, so you must specify it each time.
- Feature: added --capture-game-log, which does what it says. The launcher will capture and log all game output; invaluable for troubleshooting. Implies --attach, useless with --detach
- Feature: Rewrote --help, including version/build info, and grouping available options. I've also moved this code to the top of the main process, bypassing the Electron output garbage and speeding up execution considerably.
- Bugfix: Capturing game output works correctly again.
- Bugfix: Memory slider and memory defaults now cap to physical ram.
- Bugfix: Memory slider can now always snap to the lower/upper bounds.
- Bugfix: The first news entry's title in the news feed is no longer cut off if it is too long.
- Bugfix: Updated cache location. The launcher now stores its cache within its own directory. This update also fixes the bug where the launcher would create several directories in incorrect locations.
- Behavior change: The launcher and game are now self-contained by default: both the cache and game folders default to within the launcher folder. (applies to: win32, posix)
- Feature: Added low memory warnings to the memory settings window
- Feature: Added validation for invalid memory settings.
- Feature: Added path sanitizing (win32, posix) to the build type dialog's install path. This prevents using paths with invalid characters (causing undefined behavior) and using a blank path (which previously would install the game to your drive's root -- messy.)
- Feature: Added warning dialog when detecting the _JAVA_OPTIONS environment variable that details what it is, why it's harmful, and allows the user to alter its value if desired. This should solve some of the rare, difficult-to-troubleshoot support tickets.
- Feature: Launcher now presents --steam users with the Steam Link page post-auth until they have either linked or permanently ignored it.
- Feature: The autoupdate process now buffers the update package, and gracefully handles any errors it encounters. It only applies the update if everything succeeds. Previously, any interruption during the lengthy download would irreparably corrupt the launcher, making it susceptible to any number of issues from connection timeouts to power failures to impatience. This change narrows that corruptible window from several minutes down to less than a second. (Aside: an i/o error detected during this tiny window is the launcher's only use of the [amusingly accurate] FATAL log entry type.) In addition, the other launcher windows (auth, main) will no longer open during the autoupdate process.
- Many, many internal changes and improvements.
StarMade
Schine, GmbH
Schine, GmbH
2014-12-04
Action Indie Strategy RPG Adventure Simulation Singleplayer Multiplayer Coop EA
Game News Posts 115
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(2175 reviews)
http://www.star-made.org
https://store.steampowered.com/app/244770 
The Game includes VR Support
StarMade Launcher - Linux [2.38 M]StarMade Launcher v2 - Linux [239.03 M] [0 B]
The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.
Built for scalability to facilitate massive fully interactable objects, almost anything is possible. Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.
Dive into your own unique universe, and choose your path.
Key Features:
- Procedurally generated infinite universe, with quadrillions of galaxies - The universe is massive. It'd take approximately 10,000 years to cross from one end to the other! Singleplayer and Multiplayer worlds can be heavily customised with our extensive config options.
- Developed for scalability- We have a broad range of graphical and performance options that cater to our low-end users as well as those with heavy rigs and servers.
- Advanced Build Tools - Powerful and easy to use building tools, quickly design awesome ships, stations and bases. Including functions: Copy & paste, undo, redo, replace, symmetry modes, shape assistance systems (spheres, cycles, torus and more) and rotation of templates.
- Modular Weapon Systems - Combine weapon systems for countless configurations of weapons. From sniper beams to swarm missiles.
- Comprehensive Rail & Logic Systems - Use the rail system to build moving parts. You can do anything from simple elevators, sliding or rotating doors, to complex cranes.
Tinker with our logic systems to control any system in the game, be it weapons, lights, rails, or explosives. Logic covers all basic gate types for convenient use (AND, OR, NOT, DELAY, Flip-Flop), allows in flight control and wireless connections between entities. You can use it for simple things like timers, switches, buttons. Or, build complex systems like working clocks and even a real CPU. - Community multiplayer (dedicated servers) - Play with others in our community hosted servers. Our configs allow administrators to customise core game mechanics for a tailored experience. Most settings can be tweaked to squeeze the best performance out of hardware.
- Platform independent (Windows, Linux, Mac) - StarMade is completely platform independent. We support the three most widely used operating systems.
- Free to play in alpha - We offer the full game free to play while in alpha development. Play our game through this period for free while in return we receive invaluable feedback and bug reports.
- OS: Ubuntu 14.04 - 64 bit
- Processor: Intel Core i3 (2nd Generation and above) | AMD FX 6xxx or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 260. 275. 280. 460 SE. 550 Ti | AMD Radeon HD 4870. 5770. 4890. 5830. 6770. 6790 or equivalent with OpenGL 2.1Network: Broadband Internet connection
- Storage: 3 GB available spaceAdditional Notes: 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
- OS: Ubuntu 15.04 - 64 bit
- Processor: Intel Core i7-2600 @ 3.4 GHz | AMD FX-8320 Eight-Core @ 3.5 GHz or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 560. 650 Ti. 750 | AMD Radeon HD 5850. 6870. 7790 (or equivalent)Network: Broadband Internet connection
- Storage: 3 GB available space
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